I've talked about Goblin's Bounty before and now it is nearing completion. Between myself, Ashton Saylor
and Emil Bakalinov, we are creating something great :).
The system is similar to Warlock's Bounty, since there is a gamebook with a collectable card game element. We have added to the system by creating categories for enemies. This allows us to give you the information you need so that you can arrange your deck with cards that will help you beat your opponent. We will also be making other changes in order to make combat a lot more smoother.
The story is very different to Warlock's Bounty. You are not a noble wizard but instead a lowly goblin who is in charge of three other goblins, each one a complete fool in his own way.
The whole world is in danger and you are the last choice for its saviour. Unfortunately you and your friends have to save the world as you have killed the last person who could be. Your quest to save the world will take you across different planes filled with infinite wonder - beautiful and terrible things that most ordinary mortals would not have the chance to see. But since the food is lousy, you can't be bothered to look at them .
In the end, it turns out that you and your friends will save the world, not despite your flaws but because of them. There's going to be a rollercoaster ride through the planes where you battle armies, invulnerable warriors and hordes of robots in order to save your home.
Keep an eye out for Goblin's Bounty.
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Looking forward to it. I would have backed the Kickstarter if I had a device on which to play it, but alas, I probably won't acquire any sort of touchscreen-based mobile device for another few months yet.
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