tag:blogger.com,1999:blog-417337570309175061.post2371108543645470883..comments2024-03-07T13:47:29.810+00:00Comments on Lloyd of Gamebooks: Is it fun to die lots of times and have to replay a gamebook or is it better to be able to complete a gamebook in one go?Stuart Lloydhttp://www.blogger.com/profile/15100216520313336932noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-417337570309175061.post-19412544222622600392021-05-07T20:09:34.548+01:002021-05-07T20:09:34.548+01:00Hey Stuart, i really enjoy the blog.
There are no...Hey Stuart, i really enjoy the blog.<br /><br />There are no hooks at the start of the book for beginning again. There is usually no clue along the way as to the misstep that caused your death. Without those it’s too tedious to begin again. Once you ignore the consequences and just keep going as if you won, the game is over and you’re just reading.<br /><br />Gamebooks keep the wargame element of hit points, but they drop terrain and enemy unit visibility, and those two things are important for determining strategy. The gamebook might as well be blackjack with a few die rolls to see how much more you lose. There are a lot of ways to shore this up, but it isn’t done because gamebook money is in quantity not quality.tango7https://www.blogger.com/profile/02100921478563328990noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-4781513011668141542021-05-06T13:02:13.462+01:002021-05-06T13:02:13.462+01:00When I was a lot younger, I was a fan of extreme d...When I was a lot younger, I was a fan of extreme difficulty in gamebooks. Nowadays I'm much more into gamebooks that encourage repeat play by presenting interesting, explorable worlds, where turning right rather than left (or whatever) presents new challenges rather than guaranteeing failure.<br /><br />The mini-adventure I wrote for <b>Fighting Fantazine</b> falls somewhere between the two approaches. There's more than one way to win it (though one victory is 'better'), and I don't think there are any encounters in the adventure of which it could be said 'if you wind up here, you are sure to fail'. Each viable route through the adventure does require the reader to make the 'right' choice in places, and at times that choice is still arbitrary, but in other places there are definite rewards for intelligent gameplay.<br />Ed Jolleyhttps://www.blogger.com/profile/07293815550517824166noreply@blogger.com