For those of us who don’t know, tell us about yourself.
I discovered gamebooks when I was
seven in the early 80s and have been a fan ever since.
I run the Malthus Dire Blog where
I’ve been reviewing all the FF (and related) gamebooks for a few years now. I
have written several amateur FFs which can be found online. I contribute to
Titannica and Demian Katz’ massive gamebook database site. I’m also a very keen
collector of gamebooks and related paraphernalia.
You have done several more reviews, including gamebooks from
other sources such as Warlock Magazine. What was your favourite Fighting
Fantasy adventure?
Now you’re asking... it depends on
my mood and what appeals at a particular time. The obvious ones like Deathtrap Dungeon, Trial of Champions
and Creature of Havoc never fail to
amaze me – they were brilliant 30 years ago and they’re still brilliant now. I
will always have a soft spot for WOFM
because it was the first one I ever got. I like most of them. It’s a lot easier
to list the ones I don’t like – Space
Assassin, Chasms of Malice, Sky Lord, Black Vein Prophecy and Deathmoor are all awful and devoid of
any merit at all in my opinion!
Legacy of the Vampire
is about the Heydrich family inheritance. What inspired you to put that angle
onto the story?
Primarily the fact that the story
just cried out to be continued somehow. The Heydrich concept really appeals to
me, but I didn’t want to simply bring him back from the dead again and end up
retreading old territory so, instead, I went for a slightly more unusual angle.
There are echoes of Hammer’s Twins of
Evil in the overall idea and I make no apologies for that but I tried to
make it sympathetic (and respectful) to Keith Martin’s books (there are little
in-jokes for people to pick up on in it here and there) whilst putting my own
stamp on it. It’s my favourite by far of the FFs I’ve written to date.
Speaking of Heydrich, was there also a plan to debug Revenge of the Vampire?
There was, yes, entitled Revenge of the Vampire: Redux. I
mocked-up a cover image and started working through writing it up but I wanted too
much to put my own stamp on it and started removing parts of it and
substituting my own to the point where it was turning into another book
entirely! I might go back to it at some point and be less drastic with it.
Sukumvit’s Grotto
is a Christmas-themed gamebook where Baron Sukumvit has seemingly changed and
become charitable. But of course, there’s more. Do you have any more books
based on holidays?
No. That is the only one for now. It
was a very spontaneous creation and only took about two weeks to put together
from first having the idea to writing the final draft.
I did plan a New Year one late in
2014 but by the time it was approaching completion it was mid-January so it
turned into a wedding celebration one! It’s what became Honour And Glory, in fact. It was going to be set around a New
Year’s tournament originally.
You have written three books since last year – Venom of Vortan, Sukumvit’s Grotto and Legacy
of the Vampire. Which one was your favourite to write?
I liked writing all three, but all
for different reasons. Sukumvit’s Grotto
was fun to design, I liked conjuring up all the festive puns and tropes. Venom of Vortan gave me the chance to
really flex my imagination, not to mention finding lots of fiendish ways to
create a true path. Legacy of the Vampire
felt more like I was writing something a bit more personal.
What writing projects do you have planned next? Are there
any more characters from Fighting Fantasy that you would like to base a
gamebook around?
There are lots of plans in the
pipeline:
I’m creating my own CreateSpace
series of gamebooks called Destiny’s Role.
I’ve got loads of title ideas and partially-designed concepts that I want to
build into the series. There’ll be traditional fantasy, historical... anything
goes, really. It’s my way of making sense of all the disparate gamebook ideas
I’ve got scrawled on bits of paper. The demon idea that I created in Nightshade will be getting expanded and
developed in one of them.
Right now I’m writing a stand-alone
Sci-Fi gamebook called Days Without.
I had the idea ages ago but now I’ve started properly developing the idea. It’s
a sort of mystery based around a vanished alien race.
Once that’s written I’m then going
to write up a 1940s-style detective gamebook that I’ve been designing for a
Bulgarian gamebook project.
I don’t know if I’ll be writing any
more FFs for the time being.
What do you plan to review next?
That’s hard to answer. I review
whatever gets played at the time. The next to be reviewed will be whatever gets
taken off the shelf next! The only reason there was a four month gap between
October 2014’s last review and this March’s new one is that I decided to play
through all of Tin Man’s Gamebook Adventures apps in order (which took a while
lol.)
Mark Lain's website (Malthus Dire, yeah!) is one of the best. Definitely top-notch.
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