Are YOU interested in Fighting Fantasy? Are YOU unafraid to giggle like a tipsy schoolgirl in front of your computer? Turn to this excellent and hilarious blog immediately.
So with that, let's get onto the interview...
Starship Traveller (1984). Not many people like
that book so you might wonder why I stuck with it. Well I couldn't have not stuck
with it. I was hungry for fantasy, a sucker from a young age. I read The Hobbit
and Lord of the Rings very early on, before I really understood them I guess.
Definitely Lord of the Rings, I was skipping a lot of pages, Tom Bombadil and
all that hey-nonny-nonny crap, I would just skip 100 pages ahead until Strider
was stabbing guys or whatever. Anyway from there you couldn't hold me back. I
remember I found out Dungeons & Dragons existed somehow, I didn't really
know what it was but the elements are right there in the name so I was already
fiendin' for it. I thought it was something you could play by yourself, as a little
kid. I asked my Mum to get me D&D and she looked around at the bookstore or
whatever, I guess she figured out that it was pretty complicated and probably
Satanic or whatever so she ended up getting me Starshipinstead. I
was still young enough at that time that she would read books to me, Roald Dahl
and such. I'm pretty sure she read paragraph 1 aloud to me
before leaving me to figure it out for myself. The start of that book is a
pretty awkward read ("Panic! ...Engineering section has reported an
overdrive malfunction which has locked the warp engines at a 10 percent
gain.") so it amuses me to believe that she read it to me in this
measured maternal voice, though I don't strictly speaking remember it.
I'll have to split
this. What I'm doing with the Turn to 400 blog is actually the
third phase in my life encountering Fighting Fantasy. The first was my
childhood, obviously. My favourite from that time was definitely Talisman
of Death, it was one of the few FF books that I actually owned. I'm pretty
excited that I've almost reached that one on the blog, I'm looking forward to
running through it. I think it's gonna hold up to scrutiny.
The second time
I got into the Fighting Fantasy books again was when I was a university student
around '98-'99. One of my best buddies had an incredible collection from his
childhood, almost the complete series, and he brought it around to our flat.
Over a few weeks, some of us boys read them to chew through those obscene expanses
of free time that you often have as a student (arts major, anyway). That was
the same collection that is now in my custody, which allows me to write the
blog (thanks Dave!). We were making fun of the books a lot of the time but I
remember being seriously impressed by Legend of the Shadow Warriors by
Stephen Hand. It's number #44 though so at my current work rate it will be a
race to see if I get there on the blog before I'm drowned by rises in the
global sea level.
I'm not sure. Maybe Deathtrap
Dungeon. It's so iconic, and unlike most of the other early FF books it
doesn't have any big flaws. It's a really pure expression of the form, and a
favourite for a lot of people. Or maybe the first Lone Wolf, though I
haven't read it for many years, I do remember loving it as a kid, and I
remember it having quite a different flavour to FF.
"Part story, part game, this is a book with a difference – one in
which YOU become the hero!"
Why are gamebooks great compared to games or books?
Most games have a
totally rubbish story. I don't know if you've thought hard about what happens
in Ludo recently, but it's all bullshit. And the plot ofTexas
Hold 'Em? Horse-shit. Whereas the weakness of books is that they have
almost zero replay value, and normally YOU are not the hero, unless you can be
bothered writing the book from scratch and putting yourself in there like the
lady did with Twilight.
Though I guess if
you're talking about video games, these days some of them do have
pretty good stories, but they take millions of dollars and a cast of hundreds
to create, so, the medium is a little out of reach for your garage tinkerer.
Whereas a gamebook can be written by one person, without any financial backing.
So there's that.
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When reading a
gamebook, what do you imagine your character is thinking?
Sometimes the
options in FF do make it pretty hard to imagine what your character is
thinking. Like the options to eat random fungi or clamber into a sewer for no
apparent reason. Usually that gives me something to write about. I make fun of
myself for it, but I do actually role-play when I read these books - I try to
bring a consistent sense of character to each run, which depending how the book
is written, can have odd results (e.g. Forest of Doom)
Where do you come
up with the ideas for your blog posts when reporting on your gamebook play
through?
From the formless
wash behind my eyes. I just riff on things, I pick up on absurd details in the
text or the art and run with them. I apply unfairly high standards of literary
criticism to the text and see what falls out. If it ain't happening, it ain't
happening - that's one of the reasons there's often a long wait between posts
(though I am trying to be a bit more disciplined and speed up a bit this
year). Google Image Search has been a great boon to me because I can just
plug any old tangentially related nonsense in there and usually retrieve some
hilariously absurd pictures to fling into the mix.
There's a template
that emerged organically when writing about Warlock for the
first time that I have more or less stuck to. The SKELETON Report is worth
mentioning, that's an idea that has been simmering for a very long time. I
mentioned that phase in the late '90s when me and my friends were reading FF
again, I remember in one of those books you burst into a room and there's a
couple of SKELETONS sitting at a table arguing with each other over the bones
of a rat. I forget which book it is, but they're in this room arguing over who
gets to keep the rat-bones or whatever. Like that would be important to a
SKELETON. Who are these guys, what's their motivation? It really
struck me. After that I started noticing SKELETONS having
funny shenanigans in a lot of the other books. It became a thing.
I'm not sure what
counts as a secret tip. Keep your fingers in the pages?
Having thought far
too hard about this stuff for a while now, I think it pays to get a handle on
the psychological profile of the author, because that will bleed through in
terms of what they reward and punish in the context of the book. For example,
if you understand that Steve Jackson is an awful fiend who will never ever
allow you to win, then that helps you to give up much earlier than you
otherwise would have.
What have you got
coming up in terms of your gamebook projects?
I'm just going to
keep plugging away at Turn to 400. At the time of writing I am only
up to book #10, so in theory there are many years material still ahead of me.
Perhaps I will tire of the project before I read all of them, but for the time
being, I'm enjoying myself, and I see no end in sight.
Do you have any
other sites besides your blog?
I have a music blog
at doubledragonradio.com which is, I'm
afraid, now very much neglected. It's the Turn to 400 of my
record collection. I think about reviving it from time to time but I'm also
concerned that eventually someone from Universal Music will pull me into the
back of a van, so maybe not.
What do you think
the future of gamebooks is?
To be honest, when
I started Turn to 400 I didn't think gamebooks had a future. I
didn't think they had a present, either. I thought I was just cavorting in the
mortal dust of the form. Gradually, through readers of Turn to 400and
blogs like your own, I realised there was something of a community out there,
that FF was being reprinted and even expanded, that projects like Destiny
Quest were being done. I'm intrigued by the new stuff that's out there
but I haven't read much of it to date, I'm only up to House of Hell after
all. So I guess,now I know that gamebooks do have a present and a future, but I
don't know whether they will ever recapture the popularity of their hey-day or
remain somewhat niche.
Image from Realm of Zhu. |
I'll repeat myself
a little and say again that I'd really like to see an established author with
existing mainstream cred just suddenly write a gamebook out of nowhere. See how
the world deals with it. I could imagine Neal Stephenson doing a great gamebook
- it would undoubtedly be a doorstopper, and all the better for it. Or Neil
Gaiman, that guy wrotecomics for chrissakes. I'm sure he can lower
himself to gamebooks. Come on guys.
So for more of Murray's comic genius, get on down to turnto400.blogspot.com and check out his music blog at doubledragonradio.com.
So for more of Murray's comic genius, get on down to turnto400.blogspot.com and check out his music blog at doubledragonradio.com.
Thank you for this. I've been following Murray for a while now and leap on blog with glee whenever it updates. Being very, very careful not to have coffee in my hand when I do so.
ReplyDeleteI love Murray's blog - it was very much an inspiration for my own, but I could never hope to be as funny as he is :)
ReplyDeleteMurray's blog is one of the funniest ones out there. He has a real knack for delving into a paragraph or a picture and making you see it in a whole new and very funny way.
ReplyDeleteMurray's blog is very funny. I didn't know about his blog when I started my own plough through the Fighting Fantasy books, in order, and unfortunately (for me) I'm not only not as funny, I'm also perpetually one book behind. So even when I do think of a funny line, Murray has either written it first, or done something far better.
DeleteAnd yes, it is sometimes 'squirt coffee through your nose' funny.
Sadly, "Turn to 400" seems to have died. No activity in the past 18 months. R.I.P. It was fun while it lasted. (why do so many good things die?)
ReplyDeleteIt is a shame. I loved Murray's blog, especially the comment about Bigleg's map. The following blog is in the same spirit as Murray's https://deathtrapsanddungeons.blogspot.com/
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