Hello gamebook lovers! Today we have an author of many awesome books, who has recently turned his hand to producing awesome gamebooks - this is David Walters, writer of books 0 and 7 of the Way of the Tiger series.
You can find David's Amazon page here.
You can find David's Amazon page here.
You've written lots of books with a Japanese/ninja feel. How did you feel when you were asked to do Way of the Tiger?
It
felt like a natural progression from some of my other work, and a great
honour as a fan of the series. I hadn't written a gamebook before so
that was an added challenge. I wanted to explore more about Avenger
testing out ninja skills, there were ways to do this that the series
hadn't touched yet. Plus I wanted to get Avenger off that cliffhanger
ending from book 6!
What kind of research did you do to do books 0 and 7?
I
had a lot of research of Japanese mythology which I used for book 0,
especially for the monsters, but was sure to give them an Orb twist. I
had already fleshed out the Island of Plenty for the Orb RPG, so I used
that too, drawing inspiration from some old travel books set in Japan.
Orb is not meant to be an oriental setting, but this part if the world
is and it was fun to detail it. I was knee to include a nightingale
floor, a Jorogumo etc. to the series as it hadn't been done before.
For
book 7 the main source material was book 6 and the Orb encyclopaedia,
plus Talisman of Death. There's a paragraph in book 6 that specifically
mentions other monsters in the Rift including plague trolls, and all
those got a mention or appearance in book 7. A small but significant
part of Talisman of Death was set in the Rift, and it was too good an
opportunity not to link to it.
I also looked up
people's favourite book of the series, and book 3 was a strong
contender as it had genuine multiple paths and a fun ending of gathering
support to overthrow the usurper - I used that as inspiration to write
the city section of book 7.
There were lots of loose ends by the time you reached book 6. Were there any that you couldn't address in book 7?
There
were a few loose ends from previous books that I didn't go back to,
such as that Avenger could have caught lycanthropy in book 3.
I
think I caught all the loose ends from book 6, I certainly meant to.
There were so many permutations to draw together whilst still making
decisions count. I had a fan saying they wished they had an alternate
path to help Foxglove in book 7, and I understand that if you had kept
her safe all through book 6, but given her treacherous nature I didn't
think it should change the final outcome too much. She does have her
moments in the book regardless.
The prequel was harder simply because I'd never written a gamebook before, but also it has to directly fit the rest of the series. For a sequel, even one with a lot of loose ends to tie up, at least you have a little more freedom to go in another direction. Ideally if there was a book 8 we could really innovate from a much cleaner slate.What did you find harder to write - a prequel or a sequel?
There is the Orb RPG coming this year, which not only allows you to run role-playing games but also has a huge amount of background material on the Way of the Tiger, a sourcebook if you like.Are there plans to release further Way of the Tiger books?
I'd
like to write book 8 of the Way of the Tiger as Avenger's story isn't
finished yet, those who read book 7 very closely may realise why,
particularly where the gods were mentioned. The decision to sanction
more books or not has still to be made by Mark Smith.
What other projects are you working on at the moment?
The
Orb RPG and my novels mostly, although a few other interesting options
are available. If anything I have too much on, which is a nice position
to be in!
No comments:
Post a Comment