Here is what I think of the preview.
Dave Morris who talks of how gamebooks have moved on since the 80s and how Paul Gresty, author the Arcana Agency gamebooks has taken full advantage of the medium in order to deliver everything a gamebook can offer. I certainly agree with him here.
The book certainly immerses you in the world of a 1930s New York detective agency world.
The rules: The rules cover a mere two pages of the book but they have a lot of versatility and also enhance the depth of the characters. The stats are strength, reflexes, knowledge, insight and charm. They follow rules similar to fabled Lands' system where you are presented a task with a difficulty score and it is resolved if you roll 2d6 add the pertinent score and get equal to or over the difficulty.
Your state of health is not given an abstract score, but rather five statues - perfect health, shaken, hurt, badly hurt or close to death.
The characters: Few gamebooks offer such depth to its characters as Arcana Agency. In this book, you control the actions of Humphry Brown, the head of the agency who is accompanied by his two associates, Joe Strelli and Tom Shanigan. Each character has their own page with their stats and also a little history about themselves. Each character also has their moments during the book and you get a real feel for them through their interactions and opinions.
Since you are reading about three characters, the book uses the third person instead of the second person which works very well.
There are also two pages devoted to supporting characters and it pays to look at the details. You are playing an investigator after all...
Design: This 57 paragraph book has a lot of depth. It manages to include the hidden motives of the characters as well as a red herring and a puzzle based on translation and reading carefully (you are an investigator, after all). It will take a lot of effort to solve the case and work out the motivations of everyone there but it is not imporssible and there are several excellent reveals and at least one thread hanging. Let's just say that the book will keep you guessing about the metaphysics of the universe that you are in. If the full book is like this then I can't wait to read it.
So in summary, read this preview and then back the full gamebook in order to fulfil the potential of this delight.
You can find Paul Gresty's site here.
You can play Case of the Unghostly Ghost here
You can fund the Arcana Agency kickstarter here.
And while you're on kickstarter, why not also support a gamebook app by Emil Bakalinov, Ashton Saylor and myself called Goblin's Bounty. It's a gamebook with a collectable cardgame based combat. It is a delightful combination of two wonderful things. Fund our kickstarter here.