Previosuly, I wrote a post on ten adventurers based on Magic the Gathering cards I would take with me to a dungeon. However, those adventurers were just starting out. They showed promise and the ones that made it would rise to greatness, but they were pretty straightforward and low key. In this post, I present twelve (well, actually fourteen) heroes, heroines and unspecifieds of legend who I would like to see band together to form an unstoppable force in crushing their enemies.
Arcum Dagsson
This master of invention is never short on ideas on a good artefact to build that will get you out of a tight spot. Need a large axe? He's on it. What about a crystal ball or a planar portal? He can do it all as long as you provide the materials. His versatility makes him a great asset to your band.
Captain Sisay
While Arcum can provide an infinite number of artefacts, Sisay can recruit an infinite number of great legends to fight at your side. She is a born leader and people flock to her banner. If you're stuck in some far flung part of the world, she could probably find someone to get you out of it.
Ertai, Wizard Adept
Yes he's arrogant. Yes he can be a pain, but you'd rather have him on your side being snarky than fighting against you and countering every spell you throw at him. No wizard can defeat him in a duel and this will cause a lot more frustration and anger than a few sarcastic comments. Wizards of the Coast has noticed that the counter every spell strategy actually does frustrate players and so they have made counterspells weaker over the years. There's nothing worse than having a bunch of cool spells that you can't use.
Kahmal, Pit Fighter
Now this is a warrior mage. He's not shy to provide a strong arm or a blast of flame to deal with any problem you may have. This guy packs a huge punch, both physically and magically.
Stangg
Two heads are better than one as they say. No one will take the Stangg twins by surprise as they will always be there to watch each other's backs. Togther, they make a fearsome team in the battle against your enemies.
Teferi
Teferi is an ex-planeswalker so as well as thousands of years of knowledge, he also has his time manipulating powers and phasing to fall back on. He is basically a time lord and who wouldn't want a time lord in their party?
Tolsimir Wolfblood
This elf is all about the group. He inspires those who share his philosophy and he can call a wolf to be his companion. He is the perfect ally to go into battle with.
Edric, Spymaster of Trest
It's always good to have information about where you're going or who you're facing and this guy will probably know about it. Of course, he is a spy, so he's probably spying on you too, but no legendary saga would be complete without a bit of treachery.
Squee, Goblin Nabob
Every band of heroes needs an annoying mascot for comic relief. This is a good one as he can't actually die. Which may prove handy, like it does for Captain Scarlet.
Arcanis the Omnipotent
Mystery is always good for a story. This fellow(?) does not even have a creature type other than wizard. Some say that he is the last survivor from the wizard school of Tolaria. Whatever he is, he can summon many spells into his memory and also vanish into thin air at a pinch.
Mirri, Cat Warrior
When you're stuck in the wilds, Mirri is your best cat warrior to lead you through the forests and protect you from the beasts. She strikes first and is always vigilant.
Darien, King of Kjeldor
This is the king that united several kingdoms. When trouble's about he can raise an army to protect you all.
Karn, Silver Golem
Karn was first created as silver was the only material that could travel through the time portal. He is also a pacifist after he accidentally took a life. This gentle giant can do all the things that living things cannot. He can also bring life to other artefacts for a short time.
Toshiro Umezawa
Every band of heroes also needs an anti hero. In Magic the Gathering, being black does not necessarily make you evil as this guy proved. He saved the plane of kamigawa from a destructive war between spirits and mortals started by a white aligned human. Of course, being black meant that he also made a sure a little profit came his way too, but what's the use in saving worlds if you can't have a few perks? Still, they didn't last long. He ended up on another plane and blind, but you can't have everything.
So there are the legends I would like in my band. They would also make interesting gamebook protagonists as there's no reason why you should just be some nameless warrior. It's always good to inject a bit of personality into your protagonist and writing in the second person should not stop that happening. There's plenty of scope in these characters (in fact, has there ever been a gamebook where you play a construct or a golem?) and there's plenty of scope remaining with the other Magic legends and stories.
Until next week...
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