Saturday, April 23, 2022

News for April 2022 and upcoming releases for May 2022

 Hello all! The gamebook world is moving quickly and there is loads to report on, so grab a pencil, stick your fingers between the pages and let's get cracking...


Zines

Voidspace

Voidspace issue 2 is out!

voidspace zine: 2 – voidspace _

Warlock Returns

Warlock Returns issue 6 is out!

The Warlock Returns Issue #06 - Arion Games | Advanced Fighting Fantasy | DriveThruRPG.com


Computer Games

Fabled Lands

The computer game is getting bigger!

https://store.steampowered.com/news/app/1299620/view/3177860631504431146


Gamebooks!

Savage Realms

Jam Hirons is writing a Savage Realms book!

https://jamsplace.co/2022/04/10/upcoming-project/


Fighting Fantasy

There will be TWO Fighting Fantasy gamebooks for the 40th anniversary - one from Steve and one from Ian. You know the ones I mean. Actually, there are two Steve Jacksons who wrote Fighting Fantasy, aren't there, so you don't necessarily know which one it is. It's the UK one.

https://www.thebookseller.com/rights/fighting-fantasy-co-founders-pen-two-new-books-for-series-40th-anniversary


Dragon Warriors

Paul Partington has written a Dragon Warriors gamebook from Red Ruin Publishing (which will be free!)

The Kingdom of Ereworn lies on the brink of either disaster or salvation. You have entered this benighted land, where you can either aid or oppose the forces of order. In this open world gamebook, many adventures await - explore haunted monasteries, delve into once deserted barrows or investigate cursed forests - the choice is yours!


Choose Your Own Adventure

CYOA has announced four books coming this summer - you can preorder them from COMING SOON! – Chooseco LLC (cyoa.com)

The Flight of the Unicorn

You are on a fantastic quest through medieval Scotland to find your missing pegacorn mentor, Dame Scotia. You believe she was kidnapped to steal her magic to create a pegacorn army. Can you and your newly-trained pegaorn, Liss, locate Dame Scotia in time to prevent war?

The Ghost on the Mountain

You’re on a family vacation in Haiti to learn about your heritage when you discover a ghost in your room. The ghost tells you her name is Yvette, and that the mountains are calling you. Before you can answer, you meet a little girl named TiYoyo, who wants to show you her home.

Fairy House

Bored and ignored by your busy parents, you decide to go outside and build a fairy house. Just when you’re sure nothing is going to happen, you meet Bert the Below Average: a real, live fairy. He’s not exactly what you had in mind. But he’ll do. Let the adventures begin!

The Dregg Disaster

Choose Your Own Adventure’s first math workbook is different from other workbooks: it's a gamebook! The Dregg Disaster is an original and cleverly designed interactive story for students learning Algebra 1.

Something fishy is going on at Dregg Corporation, the biggest employer in your town. You’re determined to find solutions, but in order to make your next choice, you’ll also have to find answers to algebraic equations along the way!

Each of the four chapters includes an “Adventurer’s Advice” section to help students navigate their way through the gamebook if they find themselves in need of algebraic assistance. The book also comes with a free online download, which includes many more algebra problems for students who want or need the extra practice.


Choice of Games

The juggernaut that is Choice of Games is keeping those adventures coming!

Relics 2

1938. A terminally-ill English aristocrat has one final wish: to locate the long-lost resting place of one of his legendary ancestors, a crusading knight said to have found a terrible secret in the East and then vanished. A cryptic, coded poem points the way, allowing a modern-day adventurer to retrace the knight’s steps. So a contest is set: five of the world’s leading treasure-hunters and archaeologists are challenged to follow the trail and track down the crusader’s tomb. And whoever gets there first stands to win an unimaginable fortune. Do you have what it takes to outwit and out-gun your villainous rivals and make it safe – and first – to the prize?

Relics 2: The Crusader’s Tomb, the sequel to Relics of the Lost Age and the second game in the Relics trilogy, is an exhilarating 400,000 word interactive adventure novel by James Shaw, where your choices control the story. It’s entirely text-based – without graphics or sound effects – and fueled by the vast, unstoppable power of your imagination.

Big Brains in Little Jars

As a valued appendage at a company called Gray Matter, you’ll do the thinking, speaking, and fist-fighting for clients who hire you, all from the comfort of your jar. Along the way, you’ll start riots, solve riddles, torment party clowns, escape burning buildings, find allies among your fellow brains, and commit felonies. Not a bad gig, as long as eternal servitude is your jam.

Big Brains in Little Jars is a 300,000-word interactive novel by Ashlee Sierra. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

Siege of Treboulain

Defend your magical city from an invading army! Use swords, spells, and strategy to save your people, lead them to glory, and build a legacy for the ages.

Siege of Treboulain  is a 280,000-word interactive epic fantasy novel by Jed Herne. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Gray Eyes of Death

Embark on a deadly journey for survival. Your ordinary school life quickly turns around when an unknown outbreak turns humanity into flesh eating monsters. The hungry creatures ravage every corner of your home island, forcing you to quickly adapt to the new, hostile environment, and learn the ropes of survival if you wish to remain alive.


Crowdfunding

Destiny Quest

Michael J. Ward is doing a Kickstarter for the world companion to the awesome gamebook series. The Kickstarter will start on May 17th.

Dormus is a world riven with strife and conflict, its very fabric of reality under threat from otherworldly forces and cataclysmic events. These are dark and perilous days, where fractious tensions threaten to bring down kingdoms and empires, and demonic invaders sow seeds of chaos and destruction to hasten the fall of humanity.

This is a time when great heroes will rise – legendary men and women of fame, who will spin the web of destiny anew, changing lives and history, influencing kings and nations, and becoming beacons of hope amidst a desperate world teetering on the brink of ruin.

Destiny's Role

What is it with Kickstarters and gamebooks with the word destiny in them this month?

Kaleidoscope Frenzy by Mark Lain has 6 days left to collect pledges. It has already funded, so if you would like a copy, head over there fast!

KALEIDOSCOPE FRENZY is the fifth book in the DESTINY'S ROLE adventure gamebook series and is the long-awaited sequel to FRAGILE BEAUTY which appeared in DESTINY'S ROLE 0: ZERO TO HERO. FRAGILE BEAUTY was a modern day-set hard boiled detective adventure concerning the mysterious disappearance of a young woman. 

Destiny's Role 4: Kaleidoscope Frenzy by Mark Lain — Kickstarter

Pitcrawler!

Pitcrawler! is inspired by old-school choose-your-own-adventure gamebooks, PITCRAWLER! combines nostalgic vibes with a modern heart.

It starts funding on the 25th April on Indiegogo

PITCRAWLER! | Indiegogo


Gamebook News

Gamebook news continues to provide in depth coverage of the gamebook news (I mean, it's in the name).

Gamebook News – Fantasy, Sci-fi and other interactive fiction!


Interactive Fiction & Gamebooks Discussion Group (Book Club)

May's book is The House on Sentinel Hill by Graham Plowman


Adventures in social media

Mrs Giggles writes several reviews about lots of different things, including gamebooks. On one of my occasional visits to her website, I realised that she has just opened up a Patreon. Minimum pledge is £1 a month and that allows you 1 request per month!

Hot Sauce Reviews is creating blunt, funny, critical reviews of books, movies, music, and more | Patreon

Sunday, April 17, 2022

Lindenbaum post competition analysis

 

Image by Pat O Neill


Hello all! The Lindenbaum competition is over and the results have been announced. I loved running it and I felt very privileged that we had so many entrants who made the competition great. 

I would also like to thank the team of people that helped me during the competition:

Pat O' Neill for making the logo

Peter Agapov for sponsoring the competition

Crumbly Head Games for providing subscriptions of the Gamebook Authoring Tool for prizes.

Tammy Badowski for designing the certificates and doing lots of other things.

(Sometimes, I wonder how Wayne Densley did it all himself!)

So, I was thinking that I would like to do the competition again. I would also like to improve on it if possible. For this reason, I would love it if anyone has any feedback about the following points or any other feedback. If you do, leave a comment or email lindenbaumprize@gmail.com.

Time of year

Windhammer was done later in the year - entry deadlines were early September and winners were announced in November. This would mean that people have the summer holidays (if that is relevant?) to write their books.

I did mine at the time I did because I thought of it last August and thought that people could spend the dark, boring January writing. The results were announced just before Easter, which was busy for me, so I might extend it a bit. Does anyone have any feedback on the time of year?

Length of writing/voting period

I used the same time periods as Wayne Densley. I saw one person say that they didn't have time to read through all the entries. Maybe I need to extend it, but how much time do people need?

The old competition extended the voting deadline by about 2 weeks if there were more than 14 entries (which is what I did), but there is a big range of possible entries. The minimum number is 5 and the maximum number is unlimited. The 2012 Windhammer prize had 22 entries! I'm thinking that the extension should be a sliding scale based on the number, not just an extension based on the number of entries being over one number. 

Maybe something like 4 weeks minimum with an extra week for every 2 entries over 8 or something (just riffing here). Any suggestions on how long it took you?

Formats

Windhammer didn't have hyperlinking. I remember someone saying that they would like that, so I decided to hyperlink all of the books. I didn't ask the authors to do it because I wanted the competition to be as close to Windhammer as possible, but if I did it again, I might do that (it took a while!). Would authors be OK with that? What about volunteers who could do the hyperlinking?

I also saw a post about doing the books in epub. I don't know how long that would take and would almost certainly need a volunteer for that. Any volunteers? Anyone prefer epub? 

Any other formats people prefer?

The time of the vote

I said the entries should be in by midnight, but then I thought that might be confusing because they might think it's the day mentioned or the day after, so I made the voting deadline 5pm GMT which I think is easier to convert. I will probably do that in future competitions.

Volunteers

Any volunteers for next year?

I would like to thank everyone for making the competition as brilliant as it was this year! I look forward to the next one! You can find the entries here:

Lloyd of Gamebooks: Voting is now open for the 2021/2022 Lindenbaum Prize!

Thursday, April 14, 2022

Winner announcement for the 2021/2022 Lindenbaum Prize

Image by Pat ONeill

 I am pleased to announce that the winner of the 2021/2022 Lindenbaum Prize for short gamebook fiction is Andrew Greene with his cyberpunk investigative gamebook Mind Storm. 

Merit awards have been awarded to John Osborn for I, Battlemage and Niall Turner for Hunter's Walk.

Commendation awards have been awarded to David Donachie for the Garden of Earthly Regrets, Morten Gottschalck for Archer and Tiago Fillipe Costa for The Eldritch Key.

I would like to thank everybody who participated, the authors and those dedicated readers who took the time to evaluate all the entries, and also a further thanks to those readers who provided feedback and comment to the authors.

If you intend to write feedback in a public place, please email me the address and I will link to it.

It is no small thing to as entrants to write original gamebooks. To write a gamebook (even one that must be limited to 100 sections) requires considerable time and creative effort. It is the type of writing project that can take months to accomplish and I appreciate greatly the work done by all the authors who entered this year's competition.

Many thanks for helping make this year's competition such an excellent competition with a wide variety of gamebook genres and styles. This was the first year I ran the competition and you helped make it as brilliant as it was.

I would also like to extend thanks to Peter Agapov who sponsored the competition, Tammy Badowski who donated her time and talent to the competition and Crumbly Head Games who has donated free subscriptions to GBAT for the top 3 entrants.

You can find the entries here: Lloyd of Gamebooks: Voting is now open for the 2021/2022 Lindenbaum Prize!

Wednesday, April 6, 2022

Voting has now closed for the 2021/2022 Lindenbaum Competition

Logo by Pat ONeill

 Voting has now closed for the 2021/2022 Windhammer competition. I would like to thank all the entrants, voters and contributors to the competition. It has been a great year with a large turn out and I have enjoyed reading all of the entries.

We will now be tallying all of the votes.

Results will be announced on the 14th April. 

If you would like to leave feedback (even if you didn't vote), you can still do so by emailing Lindenbaumprize@gmail.com

You can still see the entries below:

Entries

Here is a zip file containing all of the entries.

Here are the individual entries:

Escape the Asylum by Ulysses Ai                                                           Tomb of Souls by Ivailo Daskalov

The Lightning Eagle and the Monks of Mayhem by Gary Coupland     I, Battlemage by John Osborn 

Master of Blights by Grant Cobb                                 The Garden of Earthly Regrets by David Donachie

The Eldritch Key by Tiago Fillipe Costa                                                Archer by Morten Gottschalck

Mind Storm by Andrew Greene                                                    Pawn to Phoenix Four by Yoon Ha Lee

Wyvern Mountain by Cody Hanson                                    Happy Fun Activity Book by Jeremy Johnson

Shadow in the Forest by Kevin Joseph                                                        Crowlopiea by Peter Shelton

Orbworld 0: 'The Witches Prophecy Zero' by Paul Savoir                         Hunter's Walk by Niall Turner

Sunday, April 3, 2022

Just 48 hours to vote for the Lindenbaum competition!

 Hello all! 

Just a quick note to say that you have 48 hours from when this was written (10pm GMT on the 3rd April 2022) to vote for your 3 favourite entries to the 2022 Lindenbaum prize. 

The entries are below.


Votes need to be submitted to Lindenbaumprize@gmail.com

Entries

Here is a zip file containing all of the entries.

Here are the individual entries:

Escape the Asylum by Ulysses Ai                                                           Tomb of Souls by Ivailo Daskalov

The Lightning Eagle and the Monks of Mayhem by Gary Coupland     I, Battlemage by John Osborn 

Master of Blights by Grant Cobb                                 The Garden of Earthly Regrets by David Donachie

The Eldritch Key by Tiago Fillipe Costa                                                Archer by Morten Gottschalck

Mind Storm by Andrew Greene                                                    Pawn to Phoenix Four by Yoon Ha Lee

Wyvern Mountain by Cody Hanson                                    Happy Fun Activity Book by Jeremy Johnson

Shadow in the Forest by Kevin Joseph                                                        Crowlopiea by Peter Shelton

Orbworld 0: 'The Witches Prophecy Zero' by Paul Savoir                         Hunter's Walk by Niall Turner

Sunday, March 27, 2022

News for March 2022 and upcoming news for April 2022

 Hello all!  Here is this month's news.


Gamebook releases

Lone Wolf

You can now get the Definitive editions of Lone Wolf 4, Chasm of Doom and Lone Wolf 5, Shadow on the Sand. Definitive Editions – Magnamund - Holmgard Press

Adam Mitchell

Adam Mitchell is releasing another D66 gamebook, A Bullet is Forever. The book is set in World War II. It will first be available on Amazon.

Amazon.co.uk: Adam Mitchell: Books, Biography, Blogs, Audiobooks, Kindle

Choose Your Own Adventure

To celebrate Pi Day (March 14th), Choose Your Own Adventure is releasing The Dregg Disaster: An Algebra 1 Gamebook by Chris Matthews.

Algebra I teacher Chris Matthews guides students through Algebra I lessons in this unexpected framework: each choice you make leads to an equation unlocking the next chapter of YOUR adventure with the nefarious Dregg corporation, and brings you one step closer to undoing their evil actions, and becoming an Algebra I Wizard!

The book is out in October.

The Dregg Disaster: An Algebra 1 Gamebook – Chooseco LLC (cyoa.com)


RPGs

Advanced Fighting Fantasy

This is not new but Andrew Bartlett has made an Advanced Fighting Fantasy module called Viscera which is a collection of how adventurers can get scarred and injured.

Viscera 1.02 280317.pdf - Google Drive

Arion Games has released Return to the Pit miniatures

Advanced Fighting Fantasy Minis: Return to the Pit Set IV - Arion Games | Kapsalis Miniatures | Advanced Fighting Fantasy | DriveThruRPG.com


Crowdfunding

Destiny's Roll

KALEIDOSCOPE FRENZY is the fifth book in the DESTINY'S ROLE adventure gamebook series and is the long-awaited sequel to FRAGILE BEAUTY which appeared in DESTINY'S ROLE 0: ZERO TO HERO. FRAGILE BEAUTY was a modern day-set hard boiled detective adventure concerning the mysterious disappearance of a young woman. KALEIDOSCOPE FRENZY follows on from that adventure, allowing the player to continue the story using the same character or, like all DESTINY'S ROLE gamebooks, KALEIDOSCOPE FRENZY can also be played stand alone with no previous knowledge of FRAGILE BEAUTY, but the concept is that the FRAGILE BEAUTY case greatly increased the fortunes of your character, to the extent that work is now in ample supply. 

Destiny's Role 4: Kaleidoscope Frenzy by Mark Lain — Kickstarter


Social media

Joe Cheal has set up a Facebook group for his gamebook series, Imaginarium Gamebooks. You can find it here.

There is a forum here with gamebook playthroughs:

In The Trenches - The Gaming Den (tgdmb.com)


Podcasts

Instadeath Survivors'Support Group

This month, we have had episodes with Jeremy Morgan who was part of  the Pericle team, a playthrough of Steam Highwayman and some news reports from me.

Future episodes will be with the authors of the Lone Wolf definitive editions.

You can get the episodes here

Welcome to Instadeath Survivors Support Group by Instadeath Survivors Support Group (anchor.fm)

For early access to ad free episodes and bonus content, you can support Brian on Patreon.

Brian Hazzard is creating A podcast about gamebooks and the readers who adore them | Patreon

Fantastic Fights

This podcast is currently playing through Masks of Mayhem.

Fantastic Fights — Haunted Phonograph

Campaign on Dice

The podcast is revisiting The Warlock of Firetop Mountain.

Campaign On Dice – Podcast – Podtail


Google Alerts

I have a weekly Google alert for "gamebook". Normally, the links I get are all about golf game books, but last week I got a link about how the Infosec Institute won an interactive fiction award for a gamebook about infosec: InfoSec Institute Wins Best in Class Award for Choose Your Own Adventure® Security Awareness Games (itnewsonline.com)



Sunday, March 20, 2022

Orphaned sections and their uses

 Hello gamebookers! If you haven't already voted for the Lindenbaum competition, there are 16 days left, so please vote!

Today, I wanted to list all the uses of orphaned sections. For this post, I'm defining an orphaned section as a section that is not mentioned in any other section. You are never told in the gamebook to turn to it from another section. 

It sounds like orphaned sections wouldn't be needed. I mean, the whole point of a gamebook is to turn to sections, after all? 

Nope, it turns out that there's lots of reasons for them.


To start the book

I suppose you are told to turn to this section at some point in the book, but not from another section. People have to start somewhere, both metaphorically and literally, so the start section has to be an orphaned section for this reason.

To make up numbers

You have finished your gamebook and it's 399 sections long. Maybe you like round numbers, so you stick in a short section that sounds like its something that someone would read, but it's unreachable. There, you now have 400 sections. This is actually true of Fighting Fantasy 1 - The Warlock of Firetop Mountain. Section 192 is an orphaned section. 

Answers to riddles

Creatures in gamebooks like asking riddles with numbers as answers, which is very convenient because then you can just turn to the section that is the answer. You also have to state that if the section makes no sense, then it's the wrong answer and the return to the original section (or another section with a wrong answer). If you really want a particular riddle, but the answer is bigger than the largest section number or another important section is the answer, you could tell people to multiply the answer by 2 or add X or some other function. 

To represent a word

Maybe your character needs to give a password or someone's name. Well, you can use that as an answer by doing the old A=1, B=2, C=3... trick. This way, you can convert a word into a number.

To prove you have an item

Some gamebook items have numbers associated with them to open up secret sections. These items used to have numbers carved onto them, but some people wanted more creative reasons to have a number associated with an item (I mean, after all, how many of your possessions have numbers carved into them?). For example, being associated with a number (like how many years old it is) or a person or place is associated with it (in which case, use the A=1, B=2 trick). 

If the item has more than once use, then one use could involve its number, one could involve multiplying its number by another number or adding or subtracting another number from it.

If you need 2 secret items, then you could add their numbers (such as in Siege of Sardath with the potions or the rings)

To find out what certain items do

If you have a mystery potion or other item in a gamebook and you want to increase the tension by not telling someone what they do, then you can tell them that they can find out the results by turning to a certain section. This is fun (for the writer) and tense (for the reader).

To find out what certain stat changes do

Some stats are significant if they reach a certain value (usually 0) and if they don't automatically mean death (which sometimes doesn't require its own section), then they will require their own section. To be fair, they still usually mean death, just a different kind of death (such as committing seppuku in Sword of the Samurai or running out of time in Slaves of the Abyss), but sometimes, they might mean something else has happened (such as reducing your Ferocity to 0 in Crimson Tide).

To find out what are in certain places

It can be boring having sections that constantly ask if you want to go left or right or open a door, so one way of saving sections for more interesting things is having maps with section numbers on them, such as in this map from Grailquest 3. 





To be all meta and tell you that you have won without you playing the gamebook


Finally, this little gem, Inside UFO 54-40, mentions that you cannot reach the end in any conventional sense and it is right. The winning section is an orphaned section that you can only read by flicking through the book. Cunning twist, Mr Packard!