Wednesday, February 15, 2017


Hello all! I bet you missed me giving updates to SCRAWL. Well, I've made a big one. Having done SCRAWL, I decided to go through it and get rid of any bits that introduced complexity. The best thing I did was doubling Vitality and Will and the damage you deal in combat. That took away all those Fate rolls where you deal 1 or 2 damage. I also removed things like damage types, introduced the hardiness ability to resist poisons and disease and did some other things just to make it more streamlined.

I then completed my encounters for each terrain and put them in one big volume along with rules for generating terrain and working out the number of sites in a hex.

I also updated Orc Boss and Anatomy of a Village and made a dungeon generator for vaults.

So what is left to do?

"Dungeon" generator for forests and jungles
Random events for towns
"Dungeon" generator for towns
Dungeon generator for ruins
Dungeon generator for caves

Converting a couple of my old short adventures for SCRAWL.

Putting all of the above into one volume with contents and hyperlinks to make a DIY solo RPG in one product.

All the SCRAWL products are PWYW. You can get them here:

SCRAWL rulebook
Explore to the Core (SCRAWL terrain generator and random encounters)
It's not my Vault! (SCRAWL vault generator)
Anatomy of a Village
Dungeon of the Orc Boss

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