I realise now that I was crying out for Fabled Lands.
|She also seems happy at the sight|
of the Fabled Lands title.
I bought the first four physical books as soon as I found out. I started reading them and quickly became immersed in the world I entered. In my next post, I will write about my first explorations of the Fabled Lands, but here I will give a brief overview of the setting and the game system.
|Where shall I begin?|
The big things happen in the settlements. Each village, town and city has its own character from the stinky, sulphur choked Yellowport to the ashes and rubble of Trefoille to the fortified Citidel of Velis Corin. The writing and the illustrations really bring out the atmosphere of each place.
|What could happen in this city?|
For example, a sage in a tavern in Yellowport will pay handsomely if you go to Scorpion Bight (which does contain scorpion people) and return a book to him. Fabled Lands is full of these opportunities which involve varying levels of complexity and difficulty and the more you explore them, the more these opportunities will become apparent to you.
|Take your pick. I wouldn't recommend|
taking the dragon, though.
As well as material rewards, you can also obtain titles, become an initiate to a religion, obtain blessings and make resurrection deals. The titles can make other characters react more favourably towards you. Being an initiate to a religion enables you to get favours from that religion, the main two being cheaper blessings and resurrection deals. Blessings allow you to reroll an ability roll if you fail or they may protect you from storms and disease. Reurrection deals allow you to wake up in a temple if you are killed. I like they way that they are described as 'The last word on insurance'.
|Can't we just do a bit of sightseeing,|
|Your choice of initial characters.|
You could also explore the wilderness where you will find all kinds of strange beasts and goings on. The more remote the area, the stranger the the encounter. They can range from bandits to scorpion men to dragons and faerie folk where all kinds of wierd things can happen.
|Merfolk are just some of the|
you could come across.
Humans occupy most of the world with non human races living in the remote wilderness. There are no towns of orcs, elves and dwarves randomly dotted around the land and few non humans live in the human settlements. The geography also makes sense to me.
|Live in a castle, buy a ship, go around|
the world - it's all possible.
|Each land has a |
So basically, the setting is a whole fantasy world chock full of all kinds of people and monsters. And you can do anything you like in that world and aspire to go from a lowly outcast to become anyone you want to be. Which should cover what most people are after.
How should I approach reading Fabled Lands?
The best thing about Fabled Lands is its huge world full of opportunity to get into all kinds of shennanigans. It lacks in some areas, but no series of gamebooks can match it for its huge sandbox style set up.
The best way to approach Fabled Lands is with the mindset that you can create your own story for yourself using the books as a guide.
|Where will you end up?|
There is also no storyline in which you have to save the world or in depth description of your character's feelings.
DARTH VADER: Where's the Fabled Lands series? Is it safe?
Is it alright?
DARTH SIDIOUS: I'm afraid it died...It seems, in your anger,
you axed it.
You will then be begging for the other books. BEGGING!
And then you will find out that books 5 and 6 are out of print, books 7-12
However, if sales of the relaunch are good then they might be released, so we have a new hope.