I got the idea of the dungeon's theme from my thoughts and reading on the trickster. I wanted trickster characters, trickster races and even the dungeon to act like a trickster. I had the idea of a kingdom where the king is being advised by fools from both the idea of fools in Tudor times and the idea of the Shakespearean fool, especially the fool in King Lear who speaks to King Lear wisely yet escapes punishment because he is a fool. There was also the idea of the wise fool in the middle ages who through their innocence and simplicity would be closer to God and could therefore impart wisdom.
I also came up with a talent for each stat that would be useful in the solo and stated that the player could swap their current talent for one used in the book. In future solos, I will have a wider range of talents.
I filled the dungeon with all the references to fools and tricksters I could find. I tried to make the logic of the dungeon quite contrary to normal thought. I hope it worked. I especially enjoyed the encounter before the Fool God himself.
|Thanks to Murray for introducing|
me to this picture.
http://karenswhimsy.com/ - Scott Malthouse directed me here.
http://openclipart.org/ - jonny_automatic had a lot of good clipart for me to use.
In future, have the situation fit the art. - I like working with restrictions. I can't work with a blank slate. Restrictions breed creativity.
Since writing Temple of the Fool God, I have discovered another public domain clipart site - http://etc.usf.edu/
I went through Lulu and RPGNow. They were both straightforward. Lulu required a bit of fiddling - the font had to be embedded and the image had to be 595 by 841pixels but they gave very clear, straightforward instructions on how to get your book online.
So there we go. You can buy Temple of the fool God from here but I would like to write more TnT solos in future.
I like this. This is something I think about a lot. I've heard the description that there are three stages of writing: planning, the actual writing, and then editing, and each is longer and more time consuming than the last, and I think that is relatively true.ReplyDelete
Each also comes with it's own challenges. Planning is, in some senses, the most fun, and possibly the most important, but it's also the hardest to justify time spent on it, because you have so little to show for your efforts during this stage, aside from pages and pages of notes. Writing is both easy and incredibly incredibly hard, but at least you feel like you're getting something done when you watch that word count climb. Editing is the one that all-too-often gets dropped, because by that point you're exhausted. Once you type that last word in place you want to just cry, "Finished!" and collapse. But then the real *work* begins.
Absolutely. I need to get out of the mindset where I collapse after the writing as bad editing can ruin a book.Delete
Congratulations! I just notice your new Gamebook!Delete
Do I need special rules for playing it?
Thanks for the comment, Ikaros - you can get a free version of the rules from http://rpg.drivethrustuff.com/product_info.php?products_id=54407Delete
If you play the book as a warrior, these rules will suffice.