tag:blogger.com,1999:blog-417337570309175061.post3207238094644661753..comments2024-03-07T13:47:29.810+00:00Comments on Lloyd of Gamebooks: Making challenging optionsStuart Lloydhttp://www.blogger.com/profile/15100216520313336932noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-417337570309175061.post-36171320650550277652017-01-08T20:27:48.187+00:002017-01-08T20:27:48.187+00:00I like how the Cretan Chronicles handle the 's...I like how the Cretan Chronicles handle the 'something else' option - if you see the paragraph number in italics, you can add 20 to the number to try 'something else'. But, more often than not, there is no 'something else' you can reasonably do, so you lose Honour, or gain Shame, for taking a stab in the dark.<br /><br />Of course, when there is a reasonable course of action that isn't presented as a choice then you steer through the difficulty at hand. ("I don't know which fork I should use for dinner... Okay, add 20 and... Yep, I'll just wait and see what my neighbour does...")<br /><br />When you're writing an app, and you're not quite as constrained by word count, then you have the option of adding motives as part of the options. So it could be something like...<br /><br />Bob offers you a job as his assistant. Do you: -<br /><br />a) accept the job?<br />b) refuse, because you don't agree with the company's ethics?<br />c) refuse, because you think you can get a better job elsewhere?<br />d) refuse for now, so you'll be in a stronger position to negotiate salary later?<br /><br />... and so choices b), c) and d) all have the same practical outcome, but could all have a different impact on your stats.<br />Paul Grestynoreply@blogger.com