Good day to lovely reader! Today, we have Will Fincher, author and illustrator of the wonderful Maelorum gamebook.
He is currently writing volume 2, which is set to be just as awesome if not more so and today, we have Will who is here to tell us more about himself and his work.
About me:
I've
always had a powerful imagination. In my childhood I did a lot of
reading and drawing, and spent a lot of time outdoors. My family was
poor, and moved around a lot, so I think that's why I got into games,
and writing and creating my own. I started making games when I was in
8th grade, and made a board game adaptation for "Journey to the Center
of the Earth" by Jules Verne as a school project. Even back then, I was
thinking of all the books and films that could be adapted from into
games, or how much money companies could make if they just used their IP
in more creative ways. Most of my ideas from the 90's have become
billion dollar industries, so I guess they figured it out! When I
discovered role-playing, it was through fantasy books. The Dragonlance
series, the Hobbit, and Lonewolf were early examples. It all branched
out from there, and I've enjoyed writing and illustrating, and game
design ever since.
At home, I struggle with the
work / life balance like everyone else. I'm still relatively new at
being a Father, which as wonderful as it is, I think is very difficult
to any creative person. It really does bring things into opposition to
one another. For instance, the interests of my Wife and Child and my
creative work are diametrically opposed to each other, and I have to
really work hard to find a balance to it all. I don't think people
understand how hard it is for a Parent to have a creative life, to
actively work at finding time to better themselves in a craft like
writing or illustrating (in my case both), or what a person has to go
through to write a book length story with all the distractions of modern
day on top of it all. Even just trying to write this, I had to stop and
make my kid three meals, snacks, and get up at least twelve times to
see what he why he was tugging on my arm. So then this is the crux of my
work as a creative, to bring my ideas to life one day at a time.
Maelorum
volume 1 is a great gamebook with awesome illustrations, a choice of
characters and an excellent combat system. What kind of story are we to
expect in Maelorum volume 2?
First off, I'd
like to thank you and everyone else who has been supportive of
Maelorum. It's hard to believe I'm on Volume Two, but here we are. So
one concept I had for Volume One and Two, which came early on, is to
have the first book pay homage to dungeon-crawling and classic fantasy,
while the second would take that world-building and let people explore
openly in the next book. Volume Two I hope will fulfill the idea of
exploring in a more open way as opposed to a linear path. It's a very
dark story with a possibility of hope, which mainly explores why good
people turn bad, or vice-versa.
Will Maelorum volume 2 continue with the same characters as volume 1?
It
is a direct continuation from Volume One. Most of the characters are
returning, although how they have changed I think will be a surprise to
many.
You have released some updates for backers with some lovely drawings. Is there anything you can reveal here about volume 2?
I
am ready to reveal something new for the Maelorum fans. I've used a
two-page spread for my monster encounters, which fits a lot of
information in a graphical way like a video game. In Volume Two, there
are even more creatures and people who you'll battle, and I've managed
to fit some smaller encounters into a single page. Here is an example:
In
one of the updates it seems that the hero can be of highborn or lowborn
lineage. Do you want to tell us about the characteristics the hero can
have?
Good question! The
lineage feature basically acts as a switch, diverting the player to
storyline that is only meant for him or her. So your background, while
briefly described in the first book, now becomes a crucial part of this
story as you return home and confront a city much changed from when you
left it. Having one character born from the upper class, and one from
the lower class, makes it very interesting to write and explore this
world. So think of a person from noble
birth, being forced to fit in with the riffraff, trying to get back into
good graces, and this is where you'll find yourself in Volume Two.
Maelorum
volume 2 was planned to be the last book in the story. Do you have any
other gamebooks planned, either in the world of Maelorum or elsewhere?
I
still plan to have Volume Two conclude the Maelorum series, but I may
release smaller booklets or expansions from time to time. Some day I
might discover a compelling story and have the creative stamina to
produce a third book, so I won't rule it out. However, yes I have many
projects and stories waiting in the wings for Maelorum to conclude. I
have had some interesting ideas for new original Gamebooks, but for now I
think after Volume Two I will take a break from it.
The books come with cards. Do you plan on making any other Maelorum merchandise?
Yes
I have expansion cards, which a lot of people were skeptical about at
first. I think they've come around, because it's a neat way to bring
replay value to the readers. But on top of cards, I also have maps,
bookmarks, dice, variant covers, and more so I am limited only by
funding!
I
had a really great concept for a video game that I was holding onto for
a long time. I pitched the concept, and it was very well received, and
was in pre-production for about a year. Since that time, the developer
was forced to abandon it due to larger contractual obligations for AAA
titles. So it was hard to see that postponed after all the excitement of
seeing it start to come to life, but these things happen! The good news
is that the project has evolved into a new format, which if successful,
will open the door back up to the video game version.
I
have too many projects lined up! It's going to be hard to decide what I
do after Maelorum. I have three or four unfinished novels, any of which
could also become graphic novels. I have a board game idea, and a card
game which will launch later this year with the help of a partner. I'm
very excited to show what else I have to offer, and I think people will
be surprised by the range of material, everything from the supernatural,
to political satire! Thanks again for this interview, and for all the
support I've received from the gamebook community!
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