Hi gamebookers! I'm posting again, because I've had some great feedback about my gamebook system. I have had some feedback form people who like it, but also some people may think that it is too complicated for gamebooks. So I have updated version 5 (which I still like) and created version 6, which is a lot simpler. I will explain how.
Instead of rolling x dice and taking the best 2, you always roll 2 dice for skill tests. Your skill level is the number of dice you can reroll.
I have changed the wealth system to remove destitute. I figured that even if you have no money, you could still steal or make basic items of equipment, so, if you have 0 wealth points, you can pick up simple items.
I have removed livings. I liked livings a lot, but they would add extra complexity to someone both playing and writing with this system.
I have changed the will abilities around a bit. There are now 13 - 12 of them cost 3 will points and one costs 6.
I have made it to base the numbers around the number 6 as much as possible.
I have changed experience around a bit. It is quite easy to learn will abilities and a lot harder to train in skills. My idea is that most starting characters will rely on will abilities which represents natural talent. As time goes on, training in skills will give them the edge. Learning will abilities costs a lot less in terms of experience because A) There are more of them. B) I want training in skills to be a late development thing. C) Will abilities depend on will which also needs experience to increase.
So there we have it. Will version 6 be good for gamebooks? Tell me what you think!
Edit: I'm always updating the system. I'm on version 7 now, which has 18 will abilities (I changed the ability that lets you roll an extra die for any test, just roll an extra die for 1 skill). Let me know what you think!