Sunday, May 12, 2013

My post April A to Z reflections

Good day to you all!  Today, I'll talk about my April A to Z this year and how I think it went.  Again, I would like to thank the whole A to Z team for making it possible.  Being part of the April A to Z in the last three years has brought me a lot of followers, pageviews and connections.  It's helped me push my blog to its  limits.  This year, howver, I've not had to time to get the most from it and I will explain below.  This is nothing to do with the team, but rather to do with me and my circumstances.

The good:

As has been the case with the last two Aprils, I broke my record for blog views this month, going over 16,000.  This does not look like a dramatic rise compared to the previous months and it is not over double, like last year's A to Z, but I put this down to adding my name to the list super early and so I did not get an April A to Z rise just in April but also in February and March.  I also got a few more followers and saw a few more great blogs that I am now following.

The bad:

I think I peaked with last year's April A to Z and went downhill this year.  Last year, I sent all the wonderful participants individual sets of questions well in advance and published tons of posts.  This year, I had less time and sent everyone the same list in a big group email.  I also spent less time exploring the list of participants, which is a pain because I know that I have missed out in that respect.  I also missed a Sunday post, which is only the second time in the last 3 years (the first time was intentionally, as I was going to cut down on my posting, but didn't).

Conclusion

So basically, I din't have the time to get the most out of the April A to Z that I could have done and there is a good reason for that.

   Back in January 2012, I made a post saying that I was going to cut back on my activity on the blog, due to other commitments.  I said that I would post less than once a week, but that didn't stick, because I love posting too much and there was loads going on in the world of gamebooks.  However, I also had other writing to do, which I listed and it is taking up a huge portion of time too.

I also listed my life as a reason for cutting back on posts.  I didn't clarify then, but I will now - when I wrote that post, I knew that I had a baby on the way.

Since last year, I've been a daddy on top of doing a job and writing.  I've managed to keep going, but I'm definitely feeling the strain of too many commitments now, and it is coming across in the blog as before I might have slipped in a little midweek news update if I had a spare few minutes.  That sort of thing has not happened at all this year.  I also gave  up on the idea of writing a review for all 22 Windhammer entries last year, but maybe this year, with its extended time period, I might have a shot.

However, I will still commit to doing a post a week.  I tend to bulk write them when I have some spare time, so I can manage that.  These post will be more about analysis and less timely.  However, I'm still scouring the web for news - it will just go into Fighting Fantazine.  I will still like to do next year's April A to Z, but in what form, I don't know.

I would like to interview gamebookers, with the aim of giving them more exposure, but that does require a lot of work in March.  I could spend the whole year before planning posts or mini gamebooks for the competition, instead, but that will be less current.  I think the situation that will arise will be in the middle, where I will get some interviewees and then supplement the posts with mini gamebooks.

So there we go.  My life is very different compared to August 2010 when I wrote my first, short post about my Windhammer writing.  I think this blog peaked in 2012 when I really got into it, but I will still be here bringing some regular posts.

Until next week...toodles!

Sunday, May 5, 2013

Holdfast - a new gamebook kickstarter

Good day to you, gamebookers!  Here is a post to broadcast the news that there is a new gamebook project on Kickstarter.  It is called Holdfast and I'd just like to make clear that it has nothing to do with glue.

Holdfast is an adventure gamebook for PrintAndroidMac and PC, following in the tradition of the old '80s and '90s greats: Lone WolfFighting FantasyTolkien Questand Fabled Lands. Taking up your ancestral weapons, you'll choose your path to reclaim your homeland through orc-legions, hidden grudges, and nameless horrors from the Deeps. You will delve, expand your fortress and confront a mighty army, if you have the mettle it takes to hold the realms of old.
With over 600 sections, you'll discover many different mysteries, threats and resources to aid in your rule. The book will be printed in soft and hard covers, black and white, with over 50 illustrations. We have partnered with Tin Man Games to use their excellent platform to provide the Android, Mac and PC versions of the gamebook.

It's looking very exciting, so have a look for yourself on the Kickstarter page.

April A to Z - bonus interview.

Hello gamebookers!

Today we have an interview that I couldn't fit into the April A to Z.  This is from the two Steves who have iHero gamebooks and other gamebook series.
released their awesome gamebook range of

So without further ado, here is the interview.


Who you are and how you got into gamebooks?

You can find out about who we are on the website - lots of boring facts! We read the Steve Jackson/Ian Livingstone books as kids and enjoyed them. So when a publisher asked if we could come up with an interactive series to get boys reading we came up with iHero (and latterly Crime Team and Ihorror)

What you have done relating to gamebooks?

Twelve stand alone iHero. 2 lots of 4 quest books 4 crime team books and 4 i horror books! (and working on some more!)

What you plan on doing now related to gamebooks?

We are slowly getting these books into foreign markets - they ahve been translated into Dutch and French, with other publishers across the world being interested in the titles...

What you think the future of gamebooks is?

I think apps and digital media is the way forward! How cool will that be - they are already available as e books but I think even more interactivity will work brilliantly on these types of books...

You can read more about the two Steves at their website and buy books from their shop.

Happy gamebooking!

Tuesday, April 30, 2013

April A to Z - Z is for Zombies.


Yes, I'm sure about 78% of all A to Z blog posts today are about Zombies, but then why not?  They are very cool.

 And today, we have a gamebook author who has written a zombie apocalypse gamebook.  his name is James Schannep and his first Click Your Poison Book, Infected is available now as an ebook  or as a physical book from Createspace or Amazon.  He has also written an essay on why zombies are cool (at the bottom of this post).

And now, I'll hand you over to James...


Tell us a little about yourself.

Well, I have my "official" Amazon bio: "James Schannep (1984-) is an American novelist and screenwriter with a dozen competition wins and placements. His first screenplay was optioned in 2011 and the Click Your Poison series was launched September, 2012 with the flagship book INFECTED. A United States Air Force Academy (USAFA) graduate with a degree in English, Schannep left the service honorably to write full time. He resides with his wife along California's central coast. James has personally stopped three zombie uprisings without raising national attention."

And my "unofficial" personal website bio/writing manifesto: "Hi. My name’s James and I’m addicted to story. It started innocently enough, just a few movies at friends’ houses, books at school, getting the harder stuff from my older sisters and their boyfriends. Once I was hooked, I couldn’t get enough. I needed more, and in purer form and higher quantities. Soon I was on to whole book series and the seemingly endless RPG titles.

 It wasn’t enough to simply watch a movie anymore, I needed to know everything about it: minor characters’ names who weren’t even mentioned in the film, production notes, and trivia. Oh my, the trivia.This is when I started dealing my own stuff. Nothing big, but enough to support my habit and that of my story junky friends.

 I shared fan fiction with fellow nerds, I invented boardgames, I added my own voiceover to MST3K, made movies on the family camcorder… I created, and it felt good.Then I had what every veteran writer will identify as the “gateway thought” — not merely away from the innocent-enough world of story, but into parallel universes, into painfully deep philosophic thought, the kind that turns a dreamer into a cynic. I thought, “These stories should be better, I can do better.” I know there are other people out there, like me, addicted to story, who make their living off writing — whole cartels dedicated to story and story production — and soon, they shall know my name."

How did you get into gamebooks?
It started with the Choose Your Own Adventure and Give Yourself Goosebumps series that I read in grade school. To be honest, as a young child, books with thick pages of endless streams of words were rather intimidating. It's a big leap to go from picture books to novels. Gamebooks provides a way to read long passages, but broken up by choices. So I'd say they served as a natural progression from childhood reading into adolescent stories. 

What is your favourite gamebooks?
Another confession: After I moved on from those adolescent gamebooks, I didn't look back until I started my own series. Perhaps it's time I check out some other "adult" gamebook authors. Any suggestions? 

How did you come up with the idea of Infected?
Originally, I wrote INFECTED as a screenplay back in 2008. Back then it was just a standard genre tale, no bells and whistles. It wasn't until I started the "Click Your Poison" series, that INFECTED rose from the dead to be my first gamebook for adults. Really, zombies are so popular these days, that a gamebook allowing you the opportunity to battle your way through the apocalypse struck me as a natural choice. 

Why are gamebooks such a great medium?
First and foremost, because it's *active* reading. You can't skim a gamebook. You can't sit back and "watch" the story unfold. If a gamebook is done right, it should challenge you intellectually and emotionally. And they're a hell of a lot of fun. 

What's the most important thing you need to do when writing a gamebook?
Keep some kind of flowchart! INFECTED got too big with too many parallel universes to keep track of in my head. Luckily, I already had a flowchart built up by the time this happened--because without my "road map" I would have been truly lost!

Do you have any upcoming gamebook projects?
I do! I plan on making a whole series of Click Your Poison books, and I'm hard at work on CYP #2 a solve-if-you-can murder mystery. You can keep up with me on twitter or facebook for updates on the book's progress.
Okay, for the letter "Z" I bring you "Z is for Zombie" (if that's not a children's book, it should be!). I'd like to share an essay I wrote to answer a question I get a lot. "Why are zombies so popular?"

Tell Me, Why Do We Love Zombies So?

http://jamesschannep.com/2013/01/21/tell-me-why-do-we-love-zombies-so/

Why are zombies so popular? Well, for many, it’s a call to action. We’re Luke Skywalker, caught in the dregs of daily life, and the zombie apocalypse serves as the storm troopers coming to burn down our uncle’s homestead. Ready or not, time for adventure. Or (in case you’re not as big a Star Wars nerd as I am), let me put it this way: We’re not all the type to go out and join the military or the police force, but we’d like to believe that if danger came knocking on our door, we could rally to that call. The zombie apocalypse is when push comes to shove.
It’s pure escapism. Once the zombie apocalypse happens, all the things that are important to us will fall to the wayside. Unemployment, politics, failed relationships–anything that might have you “down”–all become a moot point when the dead try to eat the living. It’s a second lease on life. You get to start afresh. This is where the true You comes out, the side that’s underestimated by coworkers, family, and friends; the side that, deep down, you know is there. The unlikeliest of heroes can now come out and save the day. Were you a pimple-faced pizza delivery guy back in the day? Well, now you’re a zombie-slaying badass and everyone’s clamoring for your protection. What about the overworked and underpaid nurse stuck on the night shift with little chance of promotion on the horizon? Well, now those skills mean you’re the most valued member of your survival team.
With zombie fiction, we can experience this release all from the safety of our own home. We can escape, if only for a few precious hours. That’s part of why with INFECTED, I made YOU the main character. You get to test that measure of your true self, if only for a bit of fun. Make your choices, then see the outcome.
Are zombies at the height of their popularity? Probably… but they’ll never fully go away, even if interest starts to wane. Like everything else in our world, fads come and go, but zombies are forever.


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Saturday, April 27, 2013

April A to Z - X is for eXtra stuff that I follow

Good day to you all, lovers of all things gamebook.  Today, I'm going to list a few of the many blogs and other sites that I enjoy reading either as they inspire and inform me about gamebooks or because I just like them.  For a more comprehensive list, you can read mu upcoming Y post or go to Deminan's links page.  So here they are:

Adventures and Shopping:  This is run by Billiam Babble, who I interviewed last year and he does a great job of telling us all about the latest great deals in RPG related goods.  He also has his own store pages so check them out.

Ashton Saylor:  This is the blog of writer, game designer and three times merit award winner for Windhammer, the awesome Ashton Saylor.  We are working together on Goblin's Bounty at the moment and Ashton has several other irons in the fire, such as his new site, Black Hat Writing, so check it out.

Fabled Lands:  The blog of gamebook writers Dave Morris and Jamie Thomson who came up with the fabulous Fabled Lands series amongst many other gamebooks and other books between them.  They are still doing lots of great gamebook related stuff, so check out their site.

From the Shadows:  I'm a big fan of UFO encounter stories and conspiracy theories, so I enjoy reading this site which chronicles many weird encounters.  Have a look.  There's more to aliens than little grey men from Zeta Reticuli, that's for sure.

Heroes Against Darkness:  This is a blog for the eponymous RPG which I have found to be very elegant, simple and extremely well put together.  It is out in physical and PDF form, so take a look.

Jonathan Green, Author:  Here is the blog of the fabulous writer, Jonathan Green, who has written several gamebooks.  His blog is updated daily, so check it out.

Trollish Delver: This is a great geek blog by Scott Malthouse which, amongst gamebooks and Tunnels and Trolls, also covers films, comics and just about anythiing you can think of.  A must for your dose of geek.

Mark Rosewater:  Mark Rosewater (or MaRo) is the head designer at Magic the Gathering, and he is so good that I still rad his column, even though I no longer play Magic the Gathering.  One of my favourite all time articles of his (I'll only mention one here because I could write a massive post on just him) is his article on how to become more creative.

Arion Games forum:  Somewhere I like to hang out.

Unofficial Fighting Fantasy Forum:  Another place I like to hang out.

Trollhalla:  Another place I like to hang out.

So there we go.  Are there any sites you guys like?

Happy gamebooking!

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Friday, April 26, 2013

April A to Z - W is for Walters, David


David is an excellent author who has penned many thrilling adventures which you can find here.  He is also a prolific tweeter and you can find his Twitter account here.  recently, David has been working on RPG and gamebook material, including writing for the much loved Way of the Tiger RPG, entering the Windhammer Competition and writing a gamebook for the Adventurer RPG system.

Here comes the interview...

Who am I?

I am David Walters, author of seven novels (including the Samurai’s Apprentice series), and a member of the design team on the forthcoming Way of the Tiger Role-Playing game. I'm based in Edinburgh and work full time in a day job, so keep pretty busy.
My very first experience of gamebooks was with fighting fantasy when I was seven, when I used to borrow them from a ‘mobile library’ van that used to visit my countryside school every other month. Talisman of Death was the first one I read, which is odd considering how I'm now designing a roleplaying game around that setting of Orb.

What am I doing?

I'm in the process of writing my first gamebook which will be out later this year, and it is based on the adventure games guild rules. I'm also involved in a project to write another gamebook with some other writers and artists, but waiting for that to take off.

As mentioned earlier I am a designer on the Way of the Tiger RPG, and as well as writing all the classes and pre-generated characters, I've written two adventures, one which will be available for free with the beta testing pdf, the other bigger one will be in the core rule book. I have also been helping to proof-read a Way of the Tiger gamebook that is due to be re-released in the next month or so. Orb is a great world to spend time in - designed by Mark Smith back in the 1970s - and it is great to shine a torch in new or unexplored areas.
Last year, for the first time, I entered the Windhammer competition, to experiment a little with the format and style of a gamebook. I'm mulling over whether to enter this year or not, based on my other time commitments. I'm waiting for Stuart Lloyd to convince me!
What is the future of gamebooks/roleplaying games?
The development of more advanced computer games largely destroyed the old gamebook industry, and so it is odd that now technology is bringing them back. It seems to me that traditional publishers of novels are looking for ways to exploit new technology to enhance the reading experience and compete with games/films, and for this gamebooks are a good intermediary. The lines are blurring between books and apps, and I see this continuing as technology is fully exploited. We have seen old books be released electronically with new art and features, but can gamebooks evolve into something new, though?
Some of the work done on the forthcoming re-release of the Way of the Tiger gamebooks is blurring these boundaries. You don't see dice rolls or even page numbers, it is all hidden by the technology, so now you are just living the story. Even the old combat choices of kick/punch/throw have been replaced with narrative.
Role playing changed too with technology taking players away from the tabletop and into computer games. However, computer games have never truly replaced the social element to role playing, and I see new ways of publishing and co-ordination arising from technology.
The traditional publishing world is struggling to adapt to the new technologies and ideas coming onto the market, and that leaves gaps for those who can see new ways to create books in new ways, to sit alongside other forms of entertainment. The struggle is no longer to get published, now that self-publishing is prevalent, but rather how to get noticed. Also through time we'll see if it is possible to take a linear novel and make it into something more through technology, without losing its core strengths - I'd love to try it.


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