|Paragraph 1 is purple, meaning that it is an|
You start at the paragraph
You are not told to turn to a paragraph because you start at that paragraph (OK, you might have been told in the background but you haven't been told to turn there from another paragraph). However, you may have to choose to turn to a paragraph from a choice of more than one paragraph in the background and also, your starting paragraph may not be an orphan paragraph due to time travel shennanigans. For examples of this, see Black Vein Prophecy, Necklace of Skulls and Crown of the Kings.
You go to them due to an instruction from a previous scene in the gamebook or an earlier gamebook in a series
|If you complete book 1,|
you can turn to
|Puzzle from Island of the Undead.|
You go to them as they are the solution to a puzzle
You may be presented with a puzzle where the answer is a number or you may have to convert a word into numbers (usually using the formula A =1, B = 2, C = 3 etc). The solution will be the paragraph that you turn to.
|Seppuku is not|
a good thing.
In some books, you may be given a statistic which may do something if it reaches a certain score. For example, in the Crimson Tide, if your ferocity is reduced to 0, you turn to 200. In Sword of the Samurai, if your honour is reduced to 0, you commit seppuku. In Outsider!, if your psychic score goes to 13 or more, you turn to 103 to explore your new psychic powers.
It's a false unreachable paragraph
Paragraph 192 in the Warlock of Firetop Mountain (See errors) is an orphan paragraph, added to bring the number of paragraphs up to 400.
Paragraph 258 of the Citadel of Chaos (see errors) is also an orphan paragraph, possibly because of a missing option.
|Where's my paragraph?!|