tag:blogger.com,1999:blog-417337570309175061.post7728378438319078930..comments2024-03-07T13:47:29.810+00:00Comments on Lloyd of Gamebooks: When to use more paragraphs in gamebooksStuart Lloydhttp://www.blogger.com/profile/15100216520313336932noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-417337570309175061.post-62946521266117761142013-03-09T00:02:07.868+00:002013-03-09T00:02:07.868+00:00I don't like too the paragraphs that just send...I don't like too the paragraphs that just send you to another single paragraph (that maybe sends you again to another single paragraph... I feel cheated!).<br />I think that all paragraphs (at least the vast majority of them) should end with a choice: that should be the cliffhanger, where YOU can make a difference!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-43295158069119033842013-02-06T11:57:45.864+00:002013-02-06T11:57:45.864+00:00You browse a paragraph and so it offers you many c...You browse a paragraph and so it offers you many choices for the way you wish the story to travel and you've got to skip to a unique page for every choice...Please facilitate ??<br /><a href="http://www.the-equation.com" rel="nofollow">The Equation</a>Anonymoushttps://www.blogger.com/profile/10159729733302400611noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-16524138429929682782013-02-01T03:49:19.417+00:002013-02-01T03:49:19.417+00:00Hi. I'm a freelance writer, mathematician and...Hi. I'm a freelance writer, mathematician and according to my two teen boys HOPELESS at video games. I don't know if you're referring to the guides that they spend money on, or if this is some sort of new genre I've never heard of, but that's the joy of the A-Z. Welcome.<br /><br />Tina @ <a href="http://kmdlifeisgood.blogspot.com/" rel="nofollow">Life is Good</a><br />Co-host, April 2013 A-Z Challenge<br />@TinaLifeisGood, #atozchallengeTinahttps://www.blogger.com/profile/08925730745204736744noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-77278562762543967042013-01-31T16:44:16.395+00:002013-01-31T16:44:16.395+00:00Paul, you should never buy yourself a Valentine...Paul, you should never buy yourself a Valentine's Day present, mate. That's the sort of thing Caligula would have done.Dave Morrishttps://www.blogger.com/profile/14468228790874490693noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-1163030332411263922013-01-30T15:05:58.665+00:002013-01-30T15:05:58.665+00:00Ooh! How did it escape my notice that the Heart of...Ooh! How did it escape my notice that the Heart of Fire was available?<br /><br />Think that'll be a late Christmas present for myself... <br /><br />...or possibly an early Valentine's present.Paul Grestyhttp://pwgresty.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-30844391729904023342013-01-29T21:34:02.028+00:002013-01-29T21:34:02.028+00:00I know one should never answer critics but…
The H...I know one should never answer critics but…<br /><br />The Heart of Fire was my apology for those mistakes.<br />The Eye of Winter’s Fury is my spinning round house kick, knockdown and fatality move. All in one.<br /><br />Thank you.<br />/bow<br />/leaves <br />:PMichael J. Wardhttps://www.blogger.com/profile/09020784848501093084noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-63536962094375602432013-01-27T16:00:42.480+00:002013-01-27T16:00:42.480+00:00I think the term you're looking for is "p...I think the term you're looking for is "pacing".<br /><br />While you make a few good points, it should be noted that too much page-turning can tire out the reader, especially if it's in the middle of a long, noninteractive bit. <i>DestinyQuest</i> annoyed me with this, with long-winded cutscenes where your only input was to turn the page. <br /><br />Although on the other hand, you could make the case that if the reader gets annoyed by turning pages it's indicative of deeper flaws in game design; in DestinyQuest it was that the book was too linear. In the example you mention it's that there's too much die rolling. <br /><br />That, said, though, it can be used well. In my current project I have a sequence where the player comes upon an unusual house, and the process of entering the house is a short series of ominous foreshadowings, each of which is followed by the opportunity to back out; how much do you want what might or might not be in there?LupLunhttps://www.blogger.com/profile/01569316994425614394noreply@blogger.com