Hello lovely people! The last April A to Z post is a couple of places to find the latest gamebook news. The first is Fighting Fantazine, a high quality Zine full of great stuff which is FREEEE!
Second is an awesome looking website called Gamebook News which has all the latest err, gamebook news for you. Enjoy!
A blog about writing gamebooks. My musings on how to write a gamebook and what makes a good gamebook. Create your story here!
Sunday, April 30, 2017
Saturday, April 29, 2017
#AtoZChallenge Y is for YOU ARE THE HERO 2 and other wonderful things
Jonathon Green is doing great things for the gamebook world. First, he is organising FIGHTING FANTASY FEST 2 on the 2nd September in London which will be AWESOME!
Also, you should look out for the Wicked Wizard of Oz, an awesome gamebook based on Frank L. Baum's the Wizard of Oz. You can pre order it from Amazon and it will be available from the 1st May.
Also, Jonathon is writing YOU ARE THE HERO part 2 which was recently funded on Kickstarter.
The awesome Lone Wolf gamebook series now has an RPG!
Megara entertainment is releasing great new gamebooks including Autumn Snow - a new Lone Wolf spin off. It has also released Templre of the Flame - the 2nd Golden Dragon gamebook - with 100 extra sections written by Mark Lain.
Micabyte continues to kick ass with its awesome apps - you should check them out.
Also, check out the Explore-A-Quest series by Anthony Lampe.
Also, you should look out for the Wicked Wizard of Oz, an awesome gamebook based on Frank L. Baum's the Wizard of Oz. You can pre order it from Amazon and it will be available from the 1st May.
Also, Jonathon is writing YOU ARE THE HERO part 2 which was recently funded on Kickstarter.
The awesome Lone Wolf gamebook series now has an RPG!
Megara entertainment is releasing great new gamebooks including Autumn Snow - a new Lone Wolf spin off. It has also released Templre of the Flame - the 2nd Golden Dragon gamebook - with 100 extra sections written by Mark Lain.
Micabyte continues to kick ass with its awesome apps - you should check them out.
Also, check out the Explore-A-Quest series by Anthony Lampe.
#AtoZChallenge V is for very large numbers of gamebook stuff
Hello all! Here are more links in the world of gamebooks.
Tunnels and Trolls is an awsome RPG system which I have loved for many years. The classic solo Arena of Khazan has been updated and rereleased on RPGNow.
It was also Ken St. Andre's birthday yesterday, so be sure to wish the creator of Tunnels and Trolls happy birthday!
If you fancy writing your own gamebook, try out GBAT! - the Gamebook Authoring Tool.
Also, Dave Morris is still very active on the Fabled Lands blog, so check out all of his AWESOME stuff.
Also, check out Delight Games and Unimatrix Productions.
Also, Ivailo Daskalov has written the Hwarang and Kumiho an awesome gamebook app.
J Pingo Lingstrom is writing some awesome gamebooks for the Random Solo Adventure series.
Tunnels and Trolls is an awsome RPG system which I have loved for many years. The classic solo Arena of Khazan has been updated and rereleased on RPGNow.
It was also Ken St. Andre's birthday yesterday, so be sure to wish the creator of Tunnels and Trolls happy birthday!
If you fancy writing your own gamebook, try out GBAT! - the Gamebook Authoring Tool.
Also, Dave Morris is still very active on the Fabled Lands blog, so check out all of his AWESOME stuff.
Also, check out Delight Games and Unimatrix Productions.
Also, Ivailo Daskalov has written the Hwarang and Kumiho an awesome gamebook app.
J Pingo Lingstrom is writing some awesome gamebooks for the Random Solo Adventure series.
#AtoZChallenge X is for EXtra help needed for gamebooks
Hello lovely people! Demian Katz, the mastermind behind www.gamebooks.org and the Vupop 2 academic conference on interactive fiction has been updating his lovely site. However, he has a huge amount of data to put into gamebooks, such as various editions of other boks and deal with titles that change from series to series. If you would like to help, email Demian at demiankatz@gmail.com.
Enjoy!
Enjoy!
Thursday, April 27, 2017
#AtoZChallenge W is for Michael J. Ward
Hello all! Today, I have some very exciting news from Michael J. Ward, creator of the Destiny Quest series. So far, there are 3 wonderful books full of exploration and awesome combat, but now there's more...
Who
are you and what have you written?
I’m Michael J. Ward and I’m the author of
the DestinyQuest series of gamebooks that launched back in 2011 with The
Legion of Shadow (gosh, was it really that long ago?!). There are currently
three books in the series, with a fourth soon to be in the works.
So
book four is going ahead?
Short of any major disasters, then yes I am
due to start the writing in July with the aim of completing the book by
Christmas (that is my optimistic timeline, anyway). As it has been a while
since I penned any fiction then it may well take me some time to get back into
the swing of things!
And
the new book is going to be published by Megara Entertainment?
Yes, while I was attending Manticon in
Germany last year, I was lucky enough to meet Dave Poppel who was there
representing Megara Entertainment. He asked me what my plans were for Book Four
and explained that they were very keen to publish the series.
Obviously, I was over the moon with the
news. Megara produce some beautiful gamebooks; real collectors’ items, with
hardback covers and colour maps etc., so I am extremely excited by the
possibilities.
You
mention maps. In Book One and Two there were three maps/acts, but in Book Three
there were only two. Will Book Four continue the trend of only having the two
maps?
I found the two act structure very
difficult from a story-telling perspective. The only reason I dropped to two
maps in Book Three was because my publisher wanted to print the maps on the
inside covers. I have been assured by Megara that I am allowed to have three
maps and return to the normal three act structure.
Each
book introduces something new and different. In Book Two it was team battles
and in Book Three we had the special death moves and the sled races. Can we
expect new mechanics in Book Four?
Oh yes, there are going to be a lot of
exciting new things. Obviously, it is early days and I can’t go into too much
detail, but pets and summoning will be making its debut, giving you further
tactical choices in combat. There will also be a ‘vault’ where you can store
weapons and equipment, so you no longer have to suffer the soul-crushing loss
of destroying that favourite item when you swap it out. There is lots of other
new stuff too!
With
each book it feels as though you have been refining the combat and the
character classes. What can we expect from Book Four?
My goal with DestinyQuest was to always
have the three paths (rogue, mage, warrior) play very differently. It was a difficult
aim to achieve and I wasn’t satisfied with the results in the first three
books. This time around, I went back to the drawing board and planned the three
paths from the ground up, so to speak, especially how their abilities interact.
I am pleased to say that I think I have cracked it – and all three paths should
genuinely ‘feel’ very different to play now. Each path now has a couple of
dedicated builds (i.e. playstyles) that have abilities that play into that. So
you could focus your character into one playstyle or take a mix of the two. I
think this approach offers much more synergy with abilities and I hope will be
much more satisfying to play.
Will
team battles make a come-back?
I’m not sure yet, as there is so much going
on with Book Four that adding in the team battles might just be overload for
newer players. But don’t rule it out. One thing I can promise though – the
legendary monsters are getting a buff for Book Four. Trust me, they are gonna
be big, bad and ugly, and present a real hardcore challenge for the dedicated.
Book
Three had the death penalty system to add consequences to losing a combat. Will
this see a comeback in Book Four?
The death moves and the death penalty
system suited the character and the themes of Book Three, but they don’t really
have a place in Book Four. Instead, your
character will have a new special ability (that will link to a new chain of
abilities) , which they can use. Again, this will add to the tactical options
you have in combat.
With
each book, the choices you make and the paths you can choose have become more
complex. What can we expect from the storytelling and options in Book
Four?
I hope to push this as much as I can. I’ve
learnt from games such as Telltale’s The
Walking Dead, just how powerful character interaction can be – and how that
can weigh heavy on your choices. I really want to offer readers a cast of characters
that they care about, and choices that will have real and meaningful
consequences. While I am still in the very early planning stages, I sense that
Book Four will have more in common with The
Heart of Fire, in terms of its structure and storytelling.
There
was mention on your site of a kickstarter for Book Four. Can you tell us more
about this?
Nothing is set in stone as yet, but I know
Megara are very keen to run a kickstarter towards the end of the book’s
completion. That could be the end of this year, all being well. Megara have
already run some very successful campaigns, so I am hopeful and excited that it
will be successful – and hopefully offer up some great rewards for DQ fans. We
all love shiny loot right?
Sounds
awesome. How can readers stay up to date with the latest news?
The news section of the DestinyQuest
website is the best place to check - http://www.destiny-quest.com/news/ - as well as my Twitter and Facebook
pages (you can find the links at the bottom of this page - http://www.destiny-quest.com/buy/ ).
As the book progresses I will be posting regular updates as well as some sneak
peeks at the new paths/careers and build mechanics. Exciting times ahead folks!
Tuesday, April 25, 2017
#AtoZChallenge U is for Urenown and other links
David Velasco has written a great gamebook called Heroes of Urowen. Take a look!
Adventure Cow is spreading the word about Destiny Quest Infinite, the app version of the wonderful gamebook series Destiny Quest. They will at the Playcraft Expo if you want to see them. They also have a new game called Strayed. They also have a brand new game for children aged 8-10. If you would like to try it out, you can email them at chris@adventurecow.com.
Cubus games will be releasing the Frankenstein Wars imminently!!!!
Marc Wilson's Dangerous Worlds gamebooks are awesome. Check them out.
Try out the Castle of Blackwood Moors by David Konkol
If you want to write a great gamebook, the Gamebook Authoring Tool is a great help and it just has a new edition.
Maelorum is an awesome gamebook series and there is a new one in the works.
Adventure Cow is spreading the word about Destiny Quest Infinite, the app version of the wonderful gamebook series Destiny Quest. They will at the Playcraft Expo if you want to see them. They also have a new game called Strayed. They also have a brand new game for children aged 8-10. If you would like to try it out, you can email them at chris@adventurecow.com.
Cubus games will be releasing the Frankenstein Wars imminently!!!!
Marc Wilson's Dangerous Worlds gamebooks are awesome. Check them out.
Try out the Castle of Blackwood Moors by David Konkol
If you want to write a great gamebook, the Gamebook Authoring Tool is a great help and it just has a new edition.
Maelorum is an awesome gamebook series and there is a new one in the works.
Monday, April 24, 2017
#AtoZChallenge T is for Tons more gamebook stuff
Cubus games have some great gamebook apps going including the upcoming Frankenstein Wars by Paul Gresty.
The Dangerous Worlds gamebooks by Marc Wilson are awesome and worth checking out.
If you want something along the lines of the Way of the Tiger series, you can give the Shinte Warrior series a go.
The Dangerous Worlds gamebooks by Marc Wilson are awesome and worth checking out.
If you want something along the lines of the Way of the Tiger series, you can give the Shinte Warrior series a go.
Saturday, April 22, 2017
#AtoZChallenge S is for Scott Malthouse
Hello lovely people.
Today, I want to tell you about Scott Malthouse, writer of the Trollish Delver blog. Scott has made several RPG products including Tunnels and Trolls products, Quill, a solo roleplaying game about letter writing, USR (short for Unbelievably Simple Roleplaying system) and In Darkest Warrens, a rules lite fantasy system.
Scot has come up with two recent products for PWYW.
Tequendria
Astounding Interplanetary Adventures
Today, I want to tell you about Scott Malthouse, writer of the Trollish Delver blog. Scott has made several RPG products including Tunnels and Trolls products, Quill, a solo roleplaying game about letter writing, USR (short for Unbelievably Simple Roleplaying system) and In Darkest Warrens, a rules lite fantasy system.
Scot has come up with two recent products for PWYW.
Tequendria
TEQUENDRIA is a fantastical roleplaying game inspired by the works
of Lord Dunsany, the grandfather of modern fantasy. In this game you may
become a grim Gravekeeper of Zum, a soul-weilding Icur sorceror or even
an artificial Doomgaunt. Travel the wilds of Yann where the winter will
bite as fiercly as the wolves, or delve in to the ancient Pits of Snood
and face the demons within. Magic coarses through the veins of
Tequendria, meaning every creature is somewhat capable of casting
spells. Above the clouds of the world adventurers can take to their
aether in mighty vessels, visiting strange alien worlds like Dim Carcosa
and the Snurk Pits of the Bounds of Leng.
- Play as 20 different weird and wonderful archetypes (roll them randomly if you like)
- Everyone can cast spells
- Setting information for the world of Tequendria
- A bestiary of deadly creatures
- A selection of fiction by Lord Dunsany
Astounding Interplanetary Adventures
It's rayguns,
aliens and swashbuckling amongst the stars! Astounding Interplanetary
Adventures is a minimalist game of pulp sci-fi inspired by serials like
Flash Gordon and Buck Rogers. Using the rules-lite system introduced in In Darkest Warrens,
these few pages have everything you need to play a fun romp through
space, including aliens, rocket ships and setting information.
All you need is some friends, some six-sides dice and an imagination to begin your life of heroism. Perhaps you want to be a daring pilot, a brave soldier or even a scientist who can build robots to help you out! With AIA it's quick and easy to get to the table and start playing.
What's included:
All you need is some friends, some six-sides dice and an imagination to begin your life of heroism. Perhaps you want to be a daring pilot, a brave soldier or even a scientist who can build robots to help you out! With AIA it's quick and easy to get to the table and start playing.
What's included:
- 5 classes: soldier, noble, pilot, scientist, and athlete
- Alien bestiary
- Roll random planets
- Factions
- Planets
- Thrills and spills!
Friday, April 21, 2017
#AtoZChallenge R is for RPGs based on solo systems
The Advanced Fighting Fantasy 2nd edition series continues to grow - this year, we will see the sci-fi version, Stellar Adventures.
Lone Wolf also has an awesome RPG that lets you play classes mentioned in the books, such as Crystal Star magician, border ranger or Knight of the White Mountain.
Tunnels and Trolls has always had a long and proud tradition of solos and it now has a Deluxe edition.
There will soon be an Orb RPG based on the gamebooks set there, such as Talisman of Death, the Duelmaster series and the Way of hte Tiger series.
Of course, there is Dragon Warriors, an RPG set in the land of Legend where the Blood Sword series takes place.
Lone Wolf also has an awesome RPG that lets you play classes mentioned in the books, such as Crystal Star magician, border ranger or Knight of the White Mountain.
Tunnels and Trolls has always had a long and proud tradition of solos and it now has a Deluxe edition.
There will soon be an Orb RPG based on the gamebooks set there, such as Talisman of Death, the Duelmaster series and the Way of hte Tiger series.
Of course, there is Dragon Warriors, an RPG set in the land of Legend where the Blood Sword series takes place.
Thursday, April 20, 2017
#AtoZChallenge Q is for things that begin with Q
First, we have Qanharren, a gorgeous gamebook that I backed on Kickstarter - I'm looking forward to seeing it!
We also have QUERP (short for Quick and Easy Roleplay) from Greywood Publishing.
Wednesday, April 19, 2017
#AtoZChallenge P is for Click your Poison
Hello all! Today, I'd like to let you know about James Schannep, author of some great Click Your Poison books. Go and check them out :)
You can find his blog here.
You can find his author page here.
You can find his blog here.
You can find his author page here.
Tuesday, April 18, 2017
#AtoZChallenge O is for our growing gamebook world
Hello all! I have a big list of new gamebooks that I want to tell you about, so here are a few to look at.
Megara Entertainment is producing gamebooks at a great rate. It is currently adding to and reprinting the Golden Dragon series, but it has also done the same with the Way of the Tiger series. There are also two new Way of the Tiger books - book 0, Ninja! and book 7, Redeemer! by excellent author and probably ninja, David Walters.
Delight Games have tons of interactive book apps. Check them out!
Unimatric Productions are also making awesome apps!
Prime Games Bulgaria are making awesome apps!
There will be more in the next few posts!
Enjoy!
Megara Entertainment is producing gamebooks at a great rate. It is currently adding to and reprinting the Golden Dragon series, but it has also done the same with the Way of the Tiger series. There are also two new Way of the Tiger books - book 0, Ninja! and book 7, Redeemer! by excellent author and probably ninja, David Walters.
Delight Games have tons of interactive book apps. Check them out!
Unimatric Productions are also making awesome apps!
Prime Games Bulgaria are making awesome apps!
There will be more in the next few posts!
Enjoy!
Monday, April 17, 2017
#AtoZChallenge N is for New stuff from Mark Lain.
Whassup, gamebookers! Today, we have Mark Lain, writer of the Malthus Dire blog and several great gamebooks. Today, we have an interview on what he's been up to.
Tell us about
yourself
I discovered gamebooks when my parents bought me The Warlock
Of Firetop Mountain for Christmas 1983 and I was instantly hooked. I strictly
only ever got Fighting Fantasy books as a child, but now I collect any
gamebooks I can find. I’ve got about 500 or so now but I still think that
playing rather than coveting them is the most important aspect. That’s what
drove me to create my review blog and, inevitably, to start designing and
writing my own.
You do awesomely
detailed reviews on your blog – what’s next for review?
I’ve had a few requests for Siege Of Sardath so that’s probably next.
Are you going to
Fighting Fantasy Fest 2?
Absolutely! I was at the first one, which was fantastic. I
just hope this one compares well.
What have you
included in Golden Dragon book 2 Temple of the Flame?
Now that would be telling! I don’t want to give the secrets
away, but, essentially, I thought about what I did and didn’t like about the
original version, cleaned up some bits that seemed jarring to me, expanded some
areas, and added some completely new material of my own. Hopefully people who
know the book well with think the new parts add value and those who are new to
the book will come away thinking it all gels as a coherent whole.
What gamebooks would
you recommend to someone who wants to get into gamebooks?
It depends on the player’s age. Many younger people start
with Choose Your Own Adventure which,
as much as they are a very mixed bag, they do a good job of demonstrating the
sheer variety of gamebook genres and concepts that are out there. Plus, they
are fairly easy and don’t get soul-destroying as you try to win. Personally,
I’d suggest The Warlock of Firetop
Mountain is a good entry point though as it pulls together so many medieval
fantasy tropes and is eminently playable. Or maybe even Combat Heroes as you mostly just have to look at the pictures which
make it very fast-moving, plus you can play it with a friend.
What advice would you
give to anyone who wants to write their own gamebook?
Do it! There will always be someone who likes your work and
someone else who doesn’t, but don’t get disheartened. Spend a long time
planning and designing it to make sure it flows and works properly. Write in
short sessions – if you are flagging, so is your text, which means the reader
is probably getting bored too.
You have written your
own gamebooks. What inspiration do you draw on to write them?
Little moments that I see in movies or tv series that I then
expand on. Lyrics from songs are a good
source of inspiration as are things I see or hear as I’m walking to Co-Op.
Nightmares are always ripe for plundering too.
What is your new gamebook
series about?
The series is called Destiny’s
Role. Each book will stand alone. It’s not an ongoing saga or anything like
that. The same basic system and world links the books so they have that in
common, but each book is self-contained. I’ve got about a dozen concepts
already sketched out and the first three books are completely designed, they
just need drafting. It will be a mix of approaches: some old school
dungeoneering, some item hunts, and some higher-concept stuff
When is it planned to
come out?
The first one, called Year
Zero, is an introductory book containing four different adventures of
various lengths to get players used to the system. Three are written and the
art is done. The fourth is fully designed and just needs writing-up. Hopefully
the finished book will be out by Summer.
Saturday, April 15, 2017
What am I up to?
Hello all. It's not an April A to Z post today, but I thought I'd update you on what I'm up to. The latest gamebook thing I've written is SCRAWL, which you can get an pay what you want for (including nothing).
SCRAWL has plenty of supplements and there's loads of other stuff you can get. Most of it is free or PWYW.
To see my bibliography, go here.
SCRAWL has plenty of supplements and there's loads of other stuff you can get. Most of it is free or PWYW.
To see my bibliography, go here.
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