Basically, this non-adventurer has a lot of skills and a higher proficiency bonus in a lot of skills, but little combat knowledge and no knowledge of magic. They are not necessarily worse than PCs, but less suited to adventuring. PCs could take a few levels in this class to increase their skills, or PCs could all start with a level of non adventuring class to signify them being normal people thrust into adventure.
If the non adventurer goes above level 10, they will have to choose a PC class at level 11.
Some people in certain jobs could have 2-3 levels of non adventurer and 1-2 levels of PC class. The green militia might start off as a level 1 non adventurer and then have to work their way up to level 3 non adventurer before having actual training as a fighter. A trained soldier might be a non adventuer 3/fighter 1 and an officer might be a non-adventurer 3/fighter 4. A lay priest might be a non adventurer until level 3 before gaining a level of cleric. A sage may get 3 levels of non-adventurer before learning a level of wizard and an entertainer might ply their trade as a non-adventurer before enrolling into bard college. However, the majority of non adventurers will just have the non-adventurer class.
This is a good class if you want an obscene number of skills and a minor bonus during down time, but it won't do much else. It is quite straightforward so DMs can create NPCs with a minimum of fuss.
Anyone who wants to multiclass into non-adventurer does not need to have any minimum ability requirements.
The non-adventurer
Hit points
Hit dice: 1d8 per level.
Proficiencies
Armour: Light armour
Weapons: Simple weapons
Tools: Any two from the list of artisan's tools and musical instruments.
Saving Throws: Intelligence and wisdom
Skills: Any three.
Equipment
Any simple weapon
Leather armour
One set of artisan's tools or one musical instrument
Level
|
Proficiency Bonus
|
Features
|
1st
|
+2
|
Expertise
|
2nd
|
+2
|
Bonus training
|
3rd
|
+2
|
Downtime bonus
|
4th
|
+2
|
Ability score improvement
|
5th
|
+3
|
Bonus training |
6th
|
+3
|
Ability score improvement |
7th
|
+3
|
Downtime bonus
|
8th
|
+3
|
Ability score improvement
|
9th
|
+4
|
Expertise
|
10th
|
+4
|
Bonus training
|
Expertise
At 1st level, choose two from your skill proficiencies, tool proficiencies or musical instrument proficiencies. Your proficiency bonus is doubled for any ability checks that use those proficencies, tools or musical instruments. You do this again at 9th level.
Bonus training
At 2nd level, you may gain proficiency with one skill, one language, one set of tools or one musical instrument. You do this again at 5th level and 10th level.
Downtime bonus
At 3rd level, you can choose one of the following features:
Better living: If you practise a profession or a craft or perform in your downtime, your standard of living can be 1 step higher that what you normally have.
Paid research: You do not have to pay for your standard of living whilst you research in your downtime. In addition, you do not need to spend any money to conduct your research.
Fast learner: It only takes you 125 days (instead of 250) to learn a set of tools, a language or a musical instrument in your down time. It also means that you only have to pay 125gp.
At 7th level, you may choose another downtime bonus.
I love this class thank you for making this class I really appreciate it.
ReplyDeleteYou're welcome. Let me know how it works out.
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