Here's some failure paragraphs which I like for some reason. Enjoy!
The first one is from Space Assassin by Steve Jackson and Ian Livingstone.
An orange glow pervades the room, reflecting off everything except the spheres which remain implacably black. Little doors materailize in front of each sphere and swallow them as they droft over their thesholds; within seconds the entire room is bereft of the spheres. The doors evaporate, leaving you easy eaccess to the other side of the room. Before you can stroll across, however, the room vanishes and you find yourself floating in a starry void, light years from anywhere. A stone tablet drifts slowly into view. It is engraved: "We eliminated seventy-seven spheres of annihilation on your account. As you do not have the means of paying your bill for this service we have taken the liberty of foreclosing and transporting you to this place. Sorry."
The tablet drifts away, leaving you to spin in the void. You have failed.
Why I like this ending
It's all about the 'sorry' at the end. It adds a touch of humour to floating in eternal blackness.
This ending is from Moonrunner by Stephen Hand.
You have leaned the hard way that there is no escape from Karam Gruul's infamous wire tunic. Your hunt for the fiend ends in a most grisly fashion.
Why I like this ending
This ending highlights what an evil genius Karam Gruul is. Anyone who has invented their own grisly infamous trap deserves respect.
The next ending is from the Citidel of Chaos (no, not that one) by Jamie Thompson.
You ave no way of entering e Overlord's World and none of the thinkers among the Champions can come up with a solution either...and time is running out. After ten minutes or so, the double doors crash open and a veritable army of Enforcers and Cybermarines come boiling in. The battle is epic in scale and you will go down i the annals of the Resistance forever. But the outcome is never in doubt. Eventually, you are all overwhelmed. It is all over.
Why I like this ending
It is a great example of a blaze of glory ending.
This ending is from Deathtrap Dungeon by Ian Livingstone.
You step up to the mirror and are amused by your distorted reflection. Your head looks as large as a pumpkin and your face is exceedingly strange. Suddenly, without warning, a terrible pain pounds through your head and you try to look away from the mirror but are unable to. Some evil force is keeping your eyes glued to your own reflection. You grip your head with your hands and realize with horror that it is expanding. You can withstand it no longer and, blacking out with the pain, you fall unconscious to the floor, never to wake.
Why I like this paragraph
It has an element of horror to it. It starts off with you looking at a funny image of yourself in a mirror and ends up with you dying horribly.
The last one is from Necklace of Skulls by Dave Morris.
No expression shows on the hard ma-like face as you make your genuflection. There is no roar of rage to show he is affronted nor flash of sullen anger in his eye. He only raises his sceptre slowly as though to emphasize the point he is about to make. Then, before you have a chance to move, he brings the sceptre swishing down to split your skull open like a melon. Your adventure ends suddenly and horribly.
Why I like this ending
This paragraph really drives home how stuffed you are and hopeless your situation is against your foe. First of all, it contains the word genuflection. I have no idea what it means and so my situation also becomes hopeless in a literary way.
Then he does nothing to show off his power which is a clear indication that he has so much power that he does not need to show it off. Oh dear. All he does is slowly raise his sceptre. However, even that is too quick for me and he then splits my skull open like a melon. Which means he didn't find that too difficult.
Next time...
A summary of what I have learnt from all these death paragraphs.
I will also post about my own writing. Something I have done very little of during the winter, but I think I need to do it more regularly.
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Showing posts with label deathtrap dungeon. Show all posts
Showing posts with label deathtrap dungeon. Show all posts
Sunday, February 6, 2011
Tuesday, February 1, 2011
Your adventure ends here - make sure you learn something from it.
Here's an ending from Deathtrap Dungeon by Ian Livingstone.
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An old cover, showing the bloodbeast. |
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An alternative title. You can find more of these here. |
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The gnome shakes his head and says 'I'm afraid you have failed the Trial of the Champions. Baron Sukumvit's Deathtrap Dungeon will keep its secrets for another year, as you will not be allowed to leave here. You are appointed my servant for the rest of your days, to prepare and modify the dungeon for future contestants. Perhaps in another life, you will succeed...'
Why I like this paragraph
It refers to you having another life. Is that a nod to the reader, implying that each attempt is a different life that they lead? Or is every separate reading of a gamebook like another dimension? That is an interesting concept to follow.
The most informative thing about this paragraph is how you get here. The gnome asks you if you have certain gemstones and you end up here if you don't. So you may lose, but in a future reading, you will know which gemstones to look for. This should make things easier.
How did I get into this mess?
I got all the way through the dungeon to come to a huge door guarded by a small gnome. The door has three sockets in it which only take three types of gems. You need to get the correct gems in the correct order.
What have I learnt from this?
Just because you die, it does not mean that the paragraph is useless. You can glean some information on what to do next time. All death paragraphs give you some information, which is 'Don't choose this paragraph again.' However, as in this case, you can get more information on what you can do.
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