Down
Among the Dead Men has been floating around on the seas of fiction
since 1993, when Dave Morris wrote it as book number 2 in the Virtual Reality
Adventures series. The story is excellent, a seafaring tale of
revenge against a truly despicable pirate foe, the black-hearted
bastard Skarvench. In game terms, it allows you a wide variety of
character builds, and presents a ton of different routes to explore,
particularly in the early parts of the story. And that equates to a
gamebook you can reread again and again. And indeed I have; my own
copy of Down Among the Dead Men is a battered, ex-library copy. I've
battered it quite a bit more in the years that I've owned it.
When
I learned that Inkle had converted this book to app format, my first
thought was that it was an excellent choice - containing no
randomness, no dice-rolling combat, it seemed a fine candidate for
conversion into a gamebook app with a fairly literary tone. My
second, contrasting thought was to wonder if it would hold up against
the interactive fiction of the last few years. Y'see, the challenge
to 'beat the book' is quite out of vogue, these days. Story is
all-important; you can complete the story well, or complete the story
badly, but death or truly miserable defeat are increasingly rare.
I needn't have worried. One of the
first choices you get to make in Down Among the Dead Men is about the
nature of the world in which you live - is it an optimistic land of
high adventure, a grim world of harsh realism, or somewhere in between
these two extremes? For those learned in the lore of interactive
fiction, it's quickly apparent that you're choosing your difficulty
level - or, if you prefer, the type of reading experience you're
about to have. Will you read the book as originally written some
twenty-plus years ago, or do you prefer to read a story where you
need not fear the protagonist's sudden death, and any unfulfilling
lack of dramatic resolution that results from such a fate?
This
update to the original book by the guys at Inkle is a lovely touch, and an example of the
sort of flexibility that allows stories told through the Inkle motor
a great deal more nuance than those in the classic gamebook format.
Difficulty levels aside, other nuances crop up throughout. When I
played as a changeling sorcerer, who knew nothing about my origins, I
passed mysterious buildings that seemed oddly familiar, and I
wondered whether I might once have lived there, once. When I played
as a pirate queen, disguised as a man, I struggled with the
difficulty of hiding my sex during my travels with my fellow pirate
escapees. Like DM's previous Inkle project, Frankenstein, Down Among
the Dead Men keeps the game mechanics - your character's skills, and
so on - hidden away 'under the hood'. And so much the better - if the
game does your bookkeeping for you, why bother with them? If you've
never read 1993's Down Among the Dead Men, you'll have little Inkling
of the variables at play here. I came away from this story kind of
wishing that I didn't know the original so well, in fact - I'd have
loved to approach this app with no knowledge of the gamebook elements
at work.
Another
point worth mentioning is the price of this app. Just now it costs 0.89 euros for iPhone/iPad, or whatever that is in your local
currency. That's super-cheap. And probably a bit less than I paid for
my battered ex-library copy of the book back in the day.
(Review
by Paul Gresty)
Thanks for a well considered review, Paul. I have to confess that the new touches powered by Inkle's engine - the possibility of fine-tuning text so that it's customized to each character, and the difficulty setting - were implemented in this instance by Jon and Joe, not me, and a very excellent job they did too. But it's the direction I took with Frankenstein and will be taking with the Dragon Warriors app I'm working on next - which is fitting, as DW was always more about the story than about dungeon bashing.
ReplyDeleteThose changes are by Jon and Joe? As I say, lovely touches. I'll lightly edit the review to make that a bit more explicit...
ReplyDelete