Hello all. Today we revisit 10 posts (or series of posts) that I will revisit and update in the future based on
my new experience.
How to write a gamebook. This is the biggie. Now that I have written more gamebooks, I need to review what I write a while ago and rewrite the posts to be more succinct and up to date.
Dice in gamebooks. I need to update this to make sure I include all instances of dice in gamebooks, including using more than 2 dice, calculating probabilities and random elements in apps.
Good choices and bad choices, but no dead choices. I need to analyse some choices offered in gamebooks and work out whether they are good (from the perspective of design rather than for the reader) for the book.
Future projects. I still haven't done everything on the list. I need to cover these things.
What microadventures taught me (updated with what macroadventures taught me). Awakening of Asuria has more paragraphs than I have ever written. I will write about what it has taught me.
My system as far as I can take it. I know it is a recent post, but I will revisit my system when I have written a gamebook with it.
Paradigm shifts (here and here). Change is the only constant, and I will talk about how my paradigms have shifted.
Gamebook terminology. I haven't made any progress with this. Maybe, when the time is right, it is something we can work on.
GameBOOKS vs GAMEbooks (part 1 and part 2). A topic that can cover way more than just 2 posts.
Gamebooks for dummies. I need to revisit this in an attempt to get more people to read and write gamebooks.