Saturday, February 25, 2017

Towning Around - a supplement for SCRAWL

Alright, mehearties! I have released a new SCRAWL supplement. This one is called Towning Around and it covers the things you can buy in towns, random events for towns and also attempting to clear out nasty organisasions from towns if they are present.

You can buy Towning Around from RPG Now for PWYW.

Don't forget my other stuff on RPG Now, all for PWYW.

Sunday, February 19, 2017

Build your own magic weapon for Deluxe Tunnels and Trolls

Hello all!

I have released a book about building your own custamisable magic weapon for Deluxe Tunnels and Trolls for PWYW on RPG Now.

Here is the blurb:

The trouble with magic weapons is that you can outgrow them. That sword you got at level 1 from the horde of that creature you almost died to kill that deals +2 damage isn't much use once you start getting to the level where you are surrounded by dragons, demonss and extradimensional demigods and the trouble with that is that you don't really have a weapon that you can grow with, a weapon that can see you through the good times and bad and that is just silly.

Loads of great legends have signiature weapons - King Arthur had excalibur (after the sword in the stone broke, but, yes we'll just forget about that), Captain Carrot had that kingy sword of his and Blade has his well, blade.

Well this book can help - this book tells you how to accumulate Magic Weapon points on a quest (which can be obtained instead of adventure points) and used to build a weapon that fits your identity as a hero and can give you more powers as you grow in level. The weapon will also never leave you - it has an inbuilt power to return to you even it is completely obliterated. So if you are a pyromaniac, you can load up on all the fire based powers for your weapon you like that will keep coming from level 1 to level 20.There's a whole load of lovely powers you can choose from to customise your weapon from now until the end of time.


You can buy the book for PWYW!

Saturday, February 18, 2017

My Patreon is PWYW

Hello all! I've removed pledge levels from Patreon, so you can pay what you want to get access to patron only behind the scenes posts, have a say over the content. You also get any files delivered to your inboxes rather than having to download them and when I start releasing adventures, you'll get them before they go public. And you can get all this for less than $1. So please take a minute to pledge literally anything (10 cents even) to join the patreon community

Yuo can get all my SCRAWL products (and a few Tunnels and Trolls products) from my RPG site

Happy gamebooking!

Friday, February 17, 2017

Lair it Out - SCRAWL dungeons

Hello lovely people. SCRAWL continues to grow. Here, I have Lair it Out - 3 dungeon generators for dungeons where monsters live. One is for cults, one is for orcish types and one is for wizards. It's available now for PWYW. Enjoy!

Wednesday, February 15, 2017


Hello all! I bet you missed me giving updates to SCRAWL. Well, I've made a big one. Having done SCRAWL, I decided to go through it and get rid of any bits that introduced complexity. The best thing I did was doubling Vitality and Will and the damage you deal in combat. That took away all those Fate rolls where you deal 1 or 2 damage. I also removed things like damage types, introduced the hardiness ability to resist poisons and disease and did some other things just to make it more streamlined.

I then completed my encounters for each terrain and put them in one big volume along with rules for generating terrain and working out the number of sites in a hex.

I also updated Orc Boss and Anatomy of a Village and made a dungeon generator for vaults.

So what is left to do?

"Dungeon" generator for forests and jungles
Random events for towns
"Dungeon" generator for towns
Dungeon generator for ruins
Dungeon generator for caves

Converting a couple of my old short adventures for SCRAWL.

Putting all of the above into one volume with contents and hyperlinks to make a DIY solo RPG in one product.

All the SCRAWL products are PWYW. You can get them here:

SCRAWL rulebook
Explore to the Core (SCRAWL terrain generator and random encounters)
It's not my Vault! (SCRAWL vault generator)
Anatomy of a Village
Dungeon of the Orc Boss

Tuesday, February 7, 2017

More changes to SCRAWL

Hello all. It's update time again. In my quest to simplify SCRAWL, I've made a few changes. These are in the light of playtesting and a quest to remove needless complication.

Bards get 1xp extra per monster slain, even if they are in a group (before you just got 1xp for the grou, but that was needlessly complicated and mean).

Wondrous items give 1 reroll for a test against 1 stat.

Here's the biggie: Wizard spells no longer give auto success. In fact, I've got rid of anything that gives auto success. Also, the Prowess spell only rerolls 1 melee combat or ranged combat roll. To balance it, wizard spells affect more skill rolls. All spells affect 2 types of ability tests or 1 type of ability test and have 1 other effect at least. I was thinking of balancing a wizard out by giving them more Will points, but I played Orc boss and It's not my Vault and the wizard did fine on 3 Will with the new spells. So maybe the wizard was too strong.

You can get SCRAWL and all of its products for PWYW from RPG Now. I woul be very grateful to anyone who can take the time to review it.

Sunday, February 5, 2017

It's not my Vault! A dungeon generator for SCRAWL

Hello all. SCRAWL has its forst dungeon generator. This one is for vaults - dungeons where treasures lie guarded by traps and unsleeping guardians. There will be more dungeon generators. Between these and overland encounters, I;m building up a system for a single player exploration experience. I look forward to completing it.

The genterator is called It's not my Vault! and it is available for PWYW. I don't apologise for the name.