tag:blogger.com,1999:blog-417337570309175061.post3412353279214197171..comments2024-03-07T13:47:29.810+00:00Comments on Lloyd of Gamebooks: Gamebook terminologyStuart Lloydhttp://www.blogger.com/profile/15100216520313336932noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-417337570309175061.post-51275389825071573532013-03-31T10:36:48.780+01:002013-03-31T10:36:48.780+01:00I agree. You should definitely start a glossary/di...I agree. You should definitely start a glossary/dictionary.<br /><br />Would be sensible to initially borrow from game and literary definitions as they have matured over a long period and already have some equity (feedback loop, protagonist, etc...)<br /><br />Nexy, see where the conflicts/duplication arise and make a call (or ask the community) - as well as adding the gamebook specific terms.<br /><br /><br />Maybe a wiki page would be good so we could all help!?Grey Wizardhttps://www.blogger.com/profile/03679328235334899633noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-77618009413145917612013-03-24T17:38:36.441+00:002013-03-24T17:38:36.441+00:00For example, does one play or read a gamebook?
Th...<i>For example, does one play or read a gamebook?</i><br /><br />That could depend on your approach. For gamebooks with rulesets (as opposed to the CYOA type), it might be argued that automatically claiming victory in every fight and success on every attribute check, and thus only being able to fail by making (or having made) wrong decisions constitutes 'reading' it, whereas 'playing' it requires some degree of adherence to the rules.Ed Jolleyhttps://www.blogger.com/profile/07293815550517824166noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-20774413030528348352013-03-23T12:48:46.624+00:002013-03-23T12:48:46.624+00:00You should make a GB dictionary, Stuart.
From re...You should make a GB dictionary, Stuart. <br /><br />From reviews, esoteric terms that come to mind are: linearity/nonlinear, section, replayability, metagame/metaknowledge, railroading, loop, mechanic/system, what's-it-called the five fingered bookmark?, gender neutrality, exploit, broken, red herring, anti cheat, someone wrote in the book!, which door/false choice, the one true path, economic, duplicate paragraph, padded out, bookkeeping, maze, number of endings, number puzzle, and death paragraph.<br /><br />Interestingly, many of those terms mean something different when applied to gamebooks as opposed to tabletop RPGs or video games. For instance, red herring is often an item or path, and economic means fewer sections. Some terms, like death paragraph, are unique to gamebooks.<br /><br />So I'd say it's good to know how terms have different applications in each medium of game.Anonymoushttps://www.blogger.com/profile/08066491674143564553noreply@blogger.com