In my first post here, I decided to share my theory that to be a game designer is something completely different than being a programmer. Many kids make the mistake of assuming that in order to make games, they have to learn computer languages. I know that because I was one of them. Almost 30 years later, I can tell you that most of the computer code I have written in my life was a waste of time and I regret that I didn't use more of that time to research and learn how to design games rather trying to code them. I thought that if I learned how to write programs, I would most certainly be able to create games. Well, I was completely wrong! Let's face it, even if you become the best programmer in the world, you will most certainly not succeed in developing the next Doom, Diablo, Heroes of Might and Magic or World of Warcraft all by yourself. If you don't believe me, just read the credits of each one of those games! Sure, there are a few programmers listed there, but there are many more people involved in the process, who never wrote a single line of sourcecode: graphic designers, special effects, music composers and so on. The bottom line is that to produce a game of such great scale, you need a big team of people where each one of them is a specialist in a different area.
Now, I am not trying to tell you that you can't create good games all by yourself, nor I am telling you that learning some programming would be a complete waste of time. I am just pointing out that if you want to make a good game, you should first and foremost focus on how to write a compelling storyline and learn the principles and mechanics that make it interesting for the players. As a matter of fact, to create a game, you don't need to have any computer programming skills at all. If that is your case, the game mechanics of the gamebook adventures genre come to the rescue.
Many of you will argue that gamebook mechanics are very limited, if existing at all. Actually, gamebook mechanics do exist and in some ways, they could be better than video game mechanics. I wrote a whole article on the subject and I will re-post it here on lloydofgamebooks.com in the near future. I would go even further and I will add that, even though the advanced visual and sound stimulation of the brain makes for a more enjoyable experience, they are not game mechanics at all. As a matter of fact, I believe that a lot of modern video games implement pretty 3d graphics to make up for the lack of quality gameplay most of them suffer from.
|Diablo2: a gamebook adventure with graphics and sound|
|NSS mobile: the simplest and most successful|
To summarize this post, I'd like to say to you: Stop wasting time on learning programming languages, start writing gamebook adventures and read about gamebook mechanics! You can find a lot of useful information on Gamebook Theory here at LloydOfGamebooks.com, AshtonSaylor.com and my own blog at Visual Gamebook Adventures.
In my next post, I am going to talk about Augmented Reality and how you can make a game like that for your friends or kids by using just your imagination and no computer at all. Actually, augmented reality didn't start with Pokemon. It has been around for more years than most of you can even guess, but more on that subject in my next article here on lloydofgamebooks.com
Game Designer at AugmentedRealityAdventure.com
President and Chief Executive Officer of American Limo Naperville
Former Road Captain of Marine One at Operation "Welcome You Home"