Art by Zhu |
Zhu Bhajee is a talented artist and fellow blogger down at http://realmofzhu.blogspot.co.uk/ where you can find many lovely drawings and posts on other subjects including Fighting Fantasy. For a full low down on what Zhu covers here is the manifesto from the first post on the blog:
This blog will become
a space for my fantasy and gaming related art, design, opinion and campaign
development projects. Expect “old school”
Dungeons and Dragons, Retro Warhammer, 80’s Citadel Miniatures, Lord of the
Rings, Fighting Fantasy, Meta-Gaming, my campaign setting – tentatively entitled
The Realm of Zhu, Post-modern fantasy and related musing and accompanying
drawings...
...and beer.
Zhu does not disappoint. As well as many posts on gamebooks, Fighting Fantasy and a Fighting Fantasy collection list, Zhu has an art page and many other interesting posts including some great ones on female armour.
> What was the first gamebook you read?
Deathtrap Dungeon. I remember it clearly - I played through with my dad (I think he was checking it was suitable reading) and he encouraged me to cheat at the end!>
> What is your favourite gamebook?
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> What gamebooks/interactive fiction would you recommend to a newcomer to the
> genre?
>
Having said that, if I knew someone who was perhaps 10-16, heavily into console gaming or MMOs and didn't read much, then I'd give them a copy of Destiny Quest by Michael J. Ward.
> Summarise what a gamebook is to a newcomer in 100 characters or fewer.
>
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> What do you think the future of gamebooks is?
With the plethora of devices that do not have decent keyboard input, we could see the gamebook as software format become the Interactive Fiction of the 2010s - with publishers making reasonably priced entertainment software that doesn't take a team of 300 people to make it - just one or two.
I'd like to see the death of the amateur / professional divide especially in the FF scene. Just look what print-on-demand has done to the RPG scene, there are hundreds of micro-publishers all of varying qualities - but all with something to offer. And then Warlock magazine used to publish fan-submitted (rather than commissioned) adventures, so it's not a new idea. So I hope that Print On Demand enables a lot more semi-pro efforts.
>
> Why are gamebooks great compared to games or books?
>
Gamebooks tend to be the creation of only one or two people - and in many ways are more immediate and personal than the design by committee feel that the average video-game has.
> Have you written any gamebooks?
> *On illustrations:*
By Russ Nicholson |
>
> Who is your favourite gamebook illustrator?
>
Nicholson... Blanche... McCaig... Chalk! Nicholson just has an amazing grasp of technique and style, characterful, whimsical, slightly grubby and mysterious. I almost cut Blanche off the list having recently seen the work he did on The Glade of Dreams, absolutely dreadful, we all have off days and Sorcery! is sustained brilliance, so he's forgiven. Chalks run on Lone Wolf is also uniformly great. McCaig and Deathtrap Dungeon - it's just the sheer effort that McCaig has put into the textures and effects and history of every scene.> Who is your favourite gamebook illustrator?
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Art by Zhu |
> What process do you go through when coming up with a drawing?
>
Then I start with small pencil sketches getting the composition and elements right, then I draw it up a bit bigger (about 1/3rd) than the final drawing, then once that's done, out come the pens and the thing gets inked. Then the image is scanned into Photoshop and the whole thing contrast adjusted - I work in black and white, not greys - Its important to me to try and evoke the feel of earlier print production methods, when everything was done off repro-cameras and tone / greys couldn't be consistently reproduced so weren't. Occasionally I fix up some bad scanning in and even rarer I'll rework something a bit in photoshop - I even created custom brushes based on the fiber-tip pens I use so that the digital work is as seamless as possible the analogue, but not much. Then it's shrunk down to print size and the final thing done!
Art by Zhu |
> Is there anything that you enjoy illustrating more than anything else? Any
> particular creatures or scenes?
>
> What is your favourite piece of art?
>
Illustration? The Kelmscot Press Morte D'Arthur, Beardsley and Morris.
Genre based ? Gary Chalks Talisman.
Art by Zhu |
> How do you practice your drawing to make it the best it can be?
My work is heavily stylised, some pieces more than others, so it's not always obvious the research that has gone into something! Looking at the work of the masters to see how they solved certain problems - Beardsley and Durer especially helps.
>
> Do you have any other sites besides your blogs/Twitter feeds?
There are some other bits here and there, like Owlandweasel.blogspot.com- which is a monster feed of people who used to contribute to White Dwarf in the 80s and are now active online - really quite interesting, but a bit of a mess!
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