tag:blogger.com,1999:blog-417337570309175061.post2801222115820052748..comments2024-03-07T13:47:29.810+00:00Comments on Lloyd of Gamebooks: When does combat get boring?Stuart Lloydhttp://www.blogger.com/profile/15100216520313336932noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-417337570309175061.post-84598830529592491062022-01-18T19:11:18.918+00:002022-01-18T19:11:18.918+00:00Good question. Some people want different things i...Good question. Some people want different things in gamebooks. Some people are happy with a brilliant story and an interesting quest. However, no matter how good a quest is, it will become predictable. Dice add tension (will I survive or not?), variation (roll for an encounter) and the possibility of tactical thinking (I can use my powers in situation X to get a bonus etc.). This appeals to people who like risk and tactical thinking. It is not necessarily tradition because Choose YOur Own Adventure has no randomness. Stuart Lloydhttps://www.blogger.com/profile/15100216520313336932noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-61617454172651684772022-01-17T23:30:52.044+00:002022-01-17T23:30:52.044+00:00Hi Stuart. I guess what I’m wondering is, if you’r...Hi Stuart. I guess what I’m wondering is, if you’re writing a static gamebook adventure and you want to challenge the player’s thinking, why not just create an interesting quest for him? Why use a dieroll combat at all? Is it for replayability, so that you can sell one and only one title? There are so many other ways to present a challenge that are less bland, why not use those? Is it just a tradition?tango7https://www.blogger.com/profile/02100921478563328990noreply@blogger.com