Today we'll be talking about spin offs from gamebooks in the sense of gamebooks leading to RPGs. Fabled Lands is a wonderful gamebook series of six books (four of which have recently reprinted) which lets you wander a huge world and interact with its denizens. Well Shane Garvey, while he was at Greywood Publishing (he has since left) came up with the Fabled Lands RPG. Today, I bring you an interview with him...
What
was the first gamebook you read?
The
first gamebook I read was City of Thieves. I hired it and The Warlock of
Firetop Mountain out from my school library when I was about ten years old.
What
is your favourite gamebook?
That’s
a very hard question. I have many favourites; Deathtrap Dungeon comes to mind,
as does Talisman of Death and Night Dragon (maybe a surprise for some people).
Over the Blood Dark Sea from the Fabled Lands series and even An Assassin in
Orlandes from the newer Gamebook Adventures series. However, my absolute
favourites would be out of Fire on the Water and Dawn of the Dragons from the
Lone Wolf series. The former is a great, epic quest to save the world, while
the latter takes you on a journey across most of the world of Magnamund.
What
gamebooks/interactive fiction would you recommend to a newcomer to the genre?
I’d
have to go with Fighting Fantasy or Choose Your Own Adventure. CYOA is good
because there is no math required, so very easy for others to pick up. Fighting
Fantasy adds the ‘game’ to gamebook without being overly complicated.
In
fact, I’d go so far as to say that starting with The Warlock of Firetop
Mountain/Forest of Doom/City of Thieves would be the best bet. I have actually
begun reading Warlock and Forest to my five year old and he has picked it up
quickly, including the dice rolling.
Summarise
what a gamebook is to a newcomer in 100 characters or fewer.
A
gamebook is a book in which you take the role of the main character. By rolling
dice (or some other mechanic) and choosing what the character does, you shape
the course of the story and decide how it ends. Gamebooks can have multiple
endings, and each time you play it can end differently, based on the choices
you make.
Why
are gamebooks great compared to games or books?
Gamebooks
are not great COMPARED to games or books, they are great BECAUSE they are both
games AND books. This combination is important; I have seen many kids who are
usually into computer games or sport take up reading simply because of the
unique nature of gamebooks. This fact alone makes them great; when a young kid
chooses to read over the alternatives, it makes me smile.
Why
did you want to redo Fabled Lands?
Jamie
Wallis (owner, Greywood Publishing) and I were discussing trying to acquire a
licence as our next project. We had worked together on Fighting Fantasy d20
with Myriador before, and are both fans of gamebooks. When the first licence we
went for fell through, I pitched the idea of Fabled Lands (Fighting Fantasy had
been done, Lone Wolf was done by Mongoose, and my other favourite series was
Fabled Lands). I kind of just threw it out there, but it turns out Jamie had
met Dave Morris (one of the gamebook authors) before and had his email. So the
email was sent, and the rest is history.
What
did you think you needed to add to the Fabled Lands system to make it into an
RPG system?
The
gamebook system worked well for a gamebook, but to turn it into an RPG it
needed more. We added two new characteristics in order to handle common RPG
situations, as well as two new professions not found in the gamebooks
(barbarian and druid). We added skills, a magic system (the gamebooks have
none) and more options in combat.
The
best part was hearing Dave say he thought the magic system fit the Fabled Lands
world perfectly.
What
does a good RPG system need?
Another
hard question, and something that is a matter of opinion. If you had of asked
me ten years ago, my answer would also be different. But to me, a good RPG
needs to have focus, and a clear and concise (and not overly complex) set of
rules. Too often these days RPGs have so many rules I cannot be bothered
reading them. I want a game that can handle most situations with an easy to
understand rules system and that doesn’t take two weeks to read.
What
is so great about the Fabled Lands setting?
It’s
actually not my favourite gamebook world; that would be Magnamund. However, it
is my second favourite. What I like about it is that it is more based on
mythical fantasy rather than Tolkien fantasy. Goblins are fairy-folk; elves are
not goody-two-shoes expert-bowmen. It reminds me of what Earth would have been
like in the Middle Ages if our myths were all true.
What's
the most important thing when making an RPG?
To
me, it’s deciding what you want to accomplish with the game and sticking to it
during the writing process. When I wrote my QUERP game, I had a note on my desk
with the words ‘Quick and Easy’ written on it. That was my focus for that RPG,
and it worked. Having that note in front of me each time I was writing reminded
me to stay focused.
What
have you got coming up in terms of the Fabled Lands RPG and other RPGs that you
publish?
I am
actually done with Fabled Lands, as I have left Greywood Publishing. I am about
to release a new wargame called ‘Battlemage’; hopefully by the time the people
read this, it will be out. I am also planning on entering the Windhammer
competition this year, and possibly then expanding the entry into a full-blown
gamebook after that. Apart from that, there will be supplements for Battlemage
to be done and then, hopefully, I may get to work on a new RPG idea I have had.
My
main problem is I work a 50-hour a week job right now and have two young boys,
so my time working on these projects is severely limited!
Do
you have any other sites/blogs/twitter feeds besides http://www.greywoodpublishing.com
Sure
do! As I said I have left Greywood Publishing, but still give feedback on some
of the projects they have going. I have a Facebook page set up where people can
follow my latest projects (www.facebook.com/shanegarveyauthor) and can
also be followed on Twitter (@CrymsonKnight). There is also the website for
Battlemage (www.battlemagegame.weebly.com)
What
do you think the future of gamebooks is?
The
future of gamebooks is bright, and I think we will continue to see them be
developed, maybe not in print, but certainly in electronic format such as on
tablets and smartphones. Tin Man Games, publishers of the Gamebook Adventures
series, certainly have the right idea and seem to be quite successful. I don’t
know how well they are selling, but based on favourable reviews and the fact
they have already released eight books, as well as having many more in the
pipeline (including the Judge Dread line and Gun Dogs, which features Gary
Chalk as an illustrator) they certainly seem to be doing alright. So, I think
we will continue to see many more interactive fiction and/or gamebooks in this
format. Can’t wait!
Battlemage comes out on April 10th. The full pdf will be available for a mere $5.99. You can also keep up with Shane on @CrymsonKnight and www.facebook.com/shanegarveyauthor.
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