Monday, April 23, 2012

April A to Z - T is for Twitter part 2 - an interview with Ashton Saylor


I first heard of Ashton Saylor when he entered the 2010 Windhammer Competition with his gamebook The Gates of Heaven and Hell, a modern fantasy where you are a girl with the power to open said gates.  The next year, he wrote a gamebook that was completely different in every way - different genre, different game system, different setting - Peledgathol - The Last Fortress, where you are a dwarf king who is trying to lead his people to a new home and defend it from a horde of goblins.  I was really impressed with Ashton's versatility, talent and writing skills.  Now Ashton has a blog which is also doing the April A to Z (check it out if you have not already done so) and he also has a Twitter feed.  I always wanted to interview Ashton, but I didn't quite know under which letter to put his interview as he has done many things.  As well as writing gamebooks, he also designs games and he is writing a novel.  However, just after he joined Twitter, he tweeted this:



So I thought that I would ask Ashton about how social media has helped him along.  

Here goes...

What was the first gamebook you read (that wasn't your own)?

It's hard to say what the absolute first was, because I was very young when I started reading them, and child memory is fuzzy on chronology. But one of the first, anyway, that made a strong impression on me was Talisman of Death by Mark Smith and Jamie Thomson. The internet doesn't seem to have much to say about this book now, but man, at the time, I loved it.





What is your favourite gamebook?

Oooh... tough one. I'm going to cheat a little bit and give a collection, rather than a single book: the Windhammer Short Gamebook Fiction Competition entries. As a whole. A lot of them individually have flaws, but as a collection, there's more inspiration and creativity there than I've seen anywhere else.

What gamebooks/interactive fiction would you recommend to a newcomer to the genre?

Honestly, I think I would refer them to the Gamebook Adventures series published by Tin Man Games. The older books have nostalgia value, but that won't matter to a newbie, and the older books don't live up to the standards gamers today expect. The TMG games are solid, and I think they will appeal to newbies and veterans alike.




Summarise what a gamebook is to a newcomer in 100 characters or fewer (so I can tweet it with a link)

An interactive story, in which the reader makes choices that affect the course of the narrative.


Why are gamebooks great compared to games or books?

I personally just love the element of interactivity. I mean, for me, I love games and I love books. Gamebooks are a way to bring together these two passions. I get a cool story, but there's also an element of personal involvement, which you don't get while reading. While reading a normal book, you don't get to make any choices. You can't ring up the auther to say, like, "Hey Steve, I think the Shining should have a different ending." Gamebooks put you in the story. It's awesome.

Where did you come up with your ideas for gamebook stories?

All over the place. I get inspiration from other stories, from history, from off comments made by friends. I often find that when I need ideas, they're not there, but when I'm not looking for them, they show up all over the place. What I've taken to doing is keeping notes in a "Seed Ideas" folder for little concepts that could grow into whole stories. When it's time to start a new project, I go riffling through the folder for one I like.


Where did you come up with your ideas for gamebook game systems?

I don't know how to stop my brain from making game systems. Something about game systems just engages my imagination. Like, if you go back through my school notebooks, all through high school and college, the front half of any given notebook is class notes, the back half is notes for some game system that never saw the light of day. It's very exciting to me that gamebooks give me a chance to put some of my system ideas into a polished, presentable, usable form.

When it comes to writing a gamebook, what's the most important thing that you do?

Make the interactive element meaningful. For me, that often means thinking up the different endings. I want each ending to, by itself, make a satisfying story. When writing straight fiction, I often find myself thinking, 'well, what if it went this way? What if this character did that instead?' and with gamebooks, I can explore that. But if the choices the reader is asked to make are essentially filler that don't make any difference to the story, then I don't see the point.

What have you got coming up in terms of your gamebook/competition projects?

It's secret... :D No, I have a few ideas burning at the moment. One is a dark fantasy story of personal redemption set against a harsh, desert backdrop. Another is a post-apocalyptic story with giant robots. A third is a steampunk murder mystery. Farther down the production lineup are ideas for a horror/ghost story set in an art gallery in modern New York. Or a time-bending space fiction story, sort of Firefly meets Dr. Who. There's too many ideas to really write them all, so I just need to pick one and run with it. Or, you know... 3 or 4. I can never manage to keep myself focused on just one writing project at a time.

Did you have any reservations about social media before you started using it?

Yes. There's some bad publicity for a lot of social media. It can be cool to reject it... if only because it's so popular. But once I got on board, I'm finding that I really do see the point. The gamebook world is a small community. There's maybe a dozen or so of us, and none of them that I know of, except me, live in California. If I weren't using social media, I wouldn't be able to participate in being a member of that community.

What has happened since using Twitter?

I've found myself much, much more connected to some of the awesome people who share my interest in gamebooks. I've had conversations with Dave Morris, or Jonathan Green. These are celebrities in my field! It's amazing :D

Would you do anything differently if you could start using Twitter again?

I came to Twitter late enough that by the time I got there, I had a pretty good idea of what I wanted to use it for. The only thing I'm still working on is balancing social media with actually writing. Sometimes I sway toward too much social media and not getting any writing done. Lately I've tilted the other direction, and haven't been participating as much. I'd like to fix that. 

Is there any other social media that you plan to use for your writing?

I've heard good things about Tumblr. I'd like to check that out once I get around to it. I occasionally update on Facebook and Google Plus, but since I've had those for longer, they're more focused toward my personal life. I don't want to bombard friends and family with lots of writing updates if that's not what they signed up for.
 
Do you have any other sites besides your blog/Twitter feed?

My blog has some other pages. A lot of the material I've produced so far can be found there. It's not a personal site, but I'm also involved with a non-profit organisation called Children for New Green Nepal, which I helped to found back in 2006. I do some fundraising for them from time to time. You can see their website at http://www.cgnn.org.np/

What do you think the future of gamebooks is?

Neil Rennison said that 2012 would be the year of the gamebooks, and I think he was right. It seems like the last couple years have really seen a resurgence of interest in gamebooks. It may not have hit the mainstream yet, completely, but a number of talented individuals have started getting together and saying, "hey, this is an awesome field, let's make some awesome work in it." With new material being created in gamebooks for the first time in over a decade, I think it's just going to keep getting bigger. 

So there we go - follow Ashton's blog at http://www.ashtonsaylor.com/ and follow him on Twitter (he is also @AshtonSaylor).  Also check out the Children of New Green Nepal and keep an eye out for future books by Ashton.  You heard it here first.

April A to Z - T is for Twitter part 1 - an interview with Samuel J. Richards creator of Tweet RPG

There was once a time when I thought that Twitter only existed so that we could all read about what Stephen Fry was eating for lunch in Belgum.  Howver, I have realised that it is for much much more.  Through Twitter,  I have found an excellent cover designer, talked with gamebook greats and interacted with my fans.  People are also coming up with other creative uses for Twitter such as running an interactive RPG on it where followers vote on the outcome.  Yes, it seems that Twitter can do anything.  

The accound in question is Tweet RPG and at the time of writing, it is starting its fourth adventure, Hack and Slash Hero and you can join in at any time.  All you have to do is follow the Tweet RPG accound and wait until it gives you a cahnge to vote on something.  You mention Tweet RPG with your vote and put the hashtag in that mentions the vote.  If you are new to Twitter, you can read this guide  to get a better idea of how it works.  If you are already on Twitter, KI recommend this guide called Blog and Tweet - How to Make a Splash Online by Kathy Lynn Hall (who I also met through Twitter).

So when you are Twitter savvy, you can join in the game.  After you've read the interview...








What was the first gamebook you read (that wasn't your own)?

I think it was 'The Warlock of Firetop Mountain' from the Fighting Fantasy series.

What is your favourite gamebook?

That's a difficult one. It would have to be between 'Space Assassin' and 'Robot Commando'. Come to think of it, the second Tweet RPG adventure, Starfall, drew quite a lot of inspiration from the latter of those two books.















What gamebooks/interactive fiction would you recommend to a newcomer to the genre?

Any of the Fighting Fantasy books, but maybe do some research and find an easy adventure to begin. And if you've got a Twitter account, Tweet RPG of course!

Summarise what a gamebook is to a newcomer in 100 characters or fewer.

A gamebook is a story that lets YOU become the main character and shape the adventure!









Why are gamebooks great compared to games or books?

Gamebooks are great because you can pick up and play whenever and wherever you want - no batteries required! Also, the fact that the reader can effect the path of the narrative is fantastic. You can have a new adventure every time you play.

Where did you come up with the idea of using Twitter as a place for interactive storytelling?

It was partly because I wanted to promote myself as writer in an innovative way, partly because I love stories, role-playing, and social media, and partly because I had sunstroke and was feverishly pondering things in the middle of the night last summer! 





Where did you come up with your ideas for Tweet RPG stories?

I find inspiration in loads of different places, such as music, video games, books, films, television, etc, which feeds my overactive imagination. All the stories are my own original material, but all inspired by the things I love.

Where did you come up with your ideas for the Tweet RPG game system?

The idea for the voting system was originally inspired by a series of interactive web comics by 'Ctrl+Alt+Del' creator Tim Buckley, where readers shaped the narrative through email voting. Some of the ideas were borrowed from Fighting Fantasy and Warhammer, especially the dice throws and combat. However, I have to give the Tweet RPG players credit for helping to continually build and influence the mechanics of the project. A few of the players recently helped me rework the 'death/failure' rules, which I greatly appreciated.






When it comes to writing a Tweet RPG scenario, what's the most important thing that you do?

Be prepared to be flexible. When I plan an adventure, I gather together a few essential building blocks and some optional ideas, and see where the players want to go. Although I maintain my ultimate control over the narrative, I have to bend and flex with the players, listening to their ideas and letting them invest themselves in the story to the furthest extent.




What have you got coming up in terms of your projects?

I'm currently planning the next Tweet RPG adventure - not giving anyway specific details at the moment, but I will say it's going to be a light and fun adventure, which will poke fun at a few cliches and stereotypes! I'm also aiming to self-publish a collection of short stories, but there's a fair bit of work to be done before that happens.










Do you have any other sites besides your blogs/Twitter feeds?

As well as the Tweet RPG blog (
www.tweetrpg.blogspot.com) and Twitter account (@tw33t_rpg), 


I have my personal blog (www.themusingsofsamuelj.blogspot.com), Twitter feed (@samuel_j_r) and Facebook page (http://www.facebook.com/pages/The-Musings-of-Samuelj/181524398537119).

What do you think the future of gamebooks is?

Tweet RPG! Seriously though, I think any use of written media could be employed to create or expand gamebooks in a new way. Using augmented reality would be cool i.e. using a smartphone or tablet to transform your surroundings into an adventure. With a bit of creativity and skill, the possibilities are endless!



So there we go.  If you want to play the latest adventure, Hack and Slash Hero, first you need a Twitter account and then you need to follow @tw33t_rpg.  While you are at it, you can also follow Samuel's personal Twitter feed on @samuel_j_r and follow his blogs at www.themusingsofsamuelj.blogspot.com and www.tweetrpg.blogspot.com.  You can also follow him on facebook at http://www.facebook.com/pages/The-Musings-of-Samuelj/181524398537119.


Happy gamebooking!

Sunday, April 22, 2012

Gamebook forums to enjoy

You can find forums were like minded people gather to discuss literally anything and gamebooks are no exception.  So if you want to chow down on all things gamebook and read new gamebooks by talented amateurs, here's a list of forums and message boards you can get involved in.  There are also several Yahoo Groups which I will be covering in another post.  I go under the username slloyd14, the letters being based on my name and the 14 being the number I needed to add for some internet account I had years ago (possibly for an orange phone so I could text from online?  Do people even do that nowadays?)

The Unofficial Fighting Fantasy forum

A very active and friendly forum involving many big names in the world of gamebooks including Paul Mason (Paltogue Panurge), Joanthan Green (Stormslayer), Andrew Wright (Greyarea13) and Alexander Ballingall (Gallicus).

The ffproject guestbook

A place to discuss the amateur books produced on the website and pick up other gamebook news.  It was through the guestbook that I first heard of the Windhammer competition.

Fightingfantasy.org forum

A place to discuss the gamebooks on Fighting Fantasy.org

The Destiny Quest forum

Frost Giant causing you issues?  What's the best profession for the rogue class?  What do the bookmarks look like?  Destiny Quest news and play tips all here.

The Project Aon forum

Love Lone Wolf?  Then get on down here to tell the web about it.

Trollgod's Trollhalla

A message board where you can be updated on all things Tunnels and Trolls and a few things that aren't.

Vin's TnT Trollbridge

More Tunnels and Trolls talk.

The Adventure Cow forum

A place to discuss the Adventure Cow gamebooks and get involved with Christopher Liu's game making class.

The My Adventure Games forum

I was introduced to this brilliant website by Ashton Saylor and I'm glad that I was.  The forum is a place to discuss the adventures and how to code them.

The Arion Games Advanced Fighting Fantasy 2 forum

Want house rules and discussion on the new Advanced Fighting Fantasy?  Come here!

The Fabled Lands RPG fourm

A place to find house rules and ideas for the Fabled Lands RPG.

Next week, I will list the gamebook related Yahoo!  groups that I have come across and whether they are worth joining.

Happy gamebooking!


Saturday, April 21, 2012

April A to Z - S is for spin offs part 1 - an interview with Shane Garvey (writer of the Fabled Lands RPG)


Today we'll be talking about spin offs from gamebooks in the sense of gamebooks leading to RPGs.  Fabled Lands is a wonderful gamebook series of six books (four of which have recently reprinted) which lets you wander a huge world and interact with its denizens.  Well Shane Garvey, while he was at Greywood Publishing (he has since left) came up with the Fabled Lands RPG.  Today, I bring you an interview with him...

What was the first gamebook you read?
The first gamebook I read was City of Thieves. I hired it and The Warlock of Firetop Mountain out from my school library when I was about ten years old.

What is your favourite gamebook?
That’s a very hard question. I have many favourites; Deathtrap Dungeon comes to mind, as does Talisman of Death and Night Dragon (maybe a surprise for some people). Over the Blood Dark Sea from the Fabled Lands series and even An Assassin in Orlandes from the newer Gamebook Adventures series. However, my absolute favourites would be out of Fire on the Water and Dawn of the Dragons from the Lone Wolf series. The former is a great, epic quest to save the world, while the latter takes you on a journey across most of the world of Magnamund.




What gamebooks/interactive fiction would you recommend to a newcomer to the genre?
I’d have to go with Fighting Fantasy or Choose Your Own Adventure. CYOA is good because there is no math required, so very easy for others to pick up. Fighting Fantasy adds the ‘game’ to gamebook without being overly complicated.

In fact, I’d go so far as to say that starting with The Warlock of Firetop Mountain/Forest of Doom/City of Thieves would be the best bet. I have actually begun reading Warlock and Forest to my five year old and he has picked it up quickly, including the dice rolling.

Summarise what a gamebook is to a newcomer in 100 characters or fewer.
A gamebook is a book in which you take the role of the main character. By rolling dice (or some other mechanic) and choosing what the character does, you shape the course of the story and decide how it ends. Gamebooks can have multiple endings, and each time you play it can end differently, based on the choices you make.

Why are gamebooks great compared to games or books?
Gamebooks are not great COMPARED to games or books, they are great BECAUSE they are both games AND books. This combination is important; I have seen many kids who are usually into computer games or sport take up reading simply because of the unique nature of gamebooks. This fact alone makes them great; when a young kid chooses to read over the alternatives, it makes me smile.

Why did you want to redo Fabled Lands?
Jamie Wallis (owner, Greywood Publishing) and I were discussing trying to acquire a licence as our next project. We had worked together on Fighting Fantasy d20 with Myriador before, and are both fans of gamebooks. When the first licence we went for fell through, I pitched the idea of Fabled Lands (Fighting Fantasy had been done, Lone Wolf was done by Mongoose, and my other favourite series was Fabled Lands). I kind of just threw it out there, but it turns out Jamie had met Dave Morris (one of the gamebook authors) before and had his email. So the email was sent, and the rest is history.

What did you think you needed to add to the Fabled Lands system to make it into an RPG system?
The gamebook system worked well for a gamebook, but to turn it into an RPG it needed more. We added two new characteristics in order to handle common RPG situations, as well as two new professions not found in the gamebooks (barbarian and druid). We added skills, a magic system (the gamebooks have none) and more options in combat.

The best part was hearing Dave say he thought the magic system fit the Fabled Lands world perfectly.

What does a good RPG system need?
Another hard question, and something that is a matter of opinion. If you had of asked me ten years ago, my answer would also be different. But to me, a good RPG needs to have focus, and a clear and concise (and not overly complex) set of rules. Too often these days RPGs have so many rules I cannot be bothered reading them. I want a game that can handle most situations with an easy to understand rules system and that doesn’t take two weeks to read.

What is so great about the Fabled Lands setting?
It’s actually not my favourite gamebook world; that would be Magnamund. However, it is my second favourite. What I like about it is that it is more based on mythical fantasy rather than Tolkien fantasy. Goblins are fairy-folk; elves are not goody-two-shoes expert-bowmen. It reminds me of what Earth would have been like in the Middle Ages if our myths were all true.

What's the most important thing when making an RPG?
To me, it’s deciding what you want to accomplish with the game and sticking to it during the writing process. When I wrote my QUERP game, I had a note on my desk with the words ‘Quick and Easy’ written on it. That was my focus for that RPG, and it worked. Having that note in front of me each time I was writing reminded me to stay focused.

What have you got coming up in terms of the Fabled Lands RPG and other RPGs that you publish?
I am actually done with Fabled Lands, as I have left Greywood Publishing. I am about to release a new wargame called ‘Battlemage’; hopefully by the time the people read this, it will be out. I am also planning on entering the Windhammer competition this year, and possibly then expanding the entry into a full-blown gamebook after that. Apart from that, there will be supplements for Battlemage to be done and then, hopefully, I may get to work on a new RPG idea I have had.

My main problem is I work a 50-hour a week job right now and have two young boys, so my time working on these projects is severely limited!

Do you have any other sites/blogs/twitter feeds besides http://www.greywoodpublishing.com
Sure do! As I said I have left Greywood Publishing, but still give feedback on some of the projects they have going. I have a Facebook page set up where people can follow my latest projects (www.facebook.com/shanegarveyauthor) and can also be followed on Twitter (@CrymsonKnight). There is also the website for Battlemage (www.battlemagegame.weebly.com)

What do you think the future of gamebooks is?
The future of gamebooks is bright, and I think we will continue to see them be developed, maybe not in print, but certainly in electronic format such as on tablets and smartphones. Tin Man Games, publishers of the Gamebook Adventures series, certainly have the right idea and seem to be quite successful. I don’t know how well they are selling, but based on favourable reviews and the fact they have already released eight books, as well as having many more in the pipeline (including the Judge Dread line and Gun Dogs, which features Gary Chalk as an illustrator) they certainly seem to be doing alright. So, I think we will continue to see many more interactive fiction and/or gamebooks in this format. Can’t wait!

Battlemage comes out on April 10th.  The full pdf will be available for a mere $5.99.  You can also keep up with Shane on @CrymsonKnight and www.facebook.com/shanegarveyauthor.

April A to Z - S is for Spin offs part 2 - an interview with Christian Dunn


Christian Dunn is the author of the first Warhammer 40000 gamebook Hive of the Dead so of course I had to interview him to find out   how he turned the format for a wonderful tabletop wargame into a gamebook and whether we have more Warhammer gamebooks to look forward to 

What was the first gamebook you read (that wasn't your own)?

The Warlock of Firetop Mountain. I checked it out of my local library at the start of one Summer holiday and spent the next 6 weeks trying to play through as many FF books as I could lay my hands on.

What is your favourite gamebook?

Creature of Havoc is my favourite FF book but I still have a real soft spot for the Car Wars gamebooks.

What gamebooks/interactive fiction would you recommend to a newcomer to the genre?

For an absolute newcomer, any of the Choose Your Own Adventure of Decide Your Destiny books as the reader doesn’t have to contend with any rules, just play through the book. For somebody with a little bit of exposure to gaming, Any of the first 5 FF books or one of the Gamebook Adventure apps for iOS and Android.

Summarise what a gamebook is to a newcomer in 100 characters or fewer (so I can tweet it with a link)

Read book. Roll dice. Kill baddies. Steal treasure. Become a hero.

Why are gamebooks great compared to games or books?

Reading a ‘normal’ book is a very passive experience that is essentially the same over and over again; the text remains the same on every subsequent reread. Games, be they of the video or tabletop variety, require extra effort or equipment on the part of the player and, with the exception of smartphones and handheld consoles, need space to play. A gamebook can be opened almost anywhere and played, and never runs out of charge just as you’re about to tackle the end of level boss.

Where did you come up with your ideas for the story to Hive of the Dead?

The story is set against the backdrop of the 13th Black Crusade, which is a well-known event in the Warhammer 40,000 timeline and the planet on which it is set, Subiaco Diablo, and the plague zombie outbreak was also pre-established. As for the story itself, I think I hit most of the tropes of the zombie genre while paying homage to a lot of my favourite movies, games and books. One of the things that always bugged me while playing gamebooks growing up was that you didn’t have access to all of the memories and knowledge of the character you were supposed to be playing. In Hive of the Dead, the player wakes up with amnesia in a prison cell and has to piece together his recent history as well as survive a zompoc!

How was it decided that you needed a Warhammer 40000 gamebook?

The range was originally mooted about 6 years ago and although my proposal was accepted, it was decided not to proceed with the range at that time. Fast forward a few years and Black Library were in the process of setting up a Print on Demand range to allow some of their older titles to come back into print. I suggested that we also put out PoD gamebooks as a way of generating original content for the range and surprisingly everybody who needed to approve it gave it the green light. As Hive of the Dead had already been through the editorial process, we decided to launch with it.

Was the Warhammer system easy to adapt to a gamebook?  Did you have to make many tweaks (such as have a basic and advanced game)?

The system itself was very easy to adapt but whereas I’d gone for quite an in-depth ‘simulation’ approach to the rules, various editors said it was too complex so my original draft became the advanced rules and a stripped down version were developed for the basic system. The hard part was balancing the encounters. The first printing is impossible to complete without manipulating dice rolls so the subsequent printings have modified stats for almost all of the encounters.

How should a gamebook game system differ from a tabletop game system?

A gamebook system should be easy enough to remember without having to scramble back to the rules pages every time you enter combat – any tables you need to refer to should be there on your character sheet for reference while you’re reading. A gamebook system should only really handle combat, encumbrance and practical skills with the narrative dealing with everything else.

What does a gamebook have that a tabletop RPG does not?

You can play them virtually anywhere without the hassle of having to set the game pieces up or find somebody else to play with.

When it comes to writing a gamebook, what's the most important thing that you do?

Planning. There’s no point in starting to write a gamebook without a proper plan in place. In my case, that was a 400 spreadsheet, colour-coded and showing all of the ‘chokepoints’ so I knew where the narrative had to link up. I wrote the first 40% of the manuscript in Excel and then copied it over into Word to flesh out the paragraphs.

What have you got coming up in terms of your gamebook/Warhammer projects?  Will there be a Fantasy Warhammer gamebook?

The first Warhammer Path To Victory book – Beneath the City ofthe White Wolf – went on sale at the start of April. After that we have two Jonathan Green titles before the end of the year, Herald of Oblivion and Shadows over Sylvania. The first is very reminiscent of the Space Hulk video and boardgame while the latter sees you taking the role of a Vampire very much on the back foot as your army has just been defeated in battle. After that we have tentative plans for a Grey Knight (psychic Space Marines) Path To Victory title as well as a map-based book set in the Ogre Kingdoms. We’re also accepting gamebook pitches so take a look at the Black Library website for details.

What do you think the future of gamebooks is? 

Apps. There are still so many places the gamebook can go and almost all of them are digital.

Do you have any other websites besides you blog and Twitter account?


 Just the blog and Twitter at the moment.

So there we go - check out Christian's blog and Twitter feed.

You can buy Hive of the Dead here and Beneath the City of the White Wolf here.

Friday, April 20, 2012

April A to Z - R is for readers part 2 - an interview with Torallion


Torallion's blog is new to the scene, but his reviews are impressive in the sense that they are thorough and informative.  At the time of writing, Torallion has written about the first two Fighting Fantasy books and he leaves no stone unturned.  You can read about his play throughs and then get a verdict on how good the gamebook is.  I also like his cheating scale, measured in Razaaks.  Nice touch.  His blog, Gamebook Geek can be found here.  Take a look at it after reading the interview...

What was the first gamebook you read?  

The first one I read was Fighting Fantasy 10 - House of Hell. I was 11 or 12 years old and my friend had found it in the school library and brought it over. At first I thought it was silly but I was soon hooked and buried in the book for the rest of the day. That night I had scary dreams, but that didn't put me off and my obsession grew from there.

What is your favourite gamebook?  

This is really tough to decide and has probably varied as the years have passed. I haven't read most of them for quite a while but I remember enjoying Legend of the Shadow Warriors, Sword of the Samurai, Vault of the Vampire and Knights of Doom a lot. The one that left the most enduring impression, however, is probably Creature of Havoc. Despite being massively unfair and difficult, the book's storyline and clever design make it my favourite gamebook (for now).



What gamebooks/interactive fiction would you recommend to a newcomer to the genre?

It depends largely on their background. For complete newcomers I'd point to something like the 'Choice Of' games which can be played online and have uncomplicated mechanics. For someone with a deeper gaming background I'd suggest trying some of the Gamebook Adventures published by Tin Man Games. For those with a role-playing background I'd start them off with some Fighting Fantasy or Lone Wolf and move them on to Blood Sword if they want something a bit more tactical. 

Summarise what a gamebook is to a newcomer in 100 characters or fewer.  

A gamebook is a book which the reader interacts with by making decisions that affect how the story unfolds. The reader generally plays the role of a character in the story, often called a 'hero', who may have skills and abilities s/he is able to use - often through the rolling of dice. You 'win' the game simply by making it to the 'good ending' without your character meeting an undesirable or unpleasant fate.


Why are gamebooks great compared to games or books? 

Gamebooks scratch both itches at once. They allow you to immerse yourself in a story without the time commitment of a normal book, and they provide an interactive game which stretches your imagination, and you can play anywhere. They're also a great way to get kids more interested in reading. Some kids find it difficult to focus on a normal book for long periods, but turning it into a game makes all the difference. 

When reading a gamebook, what do you imagine your character is thinking? 

Generally I imagine my character is living in the moment, and constantly on the alert. Thinking too much about the magnitude of the quest ahead would be too much to take in!

Where do you come up with the ideas for your blog posts when reporting on your gamebook play through? 

It's mostly drawn from a lifetime of reading gamebooks and fantasy novels, playing RPGs and watching films. I'm a big fan of the TV Tropes website which is a fantastic catalogue of plot devices and conventions which are used in all forms of storytelling, and as such I recognise a lot of these 'tropes' as I play through the gamebooks.

As a reader, do you have any secret tips regarding choices/dice rolls/cheating? 

Be thorough - there's nothing worse than arriving at the end of the adventure without a vital item, and no idea where you could have found it. Don't cheat at first - it lessens the longevity of the book. If, after a while, you realise that a certain level of stats is required to win, come up with a way to fudge your initial dice rolls without making it trivial. If a mechanic is downright unfair and spoiling the fun, ignore it! There isn't normally a reason to cheat beyond that - learn from bad choices and narrow down the options on each playthrough. 

What have you got coming up in terms of your gamebook projects?  

The blog is my first real 'project' and will probably keep me going for some time. One day I'd like to try my hand at writing gamebooks, but that's a while off!

Do you have any other sites besides your blog? 

Not yet!

What do you think the future of gamebooks is?  

It seems gamebooks are having a bit of a revival lately. Hopefully this will go beyond 'a bit of nostalgia' and lead to a new generation of gamebooks, with a new generation of readers. I don't know if many publishers will take the plunge with paper-based gamebooks again, but with the advent of devices like the Kindle and the iPad, there could be a huge market for gamebooks in the form of ebooks and apps. I also think there is huge untapped potential for using gamebooks in education.


Take a look at Torallion's blog, Gamebook Geek here.