Showing posts with label night of the necromancer. Show all posts
Showing posts with label night of the necromancer. Show all posts

Wednesday, June 4, 2014

Haiku gamebook reviews!

There are already quite a few sites offering gamebook reviews, or gamebook playthroughs, and most of them are more interesting and entertaining than anything I could offer. One of my own favourites just now is Malthus Dire's Fighting Fantasy page.


Few gamebook review sites offer reviews in the format of centuries-old Japanese poetry, however. I intend to remedy that. And so, here are my three haiku gamebook reviews of the day.

THE WARLOCK OF FIRETOP MOUNTAIN, by Steve Jackson and Ian Livingstone

Psycho treasure hunt.
North, south, east, west - frustrating.
Sit on chest and weep.

ROBOT COMMANDO, by the other Steve Jackson

Robots in disguise
Fight enemies of the state.
Wake up, sleepyheads!

NIGHT OF THE NECROMANCER, by Jonathon Green

Ghost adventurer -
Patrick Swayze with a sword.
Choose a new body.


(Post by Paul Gresty, cross-posted at his blog.)

Wednesday, April 27, 2011

April A to Z - W is for The Winter King

He thinks he's so cool.
Appears in:  Night of the Necromancer (Fighting Fantasy 63) By Jonathan Green.

Summary:  The Winter King lives in the tower of Frostfinger which also holds the Spirit Stone, gem which holds the souls of many people.  The Spirit Stone can be used by you as a powerful weapon against Unthank, but the Winter King will not just let you take it.

Prominence:  He owns his own tower, but he plays no other part in the book.  2/10

Hardness:  His tower is tough to infiltrate.  If you can't fly, you have to fight several ice ghosts to get across a frozen lake to the tower.  When you enter the tower, you climb stairs which seem to take an eternity to cross and then you may have to fight a hellhorn, a coldclaw and a hellhorn champion.  When you do get the spirit stone, you then have to face the Winter King himself who first sends 1-6 ice ghosts against you before fighting you himself.  He has a skill of 11 and a stamina of 14, which makes him a tough opponent.  In addition, being killed by the Winter King means that your adventure is over for good, unlike most combats in Night of the Necromancer where you get another chance.  8/10 

Ambition:  He really wants to keep the Spirit Stone, live in his tower and stay king of winter but that's about it.  5/10

Style:  He ccertainly fits the 'winter' bill.  Less so with the king thing although you may have just caught him in his armour rather than his royal gear that day.  Ice based villains occur quite often.  The Winter King has the added extra of an army of ghosts, so bonus points there.  6/10

Diabolical genius:  He basically sends lots of creatures to fight you and then fights you himself.  1/10

Total score:  The Winter King is a strong opponent but we don't really get a wider picture of his power beyond trying to steal the Spirit Stone.  22/50

Monday, April 25, 2011

April A to Z - U is for Unthank, the necromancer

The kitchenware salesman
really had a unique sense
of style.
Appears in:  Night of the Necromancer (Fighting Fantasy 63) By Jonathan Green.

Summary:  Unthank is the chamberlain of your castle, but he has secretly being making pacts with evil spirits and sacrificing innocent people in an attempt to cheat death and take over the Old World.

Prominence:  Unthanks and his servants appear in a few scenes in thebook before the final confrontation.  He is also responsible for the nasty spirits that hang around your castle.  7/10

Hardness:  Since you are a ghost, he is able to banish you.  He is also well passed his sell by date and he should have died years ago.  If you face him in combat, you will have to fight a skill 11 stamina 10 opponent which is not too shabby for a wizard.  In fact, the combat skill of wizards on Titan seems to range from reasonable to completely awsome.  If he summons the Sahdow King and the Shadow King kills him, he comes back from the dead as a skill 9 stamina 8 opponent, which is quite good for a dead man.  8/10.

Ambition:  First, he wants to live forever and has managed that quite well so far.  He also wants to summon a powerful spirit and rule the Old World with an army of the dead.  9/10

Of course he's evil.
Style:  He looks a lot like a villain which makes me wonder why you didn't kill him ages ago.  The beard alone should have been reason to.  6/10

Diabolical genius:  He's managed to become the chamberlain of your castle while simultaneously taking part in all of his nefarious sorcery.  He's managed to get you killed and, if his schemes are not thwarted, he will sacrifice your sister to some evil spirit.  Lots of diabolical with a side of genius.  7/10

Total score:  He's a cunning necromancer and a worthy adversary.  37/50

Monday, January 17, 2011

Your adventure ends here - who you gonna call now?

Here is an ending from Night of the Necromancer by Jonathan Green.

'Quick, Streng,' Van Richten calls to his companion, 'deploy the spirit snare!' His henchman responds at once, hurling the modified trap towards you.

Your first reaction is the trap will pass straight through you but then it snaps shut, its silvered teech snagging your ethereal form.  You let out a blood curdling scream of agony as pain like you have known only once before - when you died - shoots through you.

'I have a suitable receptacle ready,' the Ghost Hunter says.

As you struggle to free yourself from the spirir snare , Van Richten unstoppers a silver flask and mutters something incomprehensible under his breath.  You suddenly feel the world around you is swelling in size beyond all reason and there is a pop and you hear the squeak of the bung being pushed back into the neck of the bottle.

Van Richten holds the flask up to his face and peers at you with undisguised disgust.  'That's another one dealt with,' you hear him say before he stows the flask in the strongbox.  There is no way out of the ghost trap and so yor adventure must end here.

Why I like this paragraph

You know what I thought when I read this?  Titan has its own version of the Ghostbusters. 



Sure there's only two of them and they're darker, a lot less comical and they're not prepared to have a friendly ghost for a pet as you have just found out.  Instead they set upon you before you have a chance to tell them of your plight. 

These two versions of the ghostbusters do have similarities.  Both of them have their own versions of ghost traps.


Functional but not very elegent.


Far more classy.  And glassy.

I love the description you get of being left in a bottle trap - hearing the squeak of the bung and seeing your opponent's face from inside the bottle.
You might end up in one of these traps if Van Richten and his companion, Streng both get hits on you in two consecutive combat rounds.  

How did I get into this mess?

In Night of the Necromancer, you spend most of your time as a ghost.  When you see Van Richten, you get the idea that he may be able to help you.  However, if you do reveal yourself to him, you realise that he really can't see past the fact that you're a ghost.  You don't have much time to think about how judgemental and exclusive he is as he and his companion are attacking you with silver weapons.

What have I learnt from this?

In gamebooks, even death paragraphs can be entertaining and have pop culture references.

In Night of the Necromancer, being beaten in combat or being banished is usually not the end, as you are then whisked off the Earthly plane and may be able to to return to another place to continue your adventure. 

 However, it sometimes I should have an actual deadly combat or situation to make sure that the hero does not become complacent and it still gives the reader a sense of danger.