Hello, gamebookers. I hope you are well. Since it was Valentine's day a couple of days ago, I thought that I might show you some love by producing another blog post.
Actually, I would like to ask you something. I'm writing quite a few news articles and reviews for Fighting Fantazine, and what I want to make sure that I do is transmit all the information that you find pertinent in those articles, and give you a very good idea about whether you want to buy something or not. And for that reason, I want to know from you that I am doing so, and how I can improve. So here are a few points:
Is this a big thing for you in a gamebook? Do you care if it is either very linear, or that there is only one narrow path? Is being able to take a very different path subsequent times whilst still being able to achieve victory important to you?
The game system
How much randomness does the system depend on? Do you want to know how much combat there will be in the gamebook? Do you want to know how much die rolling there is? do you want to know how complex the system is? If the gamebook is in app form and it does all the calculations for you, do you care if the system is complex and requires lots of die rolling?
Is the dungeon crawl the ends with a showdown with an evil sorcerer so 80s and does not have a place in the 21st century? Do you want to know if you will be hacking up monsters or interacting with NPCs more? Do you care how complex the story is? Will you shy away from a dungeon crawl, or a book with a complex plot?
What do you want to know about it? Do you want me to give you a style? How would you categorise styles? Do you want to know how purple or beige the prose are? Are there aspects of the writing that would put you off a book? Are there things that you do not like about a gamebook that you would forgive if you liked the writing?
What else would you like to know besides cost, author(s), illustrator(s), supplier, shipping costs, format (electronic or physcial), date of release (if it has not already been released)? Do you care if it was crowdfunded Do you want to know if there are illustrations, and, if so, colour or black and white? Is there anything that would put you off/turn you on?
What would you like to know about the illustrations? What words would you use to describe the illustrations that you love/hate. How much doe illustrations contribute to your gamebook experience?
Which sins would you forgive in a gamebook, and why?
Playthrough or overview?
Would you like me to describe a playthrough? If so, how much? Or would you like me to just give an overview?
Have a look at some of the websites on the Gamebook Feed. A lot of people review gamebooks. Which ones would you like best?
As this is an impromtu blog post, I've probably missed something. Please tell me what it is.
Personally, I like a gamebook with lots to explore on subsequent playthroughs, more than just a dungeon crawl, a system that is not too complex, combat that involves choice, I have no preference on what style of writing it is, and I could take or leave illustrations. However, I cannot base my reviews on personal preference, and I would really like to know what you want.