If I were an adventurer, however, I would take different items than if I were a wizard. All of these items are equipment cards from Magic the Gathering.
|Everything but the
Every adventurer needs adventuring gear. you know the stuff. Ten provisions, a waterskin, rope, a mirror (how many times do they come in useful?), a warm cloak and a bag of gold in order to see them through their journey.
Adventurers also need sturdy and adaptable clothes to see them through their long overland travels. If they are able to go through the lesser known harder trails, they will be able to avoid hostile encounters.
|Bob was prepared for
If you're not trading these with gnomes for dragon artefacts, a good telescope will show you that you are heading in the right direction or give you plenty of warning that something is approaching.
As an adventurer, you will explore many dark places that may be infested with undead. The bright light of your blazing torch will keep them at bay. If you get desperate, you can fling it at an opponent in an attempt to kill them.
Adventurers always need to scale things and a grappling hook can help them do that. They can also use it as an extra weapon in order to ensnare and wound opponents.
Every warrior hopes for a mighty sword and you don't get much mightier than this. Plus what is cooler than attacking someone with fire and ice at the same time?
You will need a bow for hunting or in order to inflict damage on enemies from a long distance.
This is a dagger that every adventurer hopes for. If it is thrown it will never miss. Chadda Darkmane definitely found a similar dagger useful in his adventures.
|Comes with fairy lights.
Every adventurer appreciates good armour and you don't get much better than darksteel.
Finally, adventurers always have to sneak around places and a cloak of invisibility is just what they need.