Moving over to my latest gamebook to date, Sharkbait's Revenge, we see that it is a 100 paragraph book with just under 22000 words. And it has a shorter rules section.
When I started writing gamebooks, I just didn't write narrative.
|And this orc is a 3rd level fighter|
with a +1/+1 double sword and a
+2 amulet of natural armour.
This is the kind of feedback I got after my second entry to the Windhammer Prize for short gamebook fiction at Arborell when I entered City of the Dead. The winner and the merit award prizes were more rules light and focused more on narrative. Indeed, Kieran Coghlan's Waiting For the Light had nothing but an inventory list. There wasn't even a background, but it is still great because of the narrative and the mystery of the book.
I've just read Heart of Ice and there are some brilliant descriptions and characters in the book and this is why it is a contender for greatest gamebook of all time (don't we need a Fighting Fantazine type survey on this kind of thing already?)
|A picture I took of the|
Himalayan foothills. I
would think about how
to describe this lovely place.
|An ancient Egytian scimitar. Not just|
another non descript method of dealing
2 stamina points of damage.
I wanted everything to be memorable. And it had to be if all our readers were looking at would be the rules, the background and about 10 paragraphs.
|Can you have too much description? What do you think, Tolkien?|
|He's not a villain. He's|
more 'armless than most.
|Get back in the book, Zagor.|
It's not time yet.