Sunday, May 27, 2012

Yet more gamebook news - new blog on the scene

From Fighting for your Fantasy
I'd like to welcome Marston (who has some lovely photos) to the gamebook blogosphere with his new blog, Fighting for your Fantasy a blog about Marston's journey in collecting the books and playing through the books.  I look forward to reading more posts from Fighting for your Fantasy. 

Have a look yourselves and read the introductory post and maybe also Marston's photo blog and Twitter feed.

Saturday, May 26, 2012

Avenger! review


I'm really sorry for the delay, dear readers.  I've been doing this April A to Z thing on my other blog and loads of other stuff and my review kept on getting shoved to the bottom of the pile.  It's here now, though!

Everybody knows that ninjas are awesome. In the Avenger!, the first book in the Way of the Tiger series, you play a ninja.  25/25 See you next time.

Jamie Thomson and Mark Smith have created a highly detailed and immersive world to place your character who, unlike some gamebook protagonists, actually has a lot of back story and  gives them an epic quest that also has many human touches.  Yes, I loved this book which has many more virtues than just the fact that it contains ninjas.  And what is better is the fact that this book is the first in a series of six books but it was probably going to be more based on how the sixth book ended.

The book was released in 1985 and has a lot of similarities with Lone Wolf, released one year earlier - you are a member of an order of monks, you have special skills and you gain a skill when you finish this book.  However, there are many differences such as the combat system, lack of random character creation and a different story where your order is still around.

Theme 5/5

The book is set in the detailed world of Orb, a place of many cultures defined by which of Orb's many gods they worship.  There is a very pretty coloured map on the inside cover showing  you part of the world of Orb and diagrams of the martial arts moves that you perform in the book.  You also get the background to your order and  throughout the book, you are given details of the customs and character of the places you visit as well as the gods that these people worship.  

The Ninja's Covenant is:

'I will vanish into the night; change my body to wood or stone; sink into the earth and walk through walls and locked doors.  I will be killed many times, yet will not die; change my face and become invisible, able to walk among men without being seen.'

You also have your own backstory.  You were washed up on the Island of Tranquil Dreams as a baby, sporting a strange birthmark.  You do not know who your real father is but you were taken in by the worshippers of the god Kwon and taught the way of the ninja.  You had a foster father Naijishi who taught you much but he was killed by Yaemon, a monk who worships the god Vile.  Yaemon stole the scrolls of Kettsuin from the monks and now he plans to use them to trap Kwon in some eternal fire.  Your mission is to stop Yaemon, avenge your father and save Kwon.

The other characters in this book are just as awesome (if not more awesome) than you are.  There are no nameless mooks here.  Despite the thoroughness of your training (which makes you feel awesome just reading it), your allies and opponents all have their special skills and makes every combat a challenge.  Glaivas, an ally of yours is an expert swordsman and ranger.  Honoric is a mighty warrior with a fear inducing, magic suppressing sword.  Manse the deathmage can kill you with a word and Yaemon is an unparalleled martial artist.  Even the 'mooks' have a sense of individuality such as the heavy two headed giant that you can't throw, Olvar, a barbarian that can make lightning bolts and ogre with a huge spiked hammer.  You need to come up with a new strategy to defeat all of them.  Thomson and Smith have left no stone unturned with their distribution of individuality.

Basically, this book oozes with flavour.  You get the sense that Orb is a living breathing world and not a bunch of set pieces that are there just because you are.  You usually end up in the middle of some crazy situation such as witnessing a soldier decapitate a priest or getting captured and forced to fight in an arena.  

You also have purpose and backstory in this book, going way above the 'kill generic sorcerer, steal treasure' theme that Fighting Fantasy was going for.
 
Illustration 4/5

Bob Harvey's dynamic illustrations really make an impact.  Most of the illustrations are of some of the best moments in the book such as the decapitation mentioned above, an ogre boarding your ship and a crazy chaotic barbarian about to bring his huge sword down upon you.  The cover presumably shows you dressed in your black ninja costume at the temple of Kwon, ready for action.  
 
Gameplay 4/5

The route to victory is quite wide but there is an optimum path with the minimum of danger.  Many of the choices you have to make can also be helped by clues that you can pick up from the text, such as when you listen to Honoric boasting to Manse.  The consequences of other choices are quite logical such as what happens if you try to throw a giant (do you really think you practiced on a a giant in the monastery?)

The power level skills are a little unbalanced in this book with the climbing, acrobatics and poison dart skills being stronger and the immunity to poisons  and feigning death skills being weaker.  However, this may be redressed in future books.  Not having a skill is rarely deadly and you will be given a choice or a die roll to get out of danger if you lack the skill you need.  The random elements of the book are very well balanced and there are no unfair combats or unavoidable luck based deaths.


There is one error in the book.  You may be able to get a magic suppressing sword but if you go to a particular location then the book forgets that you have it later on.  This might actually prove fatal quite late on into the book and it can be frustrating.

The final battle against Yaemon is a little anti-climatic.  Instead of rolling dice, you have to choose a move to perform and you either will or will not inflict damage upon him.  The same move will not work if you try to do it twice in a row but if you try another move and go back to your successful move, then you will inflict damage again.  This means that if you find two different moves that inflict damage, you've automatically won.  Thomson and Smith must have learnt from this mistake because in their book the Citadel of Chaos, you have a limited number of moves and if you damage your opponent, the Overlord, you get a mark.  If you have that mark, you can never perform that move again.

Besides those two issues, Avenger has a great level of gameplay, especially from the option based combats, which, along with the diagrams at the beginning and the exposition during the combat, make for some exciting times.
 
Exposition 5/5 

Smith and Thomson have a good sense of the awesome and the epic and the writing really comes to life when they are describing a battle scene.  Take this little gem:  
 

With a punishing sidekick, you knock a new attacker to the floor where he lies inert.  Another huge wart faced Halforc lunges at you with his cutlass.  With incredible speed, you clap your hands together, trapping the blade between them, inches from your face.  He has time to gape in astonishment before you smash the top of your right foot into his temple. 

You also get the feeling that the writers are really into the world of Orb as they lovingly describe its peoples, gods and landscape.  There are some bits that also made me laugh (perhaps unintentionally) such as this bit:

The old man calls a girl's name and his acolyte appears, a surprisingly pretty girl of no more than eighty seasons.  Whilst you wonder what she is doing with the stooped old man in a chapel that is too small to hold twenty people, he produces a long and wicked looking sacrificial knife.

Rules 5/5

The rules have the rare accomplishment of being quite simple, fitting for the setting (luck on a spaceship?) and versatile.  They are more complicated than most gamebooks but not too complicated (they are still nowhere near RPG level) - you have modifiers for punching, kicking, throwing and fate, an inner force score which allows you to double damage dealt in combat.  You also have an endurance score to keep track of.  Combat is innovative and provides you with many options, unlike the purely luck based combat of Fighting Fantasy and Lone Wolf.  You get to choose to punch, kick or throw to attack, each maneuver having different advantages and disadvantages.  You can also block an opponents attack if you sacrifice some offensive power later on and use inner force to deal double damage.  You need to experiment with how each move works against each opponent.



Total - 23/25

Avenger! certainly is a grand feast.  There is tons to get your teeth into from the backstory, the scenarios, the interactions with the NPCs and the experience of the world of Orb.  The book is challenging but not impossible and you get a real sense of achievement when you kill three of Orb's most powerful villains and get a personal visit from your god to congratulate you.  It's a must have for any gamebook fan.

Gamebooks news round up!

In almost two years of regular blogging, I don't think I've ever written a post which included news of more than one gamebook event so I consider this round up post as an important signal that gamebooks are BACK.  So, without further ado, I will give you the news.

I'm publishing a day early this week because I'm talking about current stuff and I have a busy weekend ahead.


Destiny Quest!

The new edition of Legion of Shadow is out in both hardback and paperback with a new cover and great extra quests.  I reviewed the book when it first came out and everything I said then still stands and now it has bells on it.  If you want to know more on the Destiny Quest experience, its author, Michael J. Ward has published interviews with some Destiny Quest fans including yours truly and Scott Malthouse and also a peek at the cover of the second Destiny Quest book, to be released in November - The Heart of Fire. 

If you have not enjoyed the Destiny Quest experience yet, get the new edition in hardback or paperback.

From Blood of the Zombies
Fighting Fantasy!

In case you haven't heard, Blood of the Zombies, by Ian Livingstone will be released this August to celebrate the 30th anniversary of the release of Fighting Fantasy.  It will be great to see another Fighting Fantasy book back in print.  And also in digital format!

Tin Man Games, creators of the excellent Gamebook Adventures series are doing Blood of the Zombies in digital format!  I learned this from the Tin Man's new newsletter which you can sign up for here.

Also, keep a close eye on Fighting Fantazine as a new edition will be out any time now!

Tin Man Games!

These guys are involved with so many of the other news stories that they deserve their own.

As well as releasing Fighting Fantasy and Windhammer books, they are also working on their own stuff such as a Judge Dredd!  Gamebook Adventures for Android!  A new newsletter!  And much much more to come!

When it comes to electronic gamebooks, the Tin Man is the lore.

Fabled Lands!  Way of the Tiger!

These two iconic gamebook series are also to be released in digital format, mentioned by Dave Morris in this interview.

Frankenstein!

Dave Morris's latest release of interactive literature is an interesting spin on the classic novel where you influence the decisions of Frankenstein.  It is available from Apple and you can read about it in more detail here.






Tunnels and Trolls!

Scott Malthouse has released en excellent new Tunnels and Trolls solo, Thornguard  which has a distinct Fabled Lands feel.  It is set in the biggest city of Peakville where you can become a thief, city watch member, merchant or initiate into a religion.  There are also all kinds of crazy adventures that you can get into in the city.  You can buy Thornguard as a pdf for £1.26 or as a physical book for £3.50.

There is also a new TnT blog out with the aim of releasing micro solos.  There is currently one micro solo on there at the moment, but look out for more. 

Twitter!

Tweet RPG is running Hack N' Slash Hero - a gamebook in Twitter form.  Go and vote on your character's choices.  To learn more about Tweet RPG, check out its blog.



Black Library!

Here's some news from Billiam Babble (whose blog is awesome).  Black Library has released another Warhammer Gamebook, Beneath the City of the White Wolf.  This gamebook is in a Fantasy setting as opposed to Hive of the Dead which was in a 40k setting.

Billiam also directed my attention to this post that tells me that Jonathon Green is publishing a vampire based gamebook.  Exciting times indeed!


Meet the Gamers!

Shane Garvey, author of QUERP and the Fabled Lands RPG has released a new blog full of interviews with people in the gameing industry including people involved with gamebooks such as Dave Morris, Andrew Drage and Scott Malthouse.  I also had the privelige* of being interviewed.

There are also many gaming greats including Margaret Weiss, one of the authors of the Dragonlance series.

Windhammer!

Remember that entries to this excellent competition open in August but you can still start writing now and this year, the winner will get their book published by Tin Man games!  For some guidance on how to get started, go here.



*This is the first time I managed to spell it correctly without looking it up.  Hooray!

Wednesday, May 23, 2012

Thornguard - a new Tunnels and Trolls solo

There's more great releases this week.  Fellow blogger and writer of awesome material, Scott Malthouse has released a new Tunnels and Trolls solo - Thornguard.  It is available as a pdf for a mere $2 (£1.26) or in print for $5.50 (£3.50). 

It is an excellent city adventure in the vein of Fabled Lands - a wonderfully open ended romp around the city.  A good use of tables ensures that every adventure will be unique.  You can become a thief, a merchant, a memeber of the watch or an initiate into a religion and even buy a castle.  So get it now for $2 as a pdf or $5.50 in print.

Tuesday, May 22, 2012

Destiny Quest! My take on its greatness.

Destiny Quest is out now and you can buy it as either a hardback or a paperback. 

If you want to know more about it, head over to the Gollancz blog where Michael J. Ward, Destiny Quest's author is publishing interviews of people who love his awesome book.  I had the privilege* of going first!  Thanks Michael.  You can find my interview here.  There is also one other interview up at the moment but keep your eyes peeled for more. 


And buy Destiny Quest! 

You can get the hardback here.

You can get the paperback here.

*Why do I keep using that word?  I can never spell it correctly.

Sunday, May 20, 2012

Destiny Quest, Legion of Shadow 2nd edition is out now and it's magnificent

I got a knock at the door yesterday from the postman (it wasn't Ian Livingstone) who gave me the delight that is the new Destiny Quest: Legion of Shadow edition.  It looks even more amazing than the first edition with a wonderful new cover (do not fear, however.  If you liked the old cover, it is in the centre pages).

However, this new edition is not just a cosmetic makeover.  Destiny Quest is now packing an extra 157 paragraphs, making it a 939 paragraph behemoth.  I'm going to start it again from the beginning, so I haven't finished yet, but I'm getting back all the great adventures I had the first time round.

The book still has its lovely coloured maps, now in the centre pages along with a key and a letter from Malon Tulane.

I'm looking forward to act 3 where the paragraphs come into their own.  You get a new vendor and two extra quests.  This gives you the chance to get some great new items and abilities, including an ability not tied to any items.  You can also take the necromancer career.

You can buy Destiny Quest in hardback or paperback .  If you enjoyed the first edition, then this book has all it has to offer and more so buy it now.  If you didn't play Destiny Quest the first time round, this is a wonderful time to start!

Order a hardback copy of Destiny Quest here.

Order a paperback copy of Destiny Quest here.




Sunday, May 13, 2012

Crazy personality types you can play in gamebooks

I have written before about morality and roleplaying in gamebooks about how sometimes I make decisions in gamebooks that aren't usually good for me because they fit my character.  If you fancy a challenge, you could play a gamebook as one of the following characters and see if you can win with them.  In all cases, you may break from the behaviour if you know that it will cause an instant death from a previous playthrough or if you need to break from the behaviour to achieve victory.

I'm here to play gamebooks and kick
ass.  And I've read all my gamebooks.

The psychopath


The challenge:  You have to attack anyone when given the option.  DIE EVERYBODY!

Bonus:  You don't have to take penalties (i.e losing luck for killing the blacksmith in city of thieves) for feeling guilt about killing people as you don't feel guilty about killing people.



He bravely ran away.

The coward


The challenge:  Avoid all combats.  If you can't avoid them, try to escape them.


Oh, I just borrowed
this.  I was going
to give it back.


The kleptomaniac


The challenge:  You have to pick up all the items you can and not use consumable items unless not using them would cause instant death.  You may treat shopping normally as you either get gold or an item anyway.








You never know what you mightfind in Blacksand.
The nosey parker


The challenge:  Murray at the Turn to 400 blog has invented a term known as Bizarre Search Behaviour where you just randomly walk into places in the hope of finding nice items.  In this case, you have to take this behaviour to new heights by opening every door, taking every side route and searching every house.



That was quick.

The speedy guy


The challenge:  Act in the way that Murray got through Scorpion Swamp.  Try to achieve victory by the fastest and simplest route possible.




Plato presents an
irrefutable argument.
'Up yours.'



The noble


The challenge:  Always do the right thing.  Of course, this is a bit subjective so you will have to be the judge on what the 'right' thing is.