A
month ago, or thereabouts, I wrote a post here saying how excited I was about the imminent release of Life of a Mobster, the gamebook
application written by Mike Walter (aka Lucid's Games), and released
by Hosted Games.
That
time is now. That game is here. And, man alive, has it ever lived up
to my expectations.
This
was my original plan: I play the game, explore its nuances, then
write a comprehensive review. But, you know, since I formulated that
plan I've played through this game four times, start to finish. And I
feel I'm still only scratching its surface. Yes, I'll likely play the
game again and again, until I know it well. But that'll take some
time, and I want to get this blog post written now, while Life of a Mobster is fresh, and shiny, and new.
Here's
my new plan: I'm just going to gush about how great the game is,
instead.
So,
here you play a mobster. Not part of the Mafia - part of an organised
crime family that's very similar to the Mafia (you get to
choose the family name). If you've played Life of a Wizard - and you
should - you'll already be familiar with the format. The game events
are recounted as part of an autobiographical discourse, in the first
person and the past tense. You choose your childhood background, and
progress through adolescence into adulthood, where you meet your
first mobster and, for one reason or another, become embroiled in a
life of racketeering, tax fraud, theft, gunrunning and maybe even
drug dealing (Apple really let that one past the censors?).
Or
maybe not. Maybe you'll become an FBI informant, or a backstreet
surgeon, or a US senator (a subtly different type of crook). You can
be as moral or immoral as you choose - just keep in mind that your
crime family's captain, your caporegime, will be expecting you to pay
your dues.
Rather
counterintuitively, the staccato, 'tell, don't show' style of writing
in use throughout here works really well - in a gamebook, it allows
the player to jump quickly from decision to major decision. And
there's a real tension to some aspects of the storytelling - I've
never yet found out the consequences of failing to pay off my
caporegime, just because I've been too scared to take the risk.
Similarly, I was for some time too scared to try defrauding the tax
man - and when I finally did take the chance, the repercussions were
harsh...
There's
a ton of stuff going on here. As well as managing your various
crooked business interests, you may get married, have affairs, and
raise children - one of the endgame achievements mentions you can
have five kids; I've never managed to bring more than two little
darlings into the world. There are also achievements for cold-hearted
butchers and for pacifists, for love rats and celibates. Play through
the game ten times, and you won't see everything. There are a whole
bunch of different endings to aim for - you can unite the five crime
families of New Daria, or you can crush them underfoot. Your life
can be turned into a Hollywood movie, or you can live out your days
in a witness protection programme. I still don't know how to achieve
most of these endings, yet - and in my failures, I've found a few
not-so-pleasant endings, as well.
Oh,
and the game takes place in the city of New Daria - a city whose
football team is the New Daria Wizards. That's a cute callback to
Life of a Wizard, right there.
Criticisms?
I don't have many. There are so many minor characters that it's
occasionally a little hard keeping track of who's who (the reminder
on the stats screen helps). So far, game balance seems weighted a
little on the difficult side - some skills, and some relationships,
seem really hard to improve. And that all-important money never seems
to stick around for long. But keep in mind I've still only played the
game four times; I suspect that's just because I haven't been playing
it well, so far.
So,
my conclusion: fun, fun, fun. Eminently replayable.
My 'like' for this game is at maximum.
Lifeof a Mobster currently costs €2.99 , or whatever that is in your
local currency, and that's a decent price.
(Post
by Paul Gresty).
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