Showing posts with label paul mason. Show all posts
Showing posts with label paul mason. Show all posts

Friday, April 29, 2011

April A to Z - Y is for Yourself

He's not a nice man.
If you meet him, you
may feel cut up about it.
For this post, I will count the mercenary leader in Crimson Tide as yourself as that is one of the interpretations of what you are told in the book.

Appears in:  Crimson Tide (Fighting Fantasy 47) by Paul Mason.

Summary:  The mercenary leader wears a demonic mask and leads a band of mercanaries.  They raze your village, kill your father and carry off your mother to be a slave.  The aim of the book is to avenge them.

Prominence:  The leader and his men appear a few times in the book before the showdown, including in your mind as well.  5/10.

Hardness:  The mercenary leader has a skill of 12 and a stamina of 18, making him very hard.  He is heavily armoured.  There is not much chance of slaying him in combat although he is vulnerable to magic.  7/10

Ambition:  He just wanders around the country causing trouble.  Of course, he may be some aspect of your dark side so it's pretty hard to tell.  5/10.

Style:  It's all about the mask.  Is it magical?  does it represent you being taken over by your rage and hatred?  If you put it on, a crimson tide descends forever.  Your opponent has a face similar to yours when you finally see it.  Beyond the mask, he's just a tough warrior.  4/10

Diabolical genius:  He's probably a good tactician but he has no grand plan.  4/10

Total score:  You should be glad that your dark side is just basically a powerful warrior with nothing else to do.  25/50

So that is 'yourself'.  However, there are plenty of times when you are your own worst enemy in gamebooks and in a future post, I will list stupid decisions that you can make in gamebooks.  

Thursday, April 7, 2011

April A to Z - F is for Fieor



Appears in:  Black Vein Prophecy (Fighting Fantasy 42) by Paul Mason

Background:  Son of the old evil king Bezenvial and your brother, Fieor has raised an army in order to bring the Isles of the Dawn under his tyrannical rule and fulfil the Black Vein Prophecy.

Prominence:  You can run into him before the final confrontation.  You can also run into one of his officers or some of his servants who mistake you for him.  He certainly is making his presence felt in the Isles of the Dawn.  7/10
                                                                                                                                                                           
He also wants to
cure his fear of
heights.


Hardness:  A skill of 9 and a stamina of 14 is ok, especially since he's been asleep for years.  Fieor also has an array of magical powers and he can kill you with a single spell. You need to have the correct sequence of magical powers to defeat him.  If you have the correct sequence, you will defeat him, no trouble.  However, you have to find them throughout the book first.  6/10

Ambition:  Wants to rule over a country.  7/10.

Style:  You don't really get to know Fieor that well, even though he is your brother.  I assume that he lives in a tent with his army.  He has some nice wacky armour and he doesn't want just any dragon - he wants a dragon with crazy creatures on its stomach.  5/10.

Diabolical genius:  Another invasion plan.  However, he goes about it more cleverly than others.  He hires mercenaries that you can hire to turn against you.  His plans show a series of clever ambushes and he did all this in a short amount of time  4/10

Total score:  Fieor does a lot in a short amount of time.  Most of his plan is to use an army to rule over the Isles of the Dawn, but he does have some wacky extras to help him.   29/50

Tuesday, January 11, 2011

Your adventure ends here - snatching defeat from the jaws of victory.

Here's a crushing failure ending from the Crimson Tide by Paul Mason.

400

He leads you through the labyrinthine corridors of the palace until you come to an area of old dusty stonework.  He gestures you through the doorway, then tugs a lever.  The floor gives way; you are plunged into a deep, bone filled pit.  Pantu cackles an unnerving high pitched sound.  There is no way out of the pit; you are trapped.  Your adventure is over.

I like this paragraph because Mason makes you think that this will be the victory paragraph.  He places it near the end of your adventure under paragraph 400 - numericaly, the final paragraph in the book.
Traditionally, in Fighting Fantasy, 400 is the winning paragraph.  I'm guessing this is where this amusing Fighting Fantasy blog got its name from.  So this may be a surprise for people who check the ending first.

However,, this is also Fighting Fantasy 47 and the Crimson Tide was not the first book to have a non victorious paragraph 400.  Depending on your point of view, the first book to do this is either Demons of the Deep (FF 19) or Starship Traveller (FF 4).

Demons of the Deep is quite straightforward.  It has 400 paragraphs and paragraph 400 tells you about how delicious some crab meat is.  It's a nice treat but it's not victory by any means.

Starship traveller is the first book where the victory paragraph is not 400 because it has fewer than 400 paragraphs.  The victory paragraph is 340.  However, Starship traveller has 343 paragrahs - the last 3 give you rules for combat. 

However, this death is particularly crushing as I will explain below.

How did I get into this mess?

The killer with this paragraph is that up until this point, you do not think that it is a mess.  You have managed to cross the country, train in Baochou Monastery in accordance with your father's final wish, saved some peasants, obtained the Sacred Sword of Tsui, made friends with an ambassador and  made your way into the palace.

You are standing before the God King and he is offering you a high up positition in his Kingdom.  You are offered the choice of accepting his postition or turning it down.  Both options, however, lead you to 400 so it makes you think that you have won as you now have the God King's help to stop the mercenaries that slaughted your village and murdered your father before your eyes.

And then some official drops you into a pit. 

I was surprised, then annoyed, then impressed at just how Paul Mason had built your hopes up, gave you a tantalizing taste of victory and then dropped you into a pit of bones.  Brilliant. 

What have I learnt from this disaster?

I won't tell you how to get to the proper victory paragraph, but I'll tell you to follow the advice in the notes section of the rules and when you see the God King, make sure you know what all the options are.

As a writer, I have learnt that you can turn a reader's expectations on their heads make sure that they don't end up metagaming.  I don't feel cheated by turning to 400 to find out that I'm dead.  I guess it's because it just became an assumption of mine that the last paragraph is always the victory paragraph.  This means that Mason has a good understanding of the habits of gamebook readers.

Other news

I have ordered the first 4 Fabled Lands books from Amazon.  They have been republished and hopefully we will have books 5-6 too.  And if we're really lucky, we may get the six books that were intended to be released but never were.