Showing posts with label lindenbaum. Show all posts
Showing posts with label lindenbaum. Show all posts

Thursday, June 4, 2026

Voting is now open for the 2026 Lindenbaum competition!

  Hello all!

Image by Pat ONeill

Voting is now open for the 2026 Lindenbaum Prize.
Voting is open until 5pm GMT on the 27th August 2026.

Voting

The Lindenbaum prizes are awarded based on reader votes and judge decisions. The readers and the judges have a 50% split of the weighting.

This prize relies on votes provided by readers who have read enough of the entries to make a considered choice as to the relative merits of the gamebooks submitted. It is expected by the sponsor of this competition that votes will be provided on this basis. For 2026, the voting system applied as follows:

A valid vote must be forwarded by email to Lindenbaumprize@gmail.com. A valid vote must nominate the three gamebooks most favoured by the voter from the competition entrants. A vote with less than three nominations cannot be accepted. A vote forwarded with more than three nominations will only have the first three accounted for in the voting tabulation.

Only one voter email is allowed per reader. All votes will be checked for duplication of email addresses.

Feedback to the authors may be forwarded to the competition sponsors at Lindenbaumprize@gmail.com. All feedback given will be provided to authors at the end of competition as a part of the email notification of results.

Voting will close on the 27th August 2026 at 5pm GMT!

Entries

All the entries in a zip file.

The Visionary by Kieron Coghlan       Violence is my Last Option by Vilian Stefanov        

Good Dog, Bad Dog by R.L. Gill        Quest for the Green Grimoire by Andrew Wright

The Northern Marches by Paul Partington          You are Dog by Iain Murray

Lost in the City 2 by Joseph Fry           The Ronin of the Spirit Realm by Tom Draycott

Tower of Dreams by Elie Merle            A Way In by Tom Perrett

Longevity by Jason Romein                Treachery at Aeon's Keep by Matthew MacDonald

Sponsorship

The Lindennbaum Prize is sponsored by Peter Agapov, contributor to Lloyd of Gamebooks and owner of  Augmented Reality Adventure Games who is very generously providing the first prize.

The Lindenbaum Prize is also sponsored by Crumbly Head Games who is providing free licenses to The Gamebook Authoring Tool as prizes and also has a free version of the Gamebook Authoring Tool that goes up to 100 sections.

Many thanks to Tammy Badowski for donating her time to the Lindenbaum Prize.

Monday, February 16, 2026

Entries are now being accepted for the 2026 Lindenbaum competition!

 Entries are now being accepted for the 2026 Lindenbaum competition.

This year, 50% of the weighting for the results will be due to judges and 50% of the weighting for the results will be due to popular vote. 

I also won't be hyperlinking any books this year.

Entries are to be sent to lindenbaumprize@gmail.com.

The closing date is 5pm GMT on the 15th May 2026.

Full rules to be found at:

Lloyd of Gamebooks: Lindenbaum 2026 announcement

The Lindennbaum Prize is sponsored by Peter Agapov, contributor to Lloyd of Gamebooks and owner of  Augmented Reality Adventure Games who is very generously providing the first prize.

The Lindenbaum Prize is also sponsored by Crumbly Head Games who is providing free licenses to The Gamebook Authoring Tool as prizes and also has a free version of the Gamebook Authoring Tool that goes up to 100 sections.

Many thanks to Tammy Badowski for donating her time to the Lindenbaum Prize.

Friday, February 13, 2026

Judge update for Lindenbaum competition

Good news, everyone!

Andrew Greene has joined the judge team this year for the Lindenbaum competition.

The line up is now:

Hieronymous J. Doom - presenter of the awesome Fantastic Fights podcast and writer of many gamebooks that you can get if you become his Patreon.

Ashton MacSaylor - 3 time merit award winner of Windhammer, writer of The Good, The Bad and the Undead and other gamebooks (see his blog).

Keith P. Phillips - author of Siege of Sardath and currently writing A Moral Paradox with several young people. Keith is currently doing an Arts Council funded project to make a gamebook video game: Literature Alive - Digital Writes

Peter Agapov - writer of great gamebook analysis blog posts on his blog and mine. He also provides the winning prize money.

Sandor Gebei- RPG and gamebook designer

Andrew Greene - Winner of the 2022 Lindenbaum prize and Commendation award winner of the 2023 Lindenbaum prize.

Saturday, February 7, 2026

Lindenbaum AI policy

 Hello gamebookers!

The times, they are a changin'. I mean, they are changing too fast for anyone to keep up with these days.

Now that Lindenbaum '26 is around the corner, the judges and I had a little think about AI. The catalyst for this was last year's winner, Pádraic Henrysson-MacOireachtaigh, who wrote An Island who wrote in his acknoweldgements that he used ChatGPT and Gemini to playtest his book.

Here is his quote about that in the acknowledgements section of the book:

"I used AI tools (ChatGPT and Gemini) as early ‘playtesters’ and occasionally to refine ideas – but the mechanics, story, and words are as much my own as a creative work ever is."

So the wave of AI has hit the Lindenbaum competition and we needed to think about how to deal with it.

My main aim is to make sure that AI generated books don't take part in the competition. Pádraic wrote the book himself and used AI to improve it.

First, I tried to see how good an AI gamebook could be.

I tried to ask Chat GPT to make a gamebook using the Lindenbaum rules as a prompt. Here is its output Lindenbaum 2026 Guide.

If you don't want to read the thread, the gamebook produced was very minimalistic. I tried to ask it for at least 80 sections and it couldn't manage more than 40. Its sections were also very terse.

Basically, if that book was entered, I think it would get no votes from both judges and readers.

So no danger of a pure AI gamebook winning. I still don't want people wading through AI slop entries though.

The trouble is that there is no 100% way of spotting an AI generating book and I don't want a false positive. However, if a gamebook does not function as a gamebook, then I feel that I can disqualify it from entry. What does it need to do to function as a gamebook? It needs section choices that you can turn to and those sections need to be intact. 

There are things that just make a good gamebook in general:

Systems where the probability of success and failure are both significant. If it's impossible, it's frustrating because it can't be played fairly. If it's impossible to fail, then it's frustrating because it's a waste of time.

Section links that work.

EDIT: Enough meaningful decisions - Gamebooks need meaningful decisions. This means that most sections should end in 2 or more options that both lead to a meaningful consequence. Of course, some sections will be death sections, some might just be descriptive prose to move between scenes and some might have only 1 option that doesn't lead to sudden death. These are all valid choices.

However, if a gamebook has too many sections that just lead to 1 other section, that does not give enough meaningful choices. Also, there are some gamebooks that were clearly written as novels first and then some options were added in later. However, since the "main storyline" has already been worked out, options that deviate from that main storyline either lead to sudden death or find some way to just loop back to the main storyline, which means that it is not a meaningful decision.

Proofreading errors that make the prose hard to understand.

So, if we're not going to stop this wave, I'm just going to have to surf it. For that reason, I'm not banning AI. I'm banning nonfunctioning gamebooks.

So, what can AI be used for, if not for writing?

Here are some suggestions that AI can be used for:

Looking for broken section transitions

To make sure that all of the rules are being used an used as intended

Making sure that the difficulty of the book matches the difficulty that you would like to communicate

Playtesting

Help with translating to English

The aim is that everyone can make their gamebooks the best they can be. The biggest tragedy is an entry that has lots of great ideas, but is let down by poor statistics or proofing or broken links. AI is able to clear up all of those problems and augment peoples' ideas and writing.

I look forward to all the entries in 2026!


Friday, February 6, 2026

Lindenbaum 2026 judges

Hello gamebookers!!!!!

We have 5 judges for this year's Lindenbaum competition. 

They are the same 5 judges as last year.

Here is who they are:

Hieronymous J. Doom - presenter of the awesome Fantastic Fights podcast and writer of many gamebooks that you can get if you become his patreon.

Ashton MacSaylor - 3 time merit award winner of Windhammer, writer of The Good, The Bad and the Undead and other gamebooks (see his blog).

Keith P. Phillips - author of Siege of Sardath and currently writing A Moral Paradox with several young people. Keith is currently doing an Arts Council funded project to make a gamebook video game: Literature Alive - Digital Writes

Peter Agapov - writer of great gamebook analysis blog posts on his blog and mine. He also provides the winning prize money.

Sandor Gebei- RPG and gamebook designer

Sunday, November 5, 2023

2023/2024 Lindenbaum Prize announcement

 The Lindennbaum Prize is sponsored by Peter Agapovcontributor to Lloyd of Gamebooks and owner of  Augmented Reality Adventure Games who is very generously providing the first prize.

The Lindenbaum Prize is also sponsored by Crumbly Head Games who is providing free licenses to The Gamebook Authoring Tool as prizes and also has a free version of the Gamebook Authoring Tool that goes up to 100 sections.

Many thanks to Tammy Badowski for donating her time to the Lindenbaum Prize

Hi all! I am excited to announce the 3rd annual Lindenbaum competition!

The award is inspired by the Windhammer competition which ran from 2008-2015. I loved entering my books, seeing other books, voting and getting feedback. To be fair, I loved every aspect of it.

So, when it was discontinued, it left a hole. Between 2016 and now, I was very busy. However, I have a bit more time now and I was also shocked when I was on an online gamebook meetup to learn that almost no one there had heard of the Windhammer competition.

If you look at the list of Windhammer entrants, you will see a few familiar names. This is basically what kickstarted a lot of careers for the new gamebook writing crew.

I would love for that to continue with the new fans we have picked up along the way so that they can have a gateway into the gamebook community. I found the chance to meet new people and get lots of expert feedback invaluable.

So, without further ado, here are the details for the Lindenbaum competition:

Entry requirements for the 2023/2024 Lindenbaum competition

All entries must be in English.

All entries must be original works incorporating unique characters and world settings. This can include real world settings, people and events as long as they aren't the property of someone.

All entries must be previously unpublished works.

All entrants must state clearly on the first page of their entries that they are the authors of the work submitted.

All entries must be in any format that I can edit and turn into a pdf and sent as an attachment and link to lindenbaumprize@gmail.com.

Formats I know I can do this with are: RTF, doc, docx, Google docs, pdf, - leave a comment if there is a format that you want to know about. I don't have access to Apple devices.

All character or status sheets provided with entries must be presented in a simple layout that does not include complex table formats.

All entries must be spell-checked and thoroughly tested prior to submission.

The total length of the entry does not exceed 100 sections and a word count of 25,000 words.

Illustrations will not be accepted as a part of an entry except in two specific circumstances. 

Exception 1: Maps that are integral to navigation within the gamebook.

Exception 2: Graphics necessary as a part of puzzles or clues integral to the entry's narrative.

Graphics provided for these purposes must be in a format that is compatible with pdfs.

Graphics purely of an illustrative nature will not be accepted.

The entry may either be a complete stand-alone story or a self-contained excerpt from a larger gamebook adventure of your own creation.

The entry can be of any genre except erotica.

There is no entry fee.

All rights remain with the author and the author can withdraw their entry at any time during the course of the competition.

An entrant can submit one entry only.

All participants must have some way of receiving the prize money. I can send Paypal or BACS or a cheque in the post. Any other method will need to be agreed. Account information is not required by the organisers of this competition unless you are one of the winning entrants. Only at the time of winning a prize will you be asked for your details.

Hyperlinking

I will not be doing any hyperlinking of any entries. It is up to the entrant to hyperlink their entries or not.

Competition deadlines for 2023/2024

5th November 2023: Competition guidelines released

6th December 2023: Entry submissions begin

20th February 2024: Entry submissions close.

1st March 2024: Voting begins.*

30th April 2024: Voting closes.*

10th May 2024: Winners announced.*

* If there are more than 10 entries, these dates will be extended. The length of the extension will depend on how many entries there are.

Winning entries

This year, the winning entries will be decided from a combination of judges' decisions and reader votes. The judges' votes and the readers' votes will have equal weighting when determining the winning entry.

Judges

We have 6 judges for this year's Lindenbaum competition. Here is who they are:

Andrew Greene (winner of the first Lindenbaum award and merit award winner of the 2nd)

Hieronymous J. Doom - presenter of the awesome Fantastic Fights podcast and writer of many gamebooks that you can get if you become his patreon.

Ashton MacSaylor - 3 time merit award winner of Windhammer, writer of The Good, The Bad and the Undead and other gamebooks (see his blog).

Keith P. Phillips - author of Siege of Sardath and currently writing A Moral Paradox with several young people. Keith is currently doing an Arts Council funded project to make a gamebook video game: Literature Alive - Digital Writes

Paul Gresty - Writer of The Frankenstein Wars, Fabled Lands 7 and Windhammer entrant.

Peter Agapov - writer of great gamebook analysis blog posts on his blog and mine. He also provides the winning prize money.

Things the judges are looking for

Literary ability
Good writing: i.e. vivid descriptions, believable dialogue, compelling characters and scenarios, etc.
How well the narrative flows
How good the spelling and grammar is
How engaging is the use of language is

The game system
How good the game system is at complementing the theme and setting
How intuitive the game system is
How much the game system encourages strategic thinking and offers hidden tactics that enrich the gameplay.
No blind choices (where you have no information whatsoever about which way to go)
Reasonable odds (no 1 in a 100 chance of survival rolls)

The story
Meaningful consequences of your actions (i.e. the results seem to actually follow from your choices)
How well does the story flow?
How much sense does the story make?

Technical ability
All the section links work
Every scenario, including draws or unexpected events, is adequately addressed.

Miscellaneous
How innovative is the gamebook?
How entertaining is the gamebook?
How experimental is the gamebook?
How well are these ideas executed?
Voting

A valid vote must be forwarded by email to lindenbaumprize@gmail.com. A valid vote must nominate the three gamebooks most favoured by the voter from the competition entrants. A vote with less than three nominations cannot be accepted. A vote forwarded with more than three nominations will only have the first three accounted for in the voting tabulation.

Only one voter email is allowed per reader. All votes will be checked for duplication of email addresses.

Feedback to the authors may be forwarded to the competition sponsors at lindenbaumprize@gmail.com. All feedback given will be provided to authors at the end of competition as a part of the email notification of results.

Prizes

Winning entrant

A cash prize of £100 GBP (Great British Pounds) to be paid within 48 hours.

A desktop licence to the Gamebook Authoring Tool which lasts for 1 year.

A minifigure painted by Hieronymous J. Doom.

A First Prize certificate memorialising their success in the competition.

Merit awards

Two entries are chosen for Merit awards. These entrants receive:

A cash prize of £30 GBP (Great British Pounds) to be paid within 48 hours.

A Merit Award certificate memorialising their success in the competition,

Commendation awards

If there are 10 or more entries, there will be 3 commendation awards. The entrants receive:

A Commendation Certificate memorialising their success in the competition.

Gamebook writing help

If you haven't written a gamebook before, you might think that arranging and randomising the sections might be a problem. However, there are now good gamebook writing programs out there. One is The Gamebook Authoring Tool, which has a free version specifically designed to write a 100 section gamebook and export it to Rich Text Format. You can try it here: About The GameBook Authoring Tool – Crumbly Head Games

Also, for tips on writing gamebooks, take a look at the reading list I have compiled (found at Lloyd of Gamebooks: Want to write a gamebook? Then here's a reading list (2023 edition))

Ashton Saylor would like you to read this post in particular: http://www.ashtonsaylor.com/2012/02/what-makes-good-gamebook-part-two-game.html

Monday, March 6, 2023

Update to the gamebook reading list

Hello all! Back in 2017, I collected a list of blog posts that would help any gamebook writer to improve their trade and published them

Dave Morris tweeted about it which reminded me about it, so I decided to ask people if there were any updates in the last 6 years. Someone reminded me that Victoria Hancox had been writing since I wrote the post and now and that she had also made many blog posts about writing gamebooks. So here is Victoria Hancox's posts. 

In future, I will make the list an annual event. I will release it at the beginning of September so that future Lindenbaum entrants can read it to help them with their entries.

Enjoy!

(also, read the Lindenbaum entries and vote for them)














Wednesday, February 15, 2023

Entries have closed for the Lindenbaum competition

 Entries have closed for the 2022/2023 Lindenbaum competition. We have 12 excellent entries this year.

The entries will be made available on the 21st February when voting begins.

Voting will close on the 18th April.

More details for the Lindenbaum competition can be found here:

Lloyd of Gamebooks: 2022/2023 Lindenbaum Prize announcement

Monday, January 9, 2023

The Lindenbaum competition is way underway

Hello all! Here's a reminder that the Lindenbaum competition is underway. The deadline is 5pm GMT on the 14th February. Get writing!

Entry requirements for the 2022/2023 Lindenbaum competition

All entries must be in English.

All entries must be original works incorporating unique characters and world settings. This can include real world settings, people and events as long as they aren't the property of someone.

All entries must be previously unpublished works.

All entrants must state clearly on the first page of their entries that they are the authors of the work submitted.

All entries must be provided in rich text format (rtf) and sent as an email attachment All entries must be in any format that I can edit and turn into a pdf and sent as an attachment and link to lindenbaumprize@gmail.com.

Formats I know I can do this with are: RTF, doc, docx, Google docs, pdf, - leave a comment if there is a format that you want to know about.

All character or status sheets provided with entries must be presented in a simple layout that does not include complex table formats.

All entries must be spell-checked and thoroughly tested prior to submission.

The total length of the entry does not exceed 100 sections and a word count of 25,000 words.

Illustrations will not be accepted as a part of an entry except in two specific circumstances. 

Exception 1: Maps that are integral to navigation within the gamebook.

Exception 2: Graphics necessary as a part of puzzles or clues integral to the entry's narrative.

Graphics provided for these purposes must be in either BMP or JPG format and be included as a part of the RTF entry forwarded. 

Graphics purely of an illustrative nature will not be accepted.

The entry may either be a complete stand-alone story or a self-contained excerpt from a larger gamebook adventure of your own creation.

The entry can be of any genre except erotica.

There is no entry fee.

All rights remain with the author and the author can withdraw their entry at any time during the course of the competition.

An entrant can submit one entry only.

All participants must have a valid PayPal account at the time of submission. For reasons given below you must have a valid PayPal account if you wish to receive a cash prize. Account information is not required by the organisers of this competition unless you are one of the winning entrants. Only at the time of winning a prize will you be asked for your PayPal details.


Hyperlinking

Last year, I hyperlinked most of the entries. Response was lukewarm with one entrant specifically asking not to hyperlink. It seems that for a short gamebook, hyperlinks aren't completely necessary, so I won't do it this year.


Competition deadlines for 2022/2023

16th October 2022: Competition guidelines released

6th December 2022: Entry submissions begin

14th February 2023: Entry submissions close.

21st February 2023: Voting begins.*

18th April 2023: Voting closes.*

30th April 2023: Winners announced.*

* If there are more than 14 entries, these dates will be extended.


Voting

The prize is awarded to the entrant who receives the greatest number of reader votes. This prize relies on votes provided by readers who have read enough of the entries to make a considered choice as to the relative merits of the gamebooks submitted. It is expected by the sponsor of this competition that votes will be provided on this basis. For 2022/2023 the voting system applies as follows:

A valid vote must be forwarded by email to lindenbaumprize@gmail.com. A valid vote must nominate the three gamebooks most favoured by the voter from the competition entrants. A vote with less than three nominations cannot be accepted. A vote forwarded with more than three nominations will only have the first three accounted for in the voting tabulation.

Only one voter email is allowed per reader. All votes will be checked for duplication of email addresses.

Feedback to the authors may be forwarded to the competition sponsors at lindenbaumprize@gmail.com. All feedback given will be provided to authors at the end of competition as a part of the email notification of results.

Prizes

Winning entrant

A cash prize of £100 GBP (Great British Pounds) to be paid within 48 hours into a PayPal account of the winner's choosing. If you do not have access to a valid PayPal account the cash prize cannot be paid.

A desktop licence to the Gamebook Authoring Tool which lasts for 1 year.

A First Prize certificate memorialising their success in the competition.

Merit awards

Two entries are chosen for Merit awards. These entrants receive:

A cash prize of £30 GBP (Great British Pounds) to be paid within 48 hours into a PayPal account of the Merit Award winner's choosing.

A Merit Award certificate memorialising their success in the competition,

Commendation awards

If there are 10 or more entries, there will be 3 commendation awards. The entrants receive:

A Commendation Certificate memorialising their success in the competition.

Gamebook writing help

If you haven't written a gamebook before, you might think that arranging and randomising the sections might be a problem. However, there are now good gaembook writing programs out there. One is The Gamebook Authoring Tool, which has a free version specifically designed to write a 100 section gamebook and export it to Rich Text Format. You can try it here: About The GameBook Authoring Tool – Crumbly Head Games

Thursday, December 8, 2022

Entries are now being accepted for the 2022/2023 Lindenbaum competition

 Entries are now being accepted for the 2022/2023 Lindenbaum competition.

The rules have changed slightly this year. The format of the document can be any format that I can convert to a pdf or a pdf itself. A bit nebulous at the moment, but that does include rtf, Google Docs and doc. Any other formats, we will work out as they come.

I also won't be hyperlinking any books this year.

Entries are to be sent to lindenbaumprize@gmail.com.

The closing date is 5pm GMT on the 14th February 2023.

Full rules to be found at:

Lloyd of Gamebooks: 2022/2023 Lindenbaum Prize announcement


The Lindennbaum Prize is sponsored by Peter Agaopv, contributor to Lloyd of Gamebooks and owner of  Augmented Reality Adventure Games who is very generously providing the first prize.

The Lindenbaum Prize is also sponsored by Crumbly Head Games who is providing free licenses to The Gamebook Authoring Tool as prizes and also has a free version of the Gamebook Authoring Tool that goes up to 100 sections.

Many thanks to Tammy Badowski for donating her time to the Lindenbaum Prize.

Sunday, April 17, 2022

Lindenbaum post competition analysis

 

Image by Pat O Neill


Hello all! The Lindenbaum competition is over and the results have been announced. I loved running it and I felt very privileged that we had so many entrants who made the competition great. 

I would also like to thank the team of people that helped me during the competition:

Pat O' Neill for making the logo

Peter Agapov for sponsoring the competition

Crumbly Head Games for providing subscriptions of the Gamebook Authoring Tool for prizes.

Tammy Badowski for designing the certificates and doing lots of other things.

(Sometimes, I wonder how Wayne Densley did it all himself!)

So, I was thinking that I would like to do the competition again. I would also like to improve on it if possible. For this reason, I would love it if anyone has any feedback about the following points or any other feedback. If you do, leave a comment or email lindenbaumprize@gmail.com.

Time of year

Windhammer was done later in the year - entry deadlines were early September and winners were announced in November. This would mean that people have the summer holidays (if that is relevant?) to write their books.

I did mine at the time I did because I thought of it last August and thought that people could spend the dark, boring January writing. The results were announced just before Easter, which was busy for me, so I might extend it a bit. Does anyone have any feedback on the time of year?

Length of writing/voting period

I used the same time periods as Wayne Densley. I saw one person say that they didn't have time to read through all the entries. Maybe I need to extend it, but how much time do people need?

The old competition extended the voting deadline by about 2 weeks if there were more than 14 entries (which is what I did), but there is a big range of possible entries. The minimum number is 5 and the maximum number is unlimited. The 2012 Windhammer prize had 22 entries! I'm thinking that the extension should be a sliding scale based on the number, not just an extension based on the number of entries being over one number. 

Maybe something like 4 weeks minimum with an extra week for every 2 entries over 8 or something (just riffing here). Any suggestions on how long it took you?

Formats

Windhammer didn't have hyperlinking. I remember someone saying that they would like that, so I decided to hyperlink all of the books. I didn't ask the authors to do it because I wanted the competition to be as close to Windhammer as possible, but if I did it again, I might do that (it took a while!). Would authors be OK with that? What about volunteers who could do the hyperlinking?

I also saw a post about doing the books in epub. I don't know how long that would take and would almost certainly need a volunteer for that. Any volunteers? Anyone prefer epub? 

Any other formats people prefer?

The time of the vote

I said the entries should be in by midnight, but then I thought that might be confusing because they might think it's the day mentioned or the day after, so I made the voting deadline 5pm GMT which I think is easier to convert. I will probably do that in future competitions.

Volunteers

Any volunteers for next year?

I would like to thank everyone for making the competition as brilliant as it was this year! I look forward to the next one! You can find the entries here:

Lloyd of Gamebooks: Voting is now open for the 2021/2022 Lindenbaum Prize!

Wednesday, April 6, 2022

Voting has now closed for the 2021/2022 Lindenbaum Competition

Logo by Pat ONeill

 Voting has now closed for the 2021/2022 Windhammer competition. I would like to thank all the entrants, voters and contributors to the competition. It has been a great year with a large turn out and I have enjoyed reading all of the entries.

We will now be tallying all of the votes.

Results will be announced on the 14th April. 

If you would like to leave feedback (even if you didn't vote), you can still do so by emailing Lindenbaumprize@gmail.com

You can still see the entries below:

Entries

Here is a zip file containing all of the entries.

Here are the individual entries:

Escape the Asylum by Ulysses Ai                                                           Tomb of Souls by Ivailo Daskalov

The Lightning Eagle and the Monks of Mayhem by Gary Coupland     I, Battlemage by John Osborn 

Master of Blights by Grant Cobb                                 The Garden of Earthly Regrets by David Donachie

The Eldritch Key by Tiago Fillipe Costa                                                Archer by Morten Gottschalck

Mind Storm by Andrew Greene                                                    Pawn to Phoenix Four by Yoon Ha Lee

Wyvern Mountain by Cody Hanson                                    Happy Fun Activity Book by Jeremy Johnson

Shadow in the Forest by Kevin Joseph                                                        Crowlopiea by Peter Shelton

Orbworld 0: 'The Witches Prophecy Zero' by Paul Savoir                         Hunter's Walk by Niall Turner

Sunday, April 3, 2022

Just 48 hours to vote for the Lindenbaum competition!

 Hello all! 

Just a quick note to say that you have 48 hours from when this was written (10pm GMT on the 3rd April 2022) to vote for your 3 favourite entries to the 2022 Lindenbaum prize. 

The entries are below.


Votes need to be submitted to Lindenbaumprize@gmail.com

Entries

Here is a zip file containing all of the entries.

Here are the individual entries:

Escape the Asylum by Ulysses Ai                                                           Tomb of Souls by Ivailo Daskalov

The Lightning Eagle and the Monks of Mayhem by Gary Coupland     I, Battlemage by John Osborn 

Master of Blights by Grant Cobb                                 The Garden of Earthly Regrets by David Donachie

The Eldritch Key by Tiago Fillipe Costa                                                Archer by Morten Gottschalck

Mind Storm by Andrew Greene                                                    Pawn to Phoenix Four by Yoon Ha Lee

Wyvern Mountain by Cody Hanson                                    Happy Fun Activity Book by Jeremy Johnson

Shadow in the Forest by Kevin Joseph                                                        Crowlopiea by Peter Shelton

Orbworld 0: 'The Witches Prophecy Zero' by Paul Savoir                         Hunter's Walk by Niall Turner

Thursday, February 3, 2022

Lindenbaum Prize update

The Lindennbaum Prize is sponsored by Peter Agaopv, contributor to Lloyd of Gamebooks and owner of  Augmented Reality Adventure Games who is very generously providing the first prize.

The Lindenbaum Prize is also sponsored by Crumbly Head Games who is providing free licenses to The Gamebook Authoring Tool as prizes and also has a free version of the Gamebook Authoring Tool that goes up to 100 sections.

Many thanks to Tammy Badowski for donating her time to the Lindenbaum Prize.



Image by Pat O Neill


Entries have now closed for the 2020/2021 Lindenbaum Prize for Short gamebook Fiction. Sixteen authors have been accepted for this year's competition and their entries are currently being adapted to the standard competition PDF format.

We have an amazing array of gamebook goodness with 16 entrants!

It should be noted that as the number of gamebooks has exceeded 14, the competition rules now require an extension on time for the close of voting date will be extended to the 5th April and winner announcement dates to be extended to the 14th April (2 week’s delay). Due to the large number of entries submitted and my decision to hyperlink the books there must also be a short extension of time for all entries to be properly converted to the standard competition format. Due to this delay all entries will be available for free download and review from the 15th February.

All information regarding this year's comp including full entry guidelines, competition schedule and prize details can be found at Lloyd of Gamebooks: The Lindenbaum prize for short gamebook fiction 2021/2022



Wednesday, December 1, 2021

Lindenbaum entries are now open!

 

Image by Pat O' Neill


Hello all! Today is the opening day for entries to the Lindenbaum competition.

Entries are now being accepted with the initial submission phase running from 1st December 2021 to the 1st February 2022.

All information regarding this year's comp including full entry guidelines, competition schedule and prize details can be found at Lloyd of Gamebooks: The Lindenbaum prize for short gamebook fiction 2021/2022

Entries should be sent to lindenbaumprize@gmail.com