tag:blogger.com,1999:blog-417337570309175061.post7259928000815758739..comments2024-03-07T13:47:29.810+00:00Comments on Lloyd of Gamebooks: Gamebook Statting - IntroStuart Lloydhttp://www.blogger.com/profile/15100216520313336932noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-417337570309175061.post-5765327398519369032016-02-13T14:38:01.049+00:002016-02-13T14:38:01.049+00:00Fascinating stuff! I didn't know anything abo...Fascinating stuff! I didn't know anything about this. I do like the idea though as you have less wasted paragraphs. Steve Mason eh, I'll keep an eye out for him. Thanks for the info!benjebobshttps://www.blogger.com/profile/07534090599661240492noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-6265657967466056822016-02-08T23:41:27.370+00:002016-02-08T23:41:27.370+00:00Staying within the boundaries of linear books, the...Staying within the boundaries of linear books, the gamebooks working group that produced for Hachette in France, has usually slightly higher percentages than the gamebooks working group that produced for Puffin in UK.yaztromonoreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-70689600197038611922016-02-08T23:32:07.774+00:002016-02-08T23:32:07.774+00:00I counted how many passages I went through to comp...I counted how many passages I went through to complete the gamebook (that in my personal experience is the minimum number required to complete them, but there may be some better way that I didn't spot).<br />I found that most linear gamebooks are between 20% and 30%, while "map" gamebooks are higher (my highest score is probably Island of the Undead at 52.5%).<br />Steve Mason has an amazing gamebook building technique that I would call "jigsaw" and that delivers high percentages without making you feel that. Actually you feel the gamebook as linear, but it is not ;-)Yaztromonoreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-51984991915718204032016-02-04T11:24:30.573+00:002016-02-04T11:24:30.573+00:00Nice! So what kind of things have you discovered ...Nice! So what kind of things have you discovered with that route Yaztromo? Also, did you mean the minimum number of passages to complete the gamebook or just how many you'd gone through?benjebobshttps://www.blogger.com/profile/07534090599661240492noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-84881753501361857712016-02-03T22:19:44.252+00:002016-02-03T22:19:44.252+00:00I'm actually doing something different: I'...I'm actually doing something different: I'm counting how many paragraphs I pass thorugh on my path to visctory, and then I factorize that number with the total number of paragraphs of the gamebook.<br />Try it and you'll find lots of interesting things about gamebook struuctures etc.Yaztromonoreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-1134227032340101392016-02-02T20:03:54.873+00:002016-02-02T20:03:54.873+00:00Ha, yeah that would make my job easier collecting ...Ha, yeah that would make my job easier collecting the data! Not done CoC yet. I skipped over that one despite it being one of my favourites, because of the magic system. I think some of the gamebooks are going to skew the results somewhat because they have extra rules attached to them. So for now I'm concentrating on the basics. I only skipped City of Thieves because I don't have a map for it. But now you've put the idea in my mind, I can't stop thinking about the impact of the spells. I'll have to put a column in for when it asks you to use spells. Thanks, this is all great feedback!benjebobshttps://www.blogger.com/profile/07534090599661240492noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-18189901887145093152016-02-02T19:17:57.995+00:002016-02-02T19:17:57.995+00:00Hi Ben! Well, computers are especially good at sca...Hi Ben! Well, computers are especially good at scanning text, automation and counting things. It would be nice if there were some software to scan in a gamebook, search for text, ie "test your luck" and collate all that in a table!<br />Have you done citadel of chaos yet? It would be interesting to see how useful the spells were. I know creature copy must be way up there!Danielhttp://www.crumblyheadgames.co.uknoreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-89726359756490869922016-02-02T16:02:06.787+00:002016-02-02T16:02:06.787+00:00Hi Daniel, thanks! What did you have in mind exac...Hi Daniel, thanks! What did you have in mind exactly? And do you have any requests (I'm collecting the data from Deathtrap Dungeon as I type!).benjebobshttps://www.blogger.com/profile/07534090599661240492noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-80374260957794937302016-02-01T18:00:30.695+00:002016-02-01T18:00:30.695+00:00I love this idea! It will be interesting to play ...I love this idea! It will be interesting to play top trumps with our favourite gamebooks.<br />Can I have your permission to build similar tables into the gamebook authoring tool some day? When I create the analysis module this is exactly the sort of thing we need. I would also love to get some form of importing in there so analysis like this would be a breeze.Danielhttp://www.crumblyheadgames.co.uknoreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-75014867421171381382016-01-30T12:52:16.563+00:002016-01-30T12:52:16.563+00:00Good point, I hadn't actually thought of that!...Good point, I hadn't actually thought of that! Ruddy Forest of Whittling Doom. <br /><br />Something else you've mentioned that I forgot to do: how many 'Test Your Luck' commands are there? That's a good one to look at I think. That and 'How many paragraphs are required to actually complete the adventure'. A higher number could be harder, but also give you more value for money. I remember The Shamutanti Hills having a fair bit of crossover, so fewer paragraphs were 'wasted'.benjebobshttps://www.blogger.com/profile/07534090599661240492noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-44762728598854350592016-01-29T20:26:45.782+00:002016-01-29T20:26:45.782+00:00Love the analysis. The Forest of Doom stats confir...Love the analysis. The Forest of Doom stats confirm one of my suspicions in that although it is theoretically possible to play infinte number of times, the game is set up to gradually wear down your resources. There are fewer stamina bonuses, more stamina penalties and lots of luck tests and penalties. This means that it becomes harder to succeed at the luck test to avoid getting peppered with arrows on the way back. I don't know if this was intentional.Stuart Lloydhttps://www.blogger.com/profile/15100216520313336932noreply@blogger.com