Showing posts with label crypt of the sorcerer. Show all posts
Showing posts with label crypt of the sorcerer. Show all posts

Thursday, April 21, 2011

April A to Z - R is for Razaak

Seven heads are better than one.
Appears in:  Crypt of the Sorcerer (Fighting Fantasy 26) by Ian Livingstone.

Background:  Was once an apprentice to a lawful wizard but turned away from that and demanded that several nobles relinquish their power to him.  When they didn't he, sent lots of plagues and tormented them until a warrior killed him.  He was sealed in a tomb but it was decreed that the tomb should not be opened for one hundred and ten years or Razaak will return and destroy all life (which idiot did that?  Shouldn't they have just decreed that Razaak will be dead for all eternity).  Someone didn't get the memo.

Prominence:  Razaak's servants are all over the place, causing havoc for you or anyone who lives in Allansia.  His servants include a dragon so he has some serious firepower.  Most of your encounters are caused by Razaak.  8/10

Hardness:  Razaak has several spells that will instantly kill you if you don't have the correct items. He also has a skill of 12 and a stamina of 20 making him a formidable warrior, but the kicker is that if he hits you twice in a row, you automatically die.  He can also only be killed by one weapon which will turn you into a skeleton eventually.  It is not for nothing that people say that Crypt of the Sorcerer is unfair. 11/10

Ambition:  The destruction of all life.  10/10

Style:  He lives in a bog standard evil sorcerer crypt and he has a horde of everyday chaotics but he has also recruited Ungoth, the Skeleton King (he must be good if a king is taking orders from him), a dragon and lots of undead.  5/10.

Diabolical genius:  Strapping Yaztromo to a pentagram, sending a dragon against you, having an undead skeleton king ask you weird questions are all part of Razaak's repertoire (I've just made him sound like a stage magician).  Most of Razaak's servants just attack you, however and if he was really clever, he would have had one of his own servants find his sword first and not have left it in a lake for anyone to take.  5/10.

Total score:  An powerful and almost indestructable sorcerer has recruited powerful and almost indestructable servants to destroy all life.  He could have worked harder on some details but killing Razaak is an almost impossible challenge.  39/50.

Tuesday, February 1, 2011

Your adventure ends here - for being naughty

Ok, I'm going to post two 'Your adventure ends here' posts, do my favourites at a later time and then wrap up after that. 

The first gruesome death comes from Ian Livingstone's Crypt of the Sorcerer. 

Razaak, with backing vocalists,                                 A bit less scary here and going
looking distinctly scary.                                              solo, but still buzzing.

149

You are mesmerised by the beauty of the sparkling diamonds, but picking one up is the last thing that you will ever do.  Your body immediately crystallises and you sparkle as if you were a diamond yourself.  You have saved Allansia from eternal doom, but you have paid for your greed with your life.

Why I like this paragraph 

First of all, although you die, you turn into a giant diamond.  You may be dead but you are a very rich corpse.

Second of all, you die because you were greedy and should have been more concerned with saving your own life rather than grabbing treasure.  You have violated the moral code set by the book and so you have paid the penalty.  Maybe the fact that you turn into a diamond is an example of death by irony for your greed. 

How did I get into this mess?

I got this far by cheating.  Seriously, I'm not going to play Crypt of the Sorcerer fairly.  The book is extremely punishing.

This is almost the end of the book.  I've survived Razaak's magical onslaught and beaten him in combat.  Not too easy considering he's a skill 12 stamina 20 opponent who automatically kills you if he wins two consecutive attack rounds.

Now that he's finally dead, I could flee the collapsing cavern or I could look at the treasure.  I'm given another chance to flee, but I still decide to take it.  I am killed for my greed and the inability to take a hint.

What have I learnt from this paragraph?

Some gamebooks have a moral code and if you work out what it is and follow it, your life would be much easier.  Crypt of the Sorcerer is not too overt about what it wants as a moral code but it does punish you for being greedy, saying you serve chaos and attacking non hostile people.  However, in the last case, you still have to attack someone and take a luck penalty to get an essential item for victory. 

Sword of the Samurai by Mark Smith and Jamie Thompson also has a moral code which is measured by your Honour score.  They do not go into too much detail about what is honourable and what is not honourable, but the word honour has certain connotations which if you folow, you can't go too wrong.  If your honour reaches 0, you commit seppuku.

He's not here for the fishing.

Some books have other rules that are not moral but you need to follow them to survive.  For example in Phantoms of Fear, by Robin Waterfield, you reach a point where you can enter the dream world and become invisible but you will not become immaterial.  There is a point where you come across a bunch of lizard men who kill you.  If you decide to become invisible, they still kill you because you are not immaterial as the book told you earlier. 


The phantoms often suffer from sinus problems.


So if a gamebook (not necessarily a person in a gamebook as they may be a lying traitor) tells you something, it is probably good to follow that rule or you will end up dead.