Tuesday, September 3, 2019

SCRAWL Ultimate edition out!

Hello all! Remember me? I don't think I do. Isn't this Peter Agapov's blog anyway? He writes loads of great analysis and has wonderful insights.

Well, I'm back...very briefly to tell you about SCRAWL Ultimate edition (available now, pay what you want)!

SCRAWL is a system I created in order to save time for both the player and the writer - abilities give you rerolls rather than bonuses (no maths! No tests that are too difficult or too easy!), spells only give rerolls to ability tests or emulate minor magical items (No spells completely ruining the game and making me consider them every time I write an adventure!) and lots of other reasons that makes it quick and easy to play.

The ultimate edition lets you create a character in about a minute then lets you drop them in the middle of a wilderness to explore a land, go to settlements and loot dungeons.

I put it on Drive Thru RPG this morning and I was touched to see the number of downloads it got, so I'm going to do some adventures to slot into SCRAWL in the future.

I hope I'll be back on a more regular basis. Peter has done a great job with his wonderful posts and I am infinitely grateful that he has kept this blog alive.

I have so much to write about though - Fighting Fantasy Fest, gamebook ideas, gamebook analysis.

See you soon, I hope!

1 comment:

  1. Stuart, I like your idea about scrawl, but i had bad to luck to start reading book 5, where in third paragraph I decided to go in store room (68) but map takes me in other part. Plus, it ask me for a codeword Doctor, havw it or not is the same, nothing happens. I started to enjoy your maps, remembering Brennan style but i got dissapointed by these mistakes