tag:blogger.com,1999:blog-417337570309175061.post7941711905021020129..comments2024-03-07T13:47:29.810+00:00Comments on Lloyd of Gamebooks: Why do we read gamebooks?Stuart Lloydhttp://www.blogger.com/profile/15100216520313336932noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-417337570309175061.post-26397769483254058392013-08-01T12:27:20.004+01:002013-08-01T12:27:20.004+01:00Many thanks for your kind words. I do intend to p...Many thanks for your kind words. I do intend to publish it one day. It's just that after I published the first 100 paragraphs, people started asking me to write gamebooks for them and offered me money. Once I've done them, I'll be back and Rulers of the NOW will be better than I could have done it back then, too. Stuart Lloydhttps://www.blogger.com/profile/15100216520313336932noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-28099148258809676442013-07-31T05:04:14.066+01:002013-07-31T05:04:14.066+01:00About Rulers of the NOW: you had plans of making i...About Rulers of the NOW: you had plans of making it into full scale gamebook adventure. Are these plans dead now? That would be very unfortunate. <br /><br />I really loved it for interesting world, logical choices and consequences and non-linearity. Also I liked how the protoganist starts as a victim (with no clear path) and not a hero which is a nice change.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-31153441601317797082013-03-13T16:43:39.131+00:002013-03-13T16:43:39.131+00:00Y'know, this post has made me think a lot abou...Y'know, this post has made me think a lot about the book I played for next weekend's post, Siege of Sardath. It has some flaws, but I found it utterly enjoyable nontheless. And now I'm thinking about how the general design of it helped that. Very cool!Zanafarrhttps://www.blogger.com/profile/17588951783248424353noreply@blogger.comtag:blogger.com,1999:blog-417337570309175061.post-53176900948095666492013-03-12T12:44:58.131+00:002013-03-12T12:44:58.131+00:00I think you're right. You can't please all...I think you're right. You can't please all the people all the time.<br /><br />Maybe your post should be called 'Why do we write gamebooks?'<br /><br />Are you creating your work as personal project, for the existing gamebook community or are you targeting a wider mainstream audience? <br /><br />This consideration will massively impact your design decisions.Grey Wizardhttps://www.blogger.com/profile/03679328235334899633noreply@blogger.com