Whassup, gamebookers! Today, we have Mark Lain, writer of the Malthus Dire blog and several great gamebooks. Today, we have an interview on what he's been up to.
Tell us about
yourself
I discovered gamebooks when my parents bought me The Warlock
Of Firetop Mountain for Christmas 1983 and I was instantly hooked. I strictly
only ever got Fighting Fantasy books as a child, but now I collect any
gamebooks I can find. I’ve got about 500 or so now but I still think that
playing rather than coveting them is the most important aspect. That’s what
drove me to create my review blog and, inevitably, to start designing and
writing my own.
You do awesomely
detailed reviews on your blog – what’s next for review?
I’ve had a few requests for Siege Of Sardath so that’s probably next.
Are you going to
Fighting Fantasy Fest 2?
Absolutely! I was at the first one, which was fantastic. I
just hope this one compares well.
What have you
included in Golden Dragon book 2 Temple of the Flame?
Now that would be telling! I don’t want to give the secrets
away, but, essentially, I thought about what I did and didn’t like about the
original version, cleaned up some bits that seemed jarring to me, expanded some
areas, and added some completely new material of my own. Hopefully people who
know the book well with think the new parts add value and those who are new to
the book will come away thinking it all gels as a coherent whole.
What gamebooks would
you recommend to someone who wants to get into gamebooks?
It depends on the player’s age. Many younger people start
with Choose Your Own Adventure which,
as much as they are a very mixed bag, they do a good job of demonstrating the
sheer variety of gamebook genres and concepts that are out there. Plus, they
are fairly easy and don’t get soul-destroying as you try to win. Personally,
I’d suggest The Warlock of Firetop
Mountain is a good entry point though as it pulls together so many medieval
fantasy tropes and is eminently playable. Or maybe even Combat Heroes as you mostly just have to look at the pictures which
make it very fast-moving, plus you can play it with a friend.
What advice would you
give to anyone who wants to write their own gamebook?
Do it! There will always be someone who likes your work and
someone else who doesn’t, but don’t get disheartened. Spend a long time
planning and designing it to make sure it flows and works properly. Write in
short sessions – if you are flagging, so is your text, which means the reader
is probably getting bored too.
You have written your
own gamebooks. What inspiration do you draw on to write them?
Little moments that I see in movies or tv series that I then
expand on. Lyrics from songs are a good
source of inspiration as are things I see or hear as I’m walking to Co-Op.
Nightmares are always ripe for plundering too.
What is your new gamebook
series about?
The series is called Destiny’s
Role. Each book will stand alone. It’s not an ongoing saga or anything like
that. The same basic system and world links the books so they have that in
common, but each book is self-contained. I’ve got about a dozen concepts
already sketched out and the first three books are completely designed, they
just need drafting. It will be a mix of approaches: some old school
dungeoneering, some item hunts, and some higher-concept stuff
When is it planned to
come out?
The first one, called Year
Zero, is an introductory book containing four different adventures of
various lengths to get players used to the system. Three are written and the
art is done. The fourth is fully designed and just needs writing-up. Hopefully
the finished book will be out by Summer.
This year's A to Z entries are shorter, but still great to look forward to each day. Keep up the good work.
ReplyDeleteCant wait to see this series out there and get my hands on a tactile copy!
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