Showing posts with label Inkle. Show all posts
Showing posts with label Inkle. Show all posts

Tuesday, February 2, 2016

The Foundling Saga - A Fighting Fantasy Fizzle


 
In 2013 Gallimard, one of the biggest publishers in France, invited Steve Jackson to the Salon du Livre, France's huge annual literary trade fair. Gallimard had been publishing Steve's books non-stop for the last 30 years; it was about time he made the guest list. I met Steve there, and pushed a copy of my gamebook Arcana Agency: the Thief of Memories into his hands. I also tried to hustle for a little writing work, even talking about some storylines for wholly original Fighting Fantasy apps. Steve was very polite and professional with me – though in retrospect, I was a bit pushy and over-eager. I'd already had a little email contact with Steve; he very kindly said it would be okay for me to send him a more fully-developed proposal. I got to work.
The proposal I ultimately sent him was for The Foundling Saga, a story taking place in Gallantaria during The War of the Five Kingdoms. I prepared a comprehensive outline, and even went so far as to create a demo of the first part of the game using Inkle's excellent Inklewriter engine. One idea I particularly liked was the notion of an app that could be played in the second person – gamebook-style, recording stats and items – or in the third person, in a more literary style. I still feel there's some merit to that idea, even given all the extra development work it entails.
Steve didn't go for the proposal. In truth, I'm not sure he really even read through it – he mentioned it would have been difficult contractually, so it probably wasn't worth a great deal of attention. Plus I got the impression the idea just didn't grab him, and he was being diplomatic. But he was very cool with me throughout. The guy's a pro, and it's a crying shame he hasn't written any gamebooks for a while now.
So I think I'm never really going to do anything with The Foundling Saga; it is now and forevermore relegated to the status of fan-fiction. Feel free to take a look at the online playable demo I prepared for The Foundling Saga, Part 1: Return to Titan. It's a nice little gamebook in its own right, I feel, copyrighted names and places notwithstanding.
Pfft. You win some, you lose some.

(Post by Paul Gresty)

Monday, September 22, 2014

Down Among the Dead Men 2014 - the App

Down Among the Dead Men has been floating around on the seas of fiction since 1993, when Dave Morris wrote it as book number 2 in the Virtual Reality Adventures series. The story is excellent, a seafaring tale of revenge against a truly despicable pirate foe, the black-hearted bastard Skarvench. In game terms, it allows you a wide variety of character builds, and presents a ton of different routes to explore, particularly in the early parts of the story. And that equates to a gamebook you can reread again and again. And indeed I have; my own copy of Down Among the Dead Men is a battered, ex-library copy. I've battered it quite a bit more in the years that I've owned it.

cover

When I learned that Inkle had converted this book to app format, my first thought was that it was an excellent choice - containing no randomness, no dice-rolling combat, it seemed a fine candidate for conversion into a gamebook app with a fairly literary tone. My second, contrasting thought was to wonder if it would hold up against the interactive fiction of the last few years. Y'see, the challenge to 'beat the book' is quite out of vogue, these days. Story is all-important; you can complete the story well, or complete the story badly, but death or truly miserable defeat are increasingly rare.

I needn't have worried. One of the first choices you get to make in Down Among the Dead Men is about the nature of the world in which you live - is it an optimistic land of high adventure, a grim world of harsh realism, or somewhere in between these two extremes? For those learned in the lore of interactive fiction, it's quickly apparent that you're choosing your difficulty level - or, if you prefer, the type of reading experience you're about to have. Will you read the book as originally written some twenty-plus years ago, or do you prefer to read a story where you need not fear the protagonist's sudden death, and any unfulfilling lack of dramatic resolution that results from such a fate?

This update to the original book by the guys at Inkle is a lovely touch, and an example of the sort of flexibility that allows stories told through the Inkle motor a great deal more nuance than those in the classic gamebook format. Difficulty levels aside, other nuances crop up throughout. When I played as a changeling sorcerer, who knew nothing about my origins, I passed mysterious buildings that seemed oddly familiar, and I wondered whether I might once have lived there, once. When I played as a pirate queen, disguised as a man, I struggled with the difficulty of hiding my sex during my travels with my fellow pirate escapees. Like DM's previous Inkle project, Frankenstein, Down Among the Dead Men keeps the game mechanics - your character's skills, and so on - hidden away 'under the hood'. And so much the better - if the game does your bookkeeping for you, why bother with them? If you've never read 1993's Down Among the Dead Men, you'll have little Inkling of the variables at play here. I came away from this story kind of wishing that I didn't know the original so well, in fact - I'd have loved to approach this app with no knowledge of the gamebook elements at work.

Another point worth mentioning is the price of this app. Just now it costs 0.89 euros for iPhone/iPad, or whatever that is in your local currency. That's super-cheap. And probably a bit less than I paid for my battered ex-library copy of the book back in the day.


(Review by Paul Gresty)